Jump to content

(PSN)NinjaBlade626

PSN Member
  • Posts

    41
  • Joined

  • Last visited

Everything posted by (PSN)NinjaBlade626

  1. Here are some things I think should be done to the status effects: It should be able to pull enemies in the centre or make then attract to the closest enemy. I think it should be able to bypass shields and armour like it use to be, not only it makes sense but it`s practical, maybe not as strong but a descent amount of damage. I think it should have some fire effects to it, maybe strip a percentage of enemies' defences and when they die they should ragdoll and explode. Enemy bodies leave behind a napalm behind for 10 seconds, duration depending on the stacks.
  2. Can you show proof that it`s discontinued? same I have lots of plat for that reason the discounts gave incentive for me to spent my plat. If what you say is true about new players that`s scummy
  3. @LittleLeoniePrime I know and what I said is still true smh -_-
  4. Nothing against you but If people say they want a warframe to get a rework because they want it to be effective in steel path they I'm 100% against that reasoning, DE has given you the tools for them to work in high-level missions, it`s your job figure out how to use what you have correctly, now if you saying it because the warfame is lack lustre to the point where it has little to no effect on low-level enemies than that's a valid reason, my issues with Ash is an example of this. Ash don`t need armour strip his 4th does better by bypassing it by defence stripping, here an idea, why not have the shuriken augment disarm enemies, that not only makes sense but it`s practical since Ash is a melee warframe and it bring enemies to you and with in idea of improvements I have for Ash in my head that one single augment synergises with 3 out of 4 of this abilities.
  5. I remember before 2016 where Ash`s bladestorm worked like Kullervo`s 4th, that Ash was 10x better than the Ash we have now but unfortunately it got nerf when really it should of gotten balanced out. Ash has so many issues (due to a post I saw) but besides that, no one is talking about it or even care since all people care about is damage, damage, damage, armour strip, armour strip, augments, augments, augments, silence, damage, damage and as irritating as it is to read it that's how bad it is. Here are a list of some of his issues: His Shuriken can consistently hit the enemy you choose to target. His teleport can`t consistently open humanoid enemies up for finishers (which I can show proof right now if you want) His Bladestorm visually is inconsistent can`t kill efficiently, very slow. And other warframes can either do what he can do/do it better which you gave one example already. What he needs is a revisit, to improve upon what he already has. If I had to list some warframes that need improvements (not in order since that doesn't matter) they are: Ash - revisit Banshee - revisit Valkyrie - rework Caliban - revisit Nyx - rework/add new theme.
  6. Another issue I have noticed is that when an enemy is knocked down you don`t have time to preform a ground finisher. you use to be able to get to the enemy in time but in an update years ago, they increased the knockdown recovery time, now enemies get up as quickly as they get knocked down there are two actions you can do where the enemy will recover slow from this knockdowns but I'm not going to reveal them due to DE nerfing it but what needs to happen to get consistent ground finisher is to reduce the knockdown recovery time (the time it takes for the enemy to stand back up).
  7. Basically any frame scot worked on needs another look at like Grendal, Inaros and Nezha.
  8. Now you got me interested, why do you think Ash? I agree, I just want to see your reasoning in detail.
  9. EDIT: Added a video to show better quality of the potential of movement speed (Inaros is just ludicrous fun)
  10. I`ll take a read of it when I get the chance. The thing that`s irritating is that multiple hotfixes has come but none for the augment, they have not fixed the issues with finishers, that issues has been in the game for years, they finally look at it and did nothing to fix the core issue with it, which is inconsistency. But back to Loki, yeas I want the augment to be consistent but more importantly Loki needs a revisit, the augment changes how you use him which is very good and how augments should be but you should not have to use an augment because the ability is bad the ability should be good and the augment should change how you play the warframe like Yareli`s 2/3 augments and Equinox's 1 augment.
