Pendragon1951 Posted December 12, 2013 Share Posted December 12, 2013 I've already seen a couple of posts about the Penta being OP and I believe they are unfounded for a few reasons. The first is the mechanic behind firing the Penta, you have to remember that the grenade only goes off if you trigger it with the right mouse button so a little something extra to remember in the heat of battle. Second is the range, it's not bad but it isn't amazing, though with a bit of English you can get it a bit further and Third speaking of English, it helps if you have played pool, because that's what it is like when your firing it, takes a bit of thought and looking at angles. Although I have to admit it is a lot more fun than I thought it would be to use. So to those who say the Penta is OP, go find another weapon to cry about because this is not it. Link to comment Share on other sites More sharing options...
Shockness Posted December 12, 2013 Share Posted December 12, 2013 I want a mod for the penta to increase it's bulelts speed... it's so freaking slowww Link to comment Share on other sites More sharing options...
Morgax Posted December 12, 2013 Share Posted December 12, 2013 I don't understand how is it overpowered? It is decent against corpus/infested and absolutely horrible against grineer. Link to comment Share on other sites More sharing options...
Archistopheles Posted December 12, 2013 Share Posted December 12, 2013 If you saw a thread in which someone said the Penta is OP, then respond in that thread. This thread does no good by itself. Link to comment Share on other sites More sharing options...
Retrikaethan Posted December 12, 2013 Share Posted December 12, 2013 idgaf what people think, the penta is fantastic. Link to comment Share on other sites More sharing options...
TrashSpider Posted December 12, 2013 Share Posted December 12, 2013 Not to mention the fact that the firing arc is terrible, Have to point nearly up to the ceiling to engage long range enemies. Link to comment Share on other sites More sharing options...
Archistopheles Posted December 12, 2013 Share Posted December 12, 2013 Not to mention the fact that the firing arc is terrible, Have to point nearly up to the ceiling to engage long range enemies. Too realistic. They should have made it shoot like the Ogris, amirite? Link to comment Share on other sites More sharing options...
Shockness Posted December 12, 2013 Share Posted December 12, 2013 Too realistic. They should have made it shoot like the Ogris, amirite? It should have a little arc but not as it is now, also make it go a bit faster, you can't run and shoot or you ran by your grenade lol Link to comment Share on other sites More sharing options...
Nickeltoe Posted December 12, 2013 Share Posted December 12, 2013 Right click = boom, works for me. Link to comment Share on other sites More sharing options...
BlueQuail Posted December 12, 2013 Share Posted December 12, 2013 I want a "sticky" mod. Shoot a few on some walls or on high level enemies that go to run for cover. Link to comment Share on other sites More sharing options...
--MANA-- Posted December 12, 2013 Share Posted December 12, 2013 Penta is not OP for me but it's amazing! even tho the projectile is really the bounce compensates for it and the it has its own style rather than being another kind of ogris Link to comment Share on other sites More sharing options...
BloodArmoredApostle Posted December 12, 2013 Share Posted December 12, 2013 Penta....deserves formas....i mean i felt like a kid at toys r us with it. Thank you DE...i just wanna cry....sniff....this is what christmas is about Splosions Link to comment Share on other sites More sharing options...
Tr1ples1xer Posted December 12, 2013 Share Posted December 12, 2013 (edited) yes penta is fine !! there is no such thing as OP in a PVE game, I reaaaly dont get anyone crying for nerf, baffles the mind. The only thing really op in this game is mprime and its still in !?! Edited December 12, 2013 by Tr1ples1xer Link to comment Share on other sites More sharing options...
