(PSN)tawmbus Posted July 31, 2023 Share Posted July 31, 2023 (edited) Gammacor incarnon Evolution II Sages Resolve adds 10 flat damage (taking the Synoid Gammacor from 21 magnetic to 31 magnetic) but when no mods are added, the damage shows as 38.8 in the mod menu which is about equal to (31)(1.25), 1.25 being the amount of multishot that would be added. After testing in simulacrum with 0 additional multishot with no channeling, 0% ms while equinnox channeled her 4, 20% ms from r0 Barrel Diffusion , and 180% ms with max Lethal Torrent and max Barrel Diffusion, it is clear that the evolution does not add multishot but instead 25% damage (double dips on its +10, but hornet strike ignores that +10) that is not multishot and does not award the benefits of extra status procs/tics that multishot would. edit: while hornet strike doesnt take the +10 or the 25% into consideration, elemental mods to, r0 Ice storm adds 10% cold damage, and its adding 3.9 when the damage is 38.8 from just the evolution. Takeaway: Sages Resolve adds a flat 17.75 dmg (+10 and then 25%) and no multishot. Does not require channeling. Edited July 31, 2023 by (PSN)tawmbus Link to comment Share on other sites More sharing options...
GPrime96 Posted July 31, 2023 Share Posted July 31, 2023 And it got another evolution that gives you +20 damage per 200 energy spent (can reach 4 stacks in one cast of a 200 energy ability) so i guess i should avoid Sages Resolve until it gets fixed. Link to comment Share on other sites More sharing options...
(PSN)tawmbus Posted July 31, 2023 Author Share Posted July 31, 2023 I'll test that energy one next. It sounds like the Sages Resolve is more accessible to all since it doesnt require channeled skills and will be good uptime on the damage it brings. Link to comment Share on other sites More sharing options...
Traumtulpe Posted July 31, 2023 Share Posted July 31, 2023 2 hours ago, (PSN)tawmbus said: I'll test that energy one next There are a lot (a lot) of bugs with Incarnon evolutions; The bug in the OP is that most conditional bonuses (when channeling, with melee equipped, reload speed from empty) always apply - acting as if the condition was permanently met. The other option is probably also bugged (I tested the same type of evolution on another weapon), in that the buff does not refresh and each instance has it's own timer. In other words, if you wanted to stack it to 4 you'd have to spend 20 energy per second (technically you'd still drop the buff occasionally unless you time it perfectly). Plus apparently there are more bugs with this evolution not consistently counting energy spent and having weird threshholds (according to bug reports on the forum), but I haven't played with it enough to tell you details (because it suuucks). Link to comment Share on other sites More sharing options...
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