Jump to content
Dante Unbound: Share Bug Reports and Feedback Here! ×

Deep Archemedea Survival


ominumi
 Share

Recommended Posts

This week's Deep Archemedea put a twist on Survival. I really like it. I hope DE do something similar on the starchart. Not just focus fire an Elite units but maybe a Capture style as well. Or even like Kahn missions, area denial Interception. Just something else besides the "kill as fast as possible as much as possible."

  • Like 2
Link to comment
Share on other sites

I'll be honest, I wasn't keen on the no life support rule, considering how Lotus often doesn't seem to give enough life support as it is during solo survivals... having none at all except from the Necramechs wasn't great. but it mainly highlighted the issue with solo survivals: doens't matter how many kills you get in 5 secs, if they don't drop LS, they don't drop, and you can't shorten the time it takes for towers to appear. 

I feel like if they're not gonna guarantee LS drops from kills, getting kills faster, or killing elites, should shorten the time between tower drops.

 

  • Like 1
Link to comment
Share on other sites

10 minutes ago, (PSN)robotwars7 said:

I'll be honest, I wasn't keen on the no life support rule, considering how Lotus often doesn't seem to give enough life support as it is during solo survivals... having none at all except from the Necramechs wasn't great. but it mainly highlighted the issue with solo survivals: doens't matter how many kills you get in 5 secs, if they don't drop LS, they don't drop, and you can't shorten the time it takes for towers to appear. 

I feel like if they're not gonna guarantee LS drops from kills, getting kills faster, or killing elites, should shorten the time between tower drops.

 

LS still drops some from enemies though and it also drops from containers.

Link to comment
Share on other sites

Weird double post.  Adding to the topic; I'm not sure I'd want this to take over other survivals, but its a nice mixup game.

I also don't have issues with LS in solo SP survivals.  I'd have to be purely looking for voca or something.  It's bad on normal mode though.

Edited by Lord_Drod
Link to comment
Share on other sites

7 minutes ago, Lord_Drod said:

LS still drops some from enemies though and it also drops from containers.

It's still bad because it's inconsistent. The towers are there to compensate for that, usually.

  • Like 1
Link to comment
Share on other sites

It was a nightmare my group basically stayed in the first room and scraped though, I had to revive people several times, I hated it, we could kill stuff but it was a chore

  • Like 1
Link to comment
Share on other sites

I liked it, but I think the design decision on DEs part was influenced by the playerbase.

They saw all these "Remove LoS!", "Remove LoS from Dante!" and so on and went "Oh that is a great idea, lets remove Life Support as a variable in Deep Archemedea from the Dante Unbound update!", then the other guy/gal goes "There is an o in their request aswell" followed by a "🤷‍♂️" from the first guy/gal.

So, those that do not like this modifier, blame the Dante crew!

could have been true if the modifier wasnt part of the 1.0 Deep release.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...