(PSN)NinjaBlade626 Posted March 29 Share Posted March 29 (edited) Some of the questions were silly so i`m focusing on the ones that were important to me. Operator/Drifter melee This I want, it was stupid to remove void blast from them just to give us the dumb melee switch back to warframe nonsense, The operator needs to have there own melee. I have seen some ideas around like a melee amp, one like a light saber but the best one I've seen is where your weapon is made out of void energy like Excal`s exalted blade and has a devil trigger state. Stat sticks I hate stat sticks, you should not have to use a certain weapon to make an ability better, it`s restricting, you should have fun with both ability and weapon, one solution is to give the ability the combat multiplier where the more you use the ability, the more damage you do, the less energy it takes however, their is no limit to the amount of damage you accumulate but you will have the combo duration. Incentive for higher mastery rank: Add incentive is obvious to me, you could add: Armour pieces/syandana for warframe, drifter (operator should have this as well). An Emphemara A new ship An outfit for your operator/drifter I can guarantee you this will give people incentive to rank up. Infested liches: This is something I'm looking forward to seeing, humanoid infested which have different personalities and have some actual strengths and weaknesses, but I don`t want it to be tied to railjack because you have to do the mission before you do the lich killing but if they do then give us an option to do it somewhere else, one good place for a showdown would be in Deimos. I also think that there needs to me more to do when it comes if getting murmers A certain enemy shows up where you have to chase it and you capture it, there will be a trail that will leapt you to treasure. Hazards in the environment. Protoframes fasion: I`m interested in this but I would like to see it for the operator/drifter. Kit frame This is a sick idea, if I could do this I would either make a damage dealer, stealth or jack-of-all trades. Movement Rebecca mentioned the wall run and they talked about adding it back and I would like to see that come back. Necromechs I would like to see more necromechs however I'm more interested in game-modes for them, it would be cool if they did like a Titanfall gameplay with necromech and operator/drifter that would be sick. And last but not least... Warframe Improvements People kept on saying rework, rework. rework not every damn warframe needs a rework and if you`re saying it because said frame can`t deal with SP enemies then that`s stupid and they don`t deserve one for that reason, not every frame needs to deal with SP enemies, you got tools for that (arcans, archon shards, focus schools) so that`s a stupid reason, most just need a revisit or QOL. Caliban, Titania, Loki improvements I really like Caliban even through he has issues I prefer him over Revenant, he is the sentient warframe and I like the concepts of his abilities, he`s just so damn ugly, heres hopping the prime looks better. Loki don`t need a rework but he needs something. He needs something more to his abilities that fits his theme of a trickster for example his passive could be that his attacks proc radiation and last 100% longer. His abilities needs to improve what's already there hence a revisit, his gameplay needs for help him to fight smart and strategic that`s what he needs. Titania needs improvements to her 2 the most like them being more effective and it being scale with power strength, her 4th`s blade need some sort of gimmick that`s fun and useful. If I made a list of warframes and what they need here is what I would want for them: Spoiler Ash - revisit Atlas - revisit Banshee - revisit Baruuk - revisit Caliban - revisit Chroma - revisit Citrine - QOL Ember - revisit Equinox - revisit Excalibur - QOL Frost - revisit Gara - rework Garuda - revisit Gauss - QOL Hildryn - revisit Ivara - revisit Khora - rework Kullervo - QOL Lavos - QOL Limbo -revisit Loki - revist Mag - QOL Mesa - revisit Mirage - revisit Nekros - revisit Nezha - 1 small visual change Nidus - revisit or rework Nova - revisit Nyx - rework Oberon - revisit or QOL Octavia - QOL Protea - revisit or QOL Qorvex - revisit Saryn - revisit Savagoth - revisit Styanax - revisit or QOL Titania - revisit or QOL Trinity - rework or revisit Valkyr - rework Vauban - revisit Volt - QOL Voruna - rework Wisp - QOL Wukong - revisit Xaku - revisit or QOL Yareli - rework or revisit Zephyr - Revisit or QOL Edited April 4 by (PSN)NinjaBlade626 Link to comment Share on other sites More sharing options...
C11H22O1 Posted March 29 Share Posted March 29 6 minutes ago, (PSN)NinjaBlade626 said: Gara - rework 6 minutes ago, (PSN)NinjaBlade626 said: Khora - rework 7 minutes ago, (PSN)NinjaBlade626 said: Voruna - rework 7 minutes ago, (PSN)NinjaBlade626 said: Yareli - rework or revisit What? why rework these ones? 1 Link to comment Share on other sites More sharing options...
-Krism- Posted March 29 Share Posted March 29 9 minutes ago, C11H22O1 said: What? why rework these ones? From someone who can't spell Necramech correctly, I wouldn't think about it too hard, they most likely just don't like these frames 3 Link to comment Share on other sites More sharing options...
quxier Posted March 29 Share Posted March 29 1 hour ago, (PSN)NinjaBlade626 said: Operator/Drifter melee This I want, it was stupid to remove void blast from them just to give us the dumb melee switch back to warframe nonsense, The operator needs to have there own melee. I have seen some ideas around like a melee amp, one like a light saber but the best one I've seen is where your weapon is made out of void energy like Excal`s exalted blade and has a devil trigger state. Op/drifter needs melee oriented combat NOT only melee weapon. 1 hour ago, (PSN)NinjaBlade626 said: Loki don`t need a rework but he needs something. He needs something more to his abilities that fits his theme of a trickster for example his passive could be that his attacks proc radiation and last 100% longer. His abilities needs to improve what's already there hence a revisit, his gameplay needs for help him to fight smart and strategic that`s what he needs. Not sure about real gameplay but in Simulacrum his new Decoy augment (+invisibility) fits his trickster theme and is powerful enough (I can see enemies killing each other!). 1 hour ago, -Krism- said: 1 hour ago, C11H22O1 said: What? why rework these ones? From someone who can't spell Necramech correctly, I wouldn't think about it too hard, they most likely just don't like these frames Lol, it's just on letter. If you are in English speaking community you don't hear "necra" but "necro" a lot more. I think "necra" might be Italian (as Entrati are, I guess). Just because someone made mistake doesn't mean that their opinion is invalid... well if they would write their reasons 1 hour ago, C11H22O1 said: 1 hour ago, (PSN)NinjaBlade626 said: Yareli - rework or revisit What? why rework these ones? I guess Merulina is big problem (movement, lack of combat, not modable etc) 1 hour ago, C11H22O1 said: Voruna - rework Her 4th is not exactly the best (not power-wise). She would need some stuff (e.g. running on all 4, other attacks, running on all surfaces etc). Spreading of 4th's Slash via 2nd is random. And her 2nd doesn't need to jump to target if her 4th already does it. That's just my opinions. Link to comment Share on other sites More sharing options...
-Krism- Posted March 29 Share Posted March 29 15 minutes ago, quxier said: Lol, it's just on letter. If you are in English speaking community you don't hear "necra" but "necro" a lot more. It's also a mistake I see about twice a day on the forums, from a different person each time; the characters speak it multiple times during the game & it's written just as many times I bet it's those same people that say they don't follow the story then going to the forums saying the last quest they played "didn't make sense" Link to comment Share on other sites More sharing options...
OniDax Posted March 29 Share Posted March 29 2 hours ago, -Krism- said: It's also a mistake I see about twice a day on the forums, from a different person each time; the characters speak it multiple times during the game & it's written just as many times I bet it's those same people that say they don't follow the story then going to the forums saying the last quest they played "didn't make sense" Pretty condescending to people who get one letter wrong. Do you say the same thing about the multitude of people here who refer to Teshin as "Tenshin" and have done so for a decade? Be mature. Link to comment Share on other sites More sharing options...
(PSN)SonicShift7 Posted April 1 Share Posted April 1 On 2024-03-29 at 2:20 PM, -Krism- said: From someone who can't spell Necramech correctly, I wouldn't think about it too hard, they most likely just don't like these frames Why would you even say this? What's the point? Link to comment Share on other sites More sharing options...
(PSN)NinjaBlade626 Posted April 1 Author Share Posted April 1 (edited) On 2024-03-29 at 2:09 PM, C11H22O1 said: What? why rework these ones? Gara - Her 3 is somewhat only good with the augment and there's no need for it , so don`t need to distract enemies it make more sense on loki than her plus here 1 shouldn't have to use a stat stick for it to work, it should be good with out it. Khora - While her 4 is good I don`t like it, I liked the 4 she was suppose to have, he old concept was better imo, I'm still salty about the change. Voruna - it`s stupid to have 2 of the same abilities, I would have been better that she turns into a bigger wolf like a werewolf DE gave us what we wanted but not the way we wanted it, such a mist potential to have and exalted frame and her 3 needs to be easier to get headshots. Yareli - She`s mostly fine but I can`t stand her 2 it`s horrible in-doors. While the augment helps however you should not have to use an augment coz the ability sucks. She could still ride it but instead: Remove the inertia, Make it a water creature. Make it leave a water trail making enemies slip while accumulating damage. When deactivating she kicks it at enemies damaging them based on the amount that stood on the water trail, And put the damage reduction on her 3. The point is, make it do more than what it does. @-Krism- Instead of addressing what I`ve written the idiot talks about my spelling. Edited April 2 by (PSN)NinjaBlade626 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now