RamPuppy Posted December 12, 2013 Share Posted December 12, 2013 I leveled my Penta to 30 last night, most of that in 2 x 30 minute survivals (one Mars, one Venus) The rest were done owning Phorrid. My Observations so far: I Ran it on my Rhino w/ 1200 shields, and Iron Skin always active (With Focus and Blind Rage on) - so that skin is pretty tough. I Ran the Penta with an almost maxed serration (120%), Maxed Storm Bringer, Maxed Cryo Rounds, Maxed Split Chamber (last added), Magazine Warp (6 rounds) 1) Twice I took myself out firing multiple grenades at point blank enemies. Further testing showed that 1 close detonation was enough to pop Iron Skin, 2 more detonations was enough to take my rhino down. (I'm at work so can't check, but I think I am running light on vitality but have about half my steel fiber on. 2) I'm not sure if it was already nerfed or if this was a bug - but the first run after the hotfix and w/ split chamber and magazine warp on - I could only launch 3 grenades (previously 5) before detonating. My suspicion is that there is a bug related to Split Chamber and that two of my shots succeeded in having a 2nd shot go out, 1 did not (so I really did have 5 'nades - just could not see them?) 3) There is only impact damage, just like trying to add puncture or slash to an ignis - adding them via mods to this thing does jack. 4) It is REALLY hard to use it as say, a mine layer - on an infested mobile defense version of Invasion I tried laying 5 mines out infront of a single door - I did not succeed and I tried a lot. Further away - not as hard. Those things got some bounce! 5) if you can lob a nade directly onto an enemy it seems to do some fairly heavy damage (I killed some heavies this way early on in appolodorus for around 1200 damage - then I detonated the nade and killed the mob around it. 6) It is really easy to not hit what you wanted (and hit yourself) My run on Venus multiple times had the nade bouncing off a body and off into a worthless trajectory or worse - right back at me. Considering you can kill yourself - and you don't really have the option of firing from the hip w/ it for close encounters (having to go to your secondary or melee) I don't think it's OP. I question why it has an ammo count of 540 - I don't think I ever got it below 515 or so firing as fast as I could (remember - you have to wait for flight time to detonate - immediate detonation = dead you.) Not sure split chamber works on it. Wondering if Fire Storm will increase it's blast radius... and thinking that (going to try tonight if I can stomach playing the new Damage 1.5 crap) Heavy Caliber probably won't have much of an effect on it - (but mine is not heavily levelled yet either - so who knows.) Link to comment Share on other sites More sharing options...
Lotus1123 Posted December 12, 2013 Share Posted December 12, 2013 As long as its fun I'm going to enjoy it. Just because you can't take it to 50 minutes in the void dosnt mean its not worth getting and playing with. Link to comment Share on other sites More sharing options...
ArmyOfFun Posted December 12, 2013 Share Posted December 12, 2013 (edited) I leveled my Penta to 30 last night, most of that in 2 x 30 minute survivals (one Mars, one Venus) The rest were done owning Phorrid. My Observations so far: I Ran it on my Rhino w/ 1200 shields, and Iron Skin always active (With Focus and Blind Rage on) - so that skin is pretty tough. I Ran the Penta with an almost maxed serration (120%), Maxed Storm Bringer, Maxed Cryo Rounds, Maxed Split Chamber (last added), Magazine Warp (6 rounds) 1) Twice I took myself out firing multiple grenades at point blank enemies. Further testing showed that 1 close detonation was enough to pop Iron Skin, 2 more detonations was enough to take my rhino down. (I'm at work so can't check, but I think I am running light on vitality but have about half my steel fiber on. 2) I'm not sure if it was already nerfed or if this was a bug - but the first run after the hotfix and w/ split chamber and magazine warp on - I could only launch 3 grenades (previously 5) before detonating. My suspicion is that there is a bug related to Split Chamber and that two of my shots succeeded in having a 2nd shot go out, 1 did not (so I really did have 5 'nades - just could not see them?) 3) There is only impact damage, just like trying to add puncture or slash to an ignis - adding them via mods to this thing does jack. 4) It is REALLY hard to use it as say, a mine layer - on an infested mobile defense version of Invasion I tried laying 5 mines out infront of a single door - I did not succeed and I tried a lot. Further away - not as hard. Those things got some bounce! 5) if you can lob a nade directly onto an enemy it seems to do some fairly heavy damage (I killed some heavies this way early on in appolodorus for around 1200 damage - then I detonated the nade and killed the mob around it. 6) It is really easy to not hit what you wanted (and hit yourself) My run on Venus multiple times had the nade bouncing off a body and off into a worthless trajectory or worse - right back at me. Considering you can kill yourself - and you don't really have the option of firing from the hip w/ it for close encounters (having to go to your secondary or melee) I don't think it's OP. I question why it has an ammo count of 540 - I don't think I ever got it below 515 or so firing as fast as I could (remember - you have to wait for flight time to detonate - immediate detonation = dead you.) Not sure split chamber works on it. Wondering if Fire Storm will increase it's blast radius... and thinking that (going to try tonight if I can stomach playing the new Damage 1.5 crap) Heavy Caliber probably won't have much of an effect on it - (but mine is not heavