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XBOX Citrine's Last Wish: Hotfix #5


[DE]CoreyOnline

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Citrine Changes & Fixes:

  • Increased the number of enemies that Citrine’s Prismatic Gem can attack every 2 seconds, from 2 to 5. 
  • Fixed several leg armor attachment issues with Citrine. More fixes to come!

Optimizations:

  • Optimized Warframe abilities videos.

Fixes:

  • Fixed Arcane Steadfast and Zenurik’s Inner Might charges not being consumed when triggered before casting Yareli’s Merulina.
    • Also fixed being unable to trigger Arcane Steadfast while riding Merulina as Yareli.
  • Fixed Chipper’s store in Kahl’s Garrison missing the “Hide Owned” button.
  • Fixed the color of the water on the Grab Lifter Factory decoration icon to blue to match its appearance.
  • Fixed virtual controller cursor snapping onto elements outside of the stat viewing window in the in-game Market.
  • Fixed appearance issue with the Operator after watching the final scene from The Angels of the Zariman Quest.
  • More fixes towards the pop-up to rush Dojo Decorations not showing the exact amount of Platinum needed.
  • Fixed the Steflos’ particles FX not disappearing.
  • Fixed hovering over ability preview boxes in the in-game Market diorama for a Warframe/Archwing overlapping and obfuscating its stats.
  • Fixed being unable to chat link the “Phenaureus Bark” Material Structure.
  • Fixed some Kela De Thaym explosion sound FX not playing. Fixed transmissions from The Grustrag Three being captioned with the Lotus’ name.
  • Fixed script error related to Shock Eximus dying.
  • Fixed script error related to Vazarin’s Void Snare.
  • Fixed script error that could occur to Clients clients after casting Zenurik’s Inner Might.

For a list of known issues, visit the official Citrine’s Last Wish Known Issues thread.

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Need a fix for Madurai's Power Transfer and Unairu's Poise not activating when host has a higher frame rate than client, this happens a lot with xbox series console can't be much nicer for old gen consoles. I'm just asking to check on that before next cert build so hopefully we can even crossplay a bit more :)

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Can you fix the Viral-procc Invincible Enemy bug. It's annoying as f&*k and you have to let the invincible enemy be cleared of all Status Proccs before it can come out of invincibility, which is nigh impossible due to Citrines 3 nowadays. I've had half the enemies in a Kuva Survival SP become invincible because of Saryn's 4 or other things. 

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