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Change Eidolon Hunt bounties to a separate instance instead of relying on time.


prekdoo

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Instead of waiting for night time, change it so the bounties is a separate night time instance regardless of the current time on earth. Put a time limit for the bounties (Terry and Tridolon hunts) similar to the profit taker boss fight. Maybe tweak the item drop rates a bit to balance out due to mission's accessibility.

Day/Night cycle won't be changed and eidolons will still spawn at night, the change being suggested is make the bounties always available from konzu and when started, a separate  night time instance of plains of eidolon with bounty objective is invoked when the player goes through the gates

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3 hours ago, Dauggie said:

barely anyone do bounty hunts now, its only new players or those who want to grind arcanes to sell. which are very limited. this is never going to change as the day and night cycle was the core element of the entire plain's existence. 

Day/Night cycle won't be changed and eidolons will still spawn at night, the change being suggested is make the bounties always available from konzu and when started, a separate  night time instance of plains of eidolon with bounty objective is invoked when the player goes through the gates

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В 19.12.2022 в 08:01, Dauggie сказал:

the day and night cycle was the core element of the entire plain's existence

And there only! And only for eidolons. Yes, we have a cold\warm weather and two giant worms shifting each other on other open locations, but it doesn't affect anything except for changing fish in water bodies. And it's OK, day fish, night fish - no problem. But the appearance of bosses only in a certain short period of time - this is not found anywhere else in the entire game, only at Plains of Eidolons. And this creates a huge problem when you need to be a high skill speedrunner just to fing a group for eidolons hunt. 

Before the Eidolon Plains appeared, there were raids and newcomers were actively taken there. If you have never gone on a raid and didn’t even know what to do there, but you were able to listen and understand, they would gladly invite you and explain everything. Now no one will even listen to you if you can’t catch at least 4x3 per night or they don’t like your builds. 

I'm genuinely surprised that the developers have already done a lot of work on simplifying the game for beginners and it's really noticeable, but at the same time they diligently ignore the actually game's only full-fledged bosses, before the archons. Since their add into the game, eidolons have remained content for a separate small layer of players who are ready to rip out nightly speedruns across the plains for a chance to get a valuable arcanes. Most of us get the required number of shards to unlock the focus passives and forget about these bosses like a bad dream.

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22 hours ago, RolandDischein said:

Before the Eidolon Plains appeared, there were raids and newcomers were actively taken there. If you have never gone on a raid and didn’t even know what to do there, but you were able to listen and understand, they would gladly invite you and explain everything. Now no one will even listen to you if you can’t catch at least 4x3 per night or they don’t like your builds. 

It is perfectly fine if noobs have a hard time finding players to leech from. There is a bounty option where they can match make with other people and practice.

Failing that, make friends or join a clan.

If you want to join a decent squad then get some decent gear for tridolons and practice a few runs so you can do what your are supposed to do.

I do not know about today but I had no problem recruiting people for 1x3 and 2x3 when I started out. 

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1 час назад, Frendh сказал:

It is perfectly fine if noobs have a hard time finding players to leech from. There is a bounty option where they can match make with other people and practice.

And as a result of such attempts with randoms, beginners do not even know about the existence of two other eidolons besides Terralyst. And the knowledge they get is about trying to shot down one Terralyst into the ground all night long. Which, of course, has nothing to do with the knowledge needed to effectively hunt all three. 

2 часа назад, Frendh сказал:

Failing that, make friends or join a clan.

If you want to join a decent squad then get some decent gear for tridolons and practice a few runs so you can do what your are supposed to do.

In other words, in order for a beginner to hunt eidolons, he must successfully meet a player who already knows how to kill them well, or successfully find such a player in the clan. It will be great luck that he gets into a live clan, and not one of those who scatter a bunch of invitations to all players online to fill the number by the newcomers who will abandon the game after a week or two. While in fact, a beginner does not need any complex builds and knowledge to kill all three in a night in a team with three other players. Just a Volt as a starting frame and a short briefing on where and how to place shields. And so we come to the third point:

2 часа назад, Frendh сказал:

I do not know about today but I had no problem recruiting people for 1x3 and 2x3 when I started out. 

Yes, it used to be possible to find a group with ambitions for 1-2х3 in a night and ready to explain everything or just take most of the tasks for themself if you are ready to do the minimum necessary and keep up. Now they are looking for a minimum for 4-5x3, which requires not just a thorough knowledge of all the necessary actions, but even knowledge at what points wombalists will spawn to charge traps, where to put shields in advance for the second and third eidolon and how to throw traps to the entrance to save time on extraction. That is, you need to be literally an eidolons hunting speedrunner. As I already wrote, a beginner will be very lucky if he finds a person or even a group that is willing to spend time on him and explain everything. What for? There are plenty of players who already know what to do now. And a beginner will simply be advised to go watch the current guides.

I have nothing against difficult bosses or raids that require players to be cohesive, skilled, and well-developed builds. And the boss instance itself may well be time-limited to force players to rush, make mistakes, this will complicate the task for them. But when the instance itself also only works for a certain short amount of time, it turns into content for speedrunners only, that most players don't even want to try.

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5 hours ago, RolandDischein said:

While in fact, a beginner does not need any complex builds and knowledge to kill all three in a night in a team with three other players. Just a Volt as a starting frame and a short briefing on where and how to place shields.

This section right here is so totally false. A beginner most definitely will not be able to take a starter Volt into tridolons, they have no build to survive and they definitely need the shield augment, the shield on its own is not going to cut it.

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19 часов назад, (XBOX)Rez090 сказал:

This section right here is so totally false. A beginner most definitely will not be able to take a starter Volt into tridolons, they have no build to survive and they definitely need the shield augment, the shield on its own is not going to cut it.

And that's exactly what i'm talking about! There really needed a basic Volt with surv+dur build to hunt down three eidolons at night in full group, because bonus dmg from shotting through the shield is not scaling from any stat. But some kinds of speedrunning tactics require some special builds. And you have almost no chance to know in advance which one you need for that group you've find in chat. Because there are already countless tactics in a net. Some are irrelevant, some are initially useless, you need to find not just a working tactic, but also a suitable one. And all this stems from the same problem - the developers made a speedrunner simulator instead of a boss fight.

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1 hour ago, RolandDischein said:

And all this stems from the same problem - the developers made a speedrunner simulator instead of a boss fight.

Incorrect, the players made that, not DE. The only speedrunning that DE has ever actually directly encouraged is thru a Nightwave challenge. The rest is on the frelling players.

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Considering how it is possible to show up 5 minutes late after night cycle and get a "beginner" group that can barely function even with your help. Making it so that it is a roulette 100% of the time to get a good contempt group is not the way to go.

 

So I do partially agree I really want to see eidolons as an option all the time rather than only available 1/3rd of the time and making it so that it is more likely to get a group that is set on succeeding rather than trying to follow mechanics blindly.

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4 minutes ago, (XBOX)Rez090 said:

Incorrect, the players made that, not DE. The only speedrunning that DE has ever actually directly encouraged is thru a Nightwave challenge. The rest is on the frelling players.

You still technically have to speedrun the eidolon fight in 45 minutes or less?

Lets see what else I can name off the top of my head. . . 

Profit Taker Last Phase

Kahl Go Fast

K-Drive races

Capture Target timer

Sortie Rescue

Hacking

 

While they aren't speedrunning there are a lot of mechanics that you have to do within a set period of time in the game of Warframe.

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On 2022-12-26 at 1:54 PM, RolandDischein said:

And as a result of such attempts with randoms, beginners do not even know about the existence of two other eidolons besides Terralyst. 

What about the bounty for Tridolons? That is an indicator there is more than the Terralyst. I do not remember if there is a requirement to unlock the tridolon bounty.

On 2022-12-26 at 1:54 PM, RolandDischein said:

In other words, in order for a beginner to hunt eidolons, he must successfully meet a player who already knows how to kill them well, or successfully find such a player in the clan. It will be great luck that he gets into a live clan, and not one of those who scatter a bunch of invitations to all players online to fill the number by the newcomers who will abandon the game after a week or two. While in fact, a beginner does not need any complex builds and knowledge to kill all three in a night in a team with three other players. Just a Volt as a starting frame and a short briefing on where and how to place shields. And so we come to the third point:

 

You are exaggerating . We fought the terralyst a few times. A few times more and some random used a couple of lures. Once you find out about the island you have all the knowledge you need defeat all three eidolons. It is not brain surgery.

"Oh, gauntalyst died when we had 2 charged lures.  It died again when we had 2 charged lures. Maybe we need more?"

"We are not doing enough damage to gauntalyst shield. We need better amps."

"It takes too long to destroy the weak points. We need more DPS."

"The lures are dying. We need to heal or protect the lures."

And for players who can't figure it out on their own there is internet.

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4 часа назад, (XBOX)Rez090 сказал:

Incorrect, the players made that, not DE. The only speedrunning that DE has ever actually directly encouraged is thru a Nightwave challenge. The rest is on the frelling players.

This is a consequence, not a cause. This would not be necessary if eidolons were always available, and the time limit would set for a separate hunt, and not for the very duration of their existence. Simple math: due to the fact that eidolons are only available for one hour out of three, the efficiency of farming arcane from them is automatically divided by three, since you always have to wait two hours before the next hunt. If this were not the case, it would be possible to hunt all three hours at a pace comfortable for the group.

1 час назад, Frendh сказал:

Once you find out about the island you have all the knowledge you need defeat all three eidolons. It is not brain surgery.

Yup, and then you need a friends or go alone. Because besides that, you also need to learn how to speedrun the hunt for all three several times a night if you want to find a group. And even this may not be enough if you have learned to speedrun differently than the group you found usually does.

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2 hours ago, RolandDischein said:

since you always have to wait two hours before the next hunt.

since when has the day timer been set for two hours? you're using exaggeration again

2 hours ago, RolandDischein said:

Because besides that, you also need to learn how to speedrun the hunt for all three several times a night if you want to find a group.

unless you plan on linking up with a speedrunning group exactly, this in fact you do not have to learn at all; no one is forcing you to speedrun, that is a choice you made

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