ominumi Posted April 26 Share Posted April 26 This week's Deep Archemedea put a twist on Survival. I really like it. I hope DE do something similar on the starchart. Not just focus fire an Elite units but maybe a Capture style as well. Or even like Kahn missions, area denial Interception. Just something else besides the "kill as fast as possible as much as possible." 2 Link to comment Share on other sites More sharing options...
(PSN)robotwars7 Posted April 26 Share Posted April 26 I'll be honest, I wasn't keen on the no life support rule, considering how Lotus often doesn't seem to give enough life support as it is during solo survivals... having none at all except from the Necramechs wasn't great. but it mainly highlighted the issue with solo survivals: doens't matter how many kills you get in 5 secs, if they don't drop LS, they don't drop, and you can't shorten the time it takes for towers to appear. I feel like if they're not gonna guarantee LS drops from kills, getting kills faster, or killing elites, should shorten the time between tower drops. 1 Link to comment Share on other sites More sharing options...
Lord_Drod Posted April 26 Share Posted April 26 10 minutes ago, (PSN)robotwars7 said: I'll be honest, I wasn't keen on the no life support rule, considering how Lotus often doesn't seem to give enough life support as it is during solo survivals... having none at all except from the Necramechs wasn't great. but it mainly highlighted the issue with solo survivals: doens't matter how many kills you get in 5 secs, if they don't drop LS, they don't drop, and you can't shorten the time it takes for towers to appear. I feel like if they're not gonna guarantee LS drops from kills, getting kills faster, or killing elites, should shorten the time between tower drops. LS still drops some from enemies though and it also drops from containers. Link to comment Share on other sites More sharing options...
Lord_Drod Posted April 26 Share Posted April 26 (edited) Weird double post. Adding to the topic; I'm not sure I'd want this to take over other survivals, but its a nice mixup game. I also don't have issues with LS in solo SP survivals. I'd have to be purely looking for voca or something. It's bad on normal mode though. Edited April 26 by Lord_Drod Link to comment Share on other sites More sharing options...
Pakaku Posted April 26 Share Posted April 26 7 minutes ago, Lord_Drod said: LS still drops some from enemies though and it also drops from containers. It's still bad because it's inconsistent. The towers are there to compensate for that, usually. 1 Link to comment Share on other sites More sharing options...
AntifreezeUnder0 Posted April 26 Share Posted April 26 I mean survival missions should be about us actualy trying survive enemy offensive, not us struggling to keep up life support even if we kill 3 planets worth of enemies. 5 Link to comment Share on other sites More sharing options...
_Anise_ Posted April 26 Share Posted April 26 It was a nightmare my group basically stayed in the first room and scraped though, I had to revive people several times, I hated it, we could kill stuff but it was a chore 1 Link to comment Share on other sites More sharing options...
SneakyErvin Posted April 26 Share Posted April 26 I liked it, but I think the design decision on DEs part was influenced by the playerbase. They saw all these "Remove LoS!", "Remove LoS from Dante!" and so on and went "Oh that is a great idea, lets remove Life Support as a variable in Deep Archemedea from the Dante Unbound update!", then the other guy/gal goes "There is an o in their request aswell" followed by a "🤷♂️" from the first guy/gal. So, those that do not like this modifier, blame the Dante crew! could have been true if the modifier wasnt part of the 1.0 Deep release. Link to comment Share on other sites More sharing options...
ominumi Posted April 26 Author Share Posted April 26 The reason why Life Support exist in Survival is to have a failure condition. Otherwise it'll just be an endless Exterminate. Link to comment Share on other sites More sharing options...
Lord_Drod Posted April 27 Share Posted April 27 It would be nice to have some enemy you could spawn in a low level lotus alert or clem mission to reduce timer. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now