  11. When I logged in, use to get item discounts from the login rewards (20%, 50% 75%) but I haven`t gotten not one, last year I get more plat discounts way more than item discounts, most people are not spending money on this game so when plat discounts appear it`s useless to them. I am sitting on over 10,000 plat due to me not spending plat in over 5 years, when I use to get 50% and 75% discounts it gave me incentive to spend plat, now all I keep getting is plat discount which is useless since I don`t need to buy plat anymore or want to, it`s like ever since the plat discount has been put in the game the chance of a item discount appearing is very low. DE you need to look at the drop table for the item discount, one way I can think of to fix this is to combine the two, since they are discounts it should ask to either have a plat discount or an item discount at least players can pick and choose what they want, there is a lot of stuff I want to get (chroma deluxe, operator cosmetics, armour pierces etc) but I want to get them with a discount and not spend full amount on them. All I'm asking is for you to increase the chance of item discount (lower the plat discount) and combine both discount together and give players the choice of which they want.
  12. It don't have to be exactly like Inaros, at base you could give it 60% more movement speed, but when you kill enemies you get 10% which stacks up to 6x making it 120% all together. Here is what that would look like. This would make her 4th ability over all much better.
  13. Yh I know Gauss what meant to come out last year but pushed him back too. It was meant to be Protea, Xaku, Lavos and Sevagoth but they messed it up to put a new ugly frame instead. I`m still salty over Xaku since based on the votes and how they did things back in 2020, Xaku should not have been in the game and with Lavos I love his abilities but he`s so damn ugly I can`t take him seriously, so I'm hoping that the prime would do justice in the looks department but we won`t see that until next year.
  14. Wait what? Protea Prime is suppose to come out this month. Great Lavos Prime is going to be pushed back even further back.
  15. There are still issues, with finishers and the loki augment is bugged.
  16. There are issues with the augment: Enemies sometimes don`t attack the enemy affected by decoy. The enemy affected attacks me even when invisible. It would be better if the affected enemy`s movement speed is decreased or stops moving completely. I like the augment however it`s very inconsistent, also Loki needs more to his abilities as he is still underwhelming. Does he need a rework? NO does he need to be a damage dealer? NO but he needs a revisit to improve on what he has already to make him fight smart and strategic.
  17. I can`t speak for other warframes but for Ash that doesn't apply to his smoke screen. As you can see in the footage, If I cast smoke screen then teleport it won`t open enemies up for a finisher but if I do it in the reverse smoke screen interrupts the animation of teleport with the stun from it.
  18. I'm more interested in the operators getting some sort of melee, either bring back void blast and make it have interesting mechanics or give them a unique weapon. For example I saw an idea that they could summon a weapon made of void energy similar to Excalibur's exalted blade, I did hear on pax east that they were thinking about it so it might happen but again I want it for the operator as well.
  19. Yh I noticed that, the syndicates don`t really get new stuff unless it`s augments. It would be cool to have syndicate outfits for the operator or maybe amps for the main 6 syndicates that have a unique feature like the syndicate weapons.
  20. Minus fatal teleport, Ash`s teleport (his actual ability) has been buggy for years ever since the revisit (nerf) he got back in 2016, it`s so inconsistent that people use the augment to fix this issue which does nothing, his teleport need to be fixed instead of making a bandade mod for it. In general Ash has a lot of issues and most of them boils down to inconsistency. What Ash needs is a revisit to improve on what he already has and to fix his issues, here is the proof of his teleport bug and more.
  21. @TheVoyant Yes since 2020 Ash has had nothing done to him and the things he did get didn`t fix any of the issues he has but instead got overshadowed by warframes like Styanax, Voruna, Excalibur, Kullervo and Stalker, they can do something better than he can. What scot did to his 4th back in 2016 was terrible and the worst thing is his issues back then was so easy to fix and that`s what makes it so irritating. What Ash needs is a revisit, to improve upon what he already has, this finisher bug has been in the game for years, DE finally got their attention on it and didn`t nothing to fix the issue (same go for Ash`s teleport) I think I'm going to make a post about it and see if I can come up with a solution make Ash a better frame for the team but most importantly for the person using him.
  22. On a devstream you said that drifter AND operators will get to wear armour and syandanas It has been two years and they still haven`t gotten it yet. It can`t take you two year to make it work for the operators too, you should of just release them both for operator/drifter, I don`t like using the drifter, I prefer the operator and people have been asking for years FOR THE OPERATOR but instead you give it to the damn drifter, that is an insult to the people that wanted and asked for it, you need to buck up your ideas, why even say it (meg) and then just not do it for the operator?
  23. I saw a post someone put up about the persons ideas on how the infested liches could work, one of the best ideas I've seen. But as much as I like their ideas there are some issues with the lich system more so with the process of getting murmas so I decided to come up with some ideas for improvements to make the lich system more fun and enjoyable to play as a whole. Parazon Meeting Laving Lich influence Finding Clues Unique liches Convert and Vanquish Parazon If you attack enemies with your melee weapon when the parazon symbol appears above enemies, they are invulnerable for 1 second so that you get a chance to perform a mercy kill on it instead of missing your chance because enemies die too quickly. Increase the speed of grineer hacking terminals. Increase the speed of mercy kill finisher animation. Larving The larving can appear in syndicate missions. The larvling will have an ephemera on them. Lich influence There is a location with a mark that shows that the lich will have a 100% chance to spawn on that location. Defeating the lich will give double the resources that was stolen from you. Instead of the lich mission having their own missions, make them be a part of other missions. Finding Clues The thralls can appear in syndicate missions. There is a special thrall (that is highlighted yellow) that will run away when it spots you. When it spots you a timer will start if you fail to stop it from escaping, it will disappear however if you capture it you will be presented with two choices; you can either kill it which will give you five extra requiem murmurs (clues) or you can capture it with the operator which will reveal one strength and one weakness of the lich. (this will appear on the kuva lich menu) These yellow thralls pop up randomly in missions. Killing them will have a 50% chance to drop 1,300 kuva or two requiem relics, capturing it will reveal the location to treasure. When the treasure location is reviled, a red trail will appear which will lead you to it. (like the first mission of the Octavia`s anthem) When you find the treasure chest you will receive a codex entry about the lore of the kuva lichs and a chance to receive a rare parazon mod or a lich beacon. (the lore will display like the lore for ordis) If you are doing fissure missions and the yellow thralls appear whether you find all the clues or not which on capture will reward you with 100 void traces killed or captured. The lich won`t appear until the mission is complete. If you have all three murmurs, kuva drop chance from thralls will increase from to 60% and will drop 500 kuva. Yellow thralls in fissure missions will drop 200 void traces. Random examples of strengths and weaknesses Strengths Immune to primary weapon attacks. Immune to cc warframe powers Increase movement speed. Does viral attacks. Weaknesses Scared of kubros & kavats (even through this is already a thing the lich don`t react to seeing one and the dialog doesn`t match with what is happening) Weak to operator attacks. Can be opened up to finishers. Easily knocked down. Unique liches Different behaviours The ability to summon companions A roar that can increase enemies` movement speed. Able to perform dodge manoeuvres. Berserker mode when damaged. They will let you know when you attack them that they are resistant to or weak against. If you try to attack it with its weakness but you failed to defeat it, they will remember what you did and mention it the next time they sent you a massage. On the third health bar, they go berserk by moving faster and changing their behaviour. Convert and Vanquish lich Vanquish Rewards; 7,000 kuva. If the lich is wearing a syandana, you will also get it as well. (this also can be seen on the larvling) It will come in a form of a blueprint so you have the option it you want it or not 200 void traces. Convert You can spawn them in missions like you would with an on-call crew. If they are wearing part of an armour set or a sigil, they offer it to you as a reward. (rare) They will give you 500 void traces. 5 riven slivers. You will receive two refined requiem relics. When accompanying you in missions they should give you a buff, here are some examples; - You receive an extra 30% strength, duration or range on abilities. - 20% running speed. - Infinite ammo. - Immunity to knockdowns. - 40% damage reduction. - 50 (over) shields on enemy kills. - Fire damage on weapons and abilities. - X2 resource and affinity booster. If they decide for them to join you in a kuva fissure or a normal fissure mission, you will get this automatically. The lich will give you two buffs. They have the ability to instantly revive you once. If a lich is after you, you allied lich will have a 20% chance of revealing to you what requiem mod you need to defeat the lich by telling you. You have the option for them to stay in one spot or to follow you. In the codex, give a toggle option of them appearing in missions. Small changes to kuva syphon missions Make kuva syphon missions also appear in other places (Lua, the void, Uranus etc) Decrease the time it takes for the kuva cloud to appear from 30s to 15s. If these improvement were to be implemented, it would make the grind much more enjoyable.
  24. EDIT: I tested using the Innodem (dagger incarnon) with the stunning brutality evolution where you open enemies up for finishers and when an enemy is in an animation it won`t stun them for a finisher.
×
×
  • Create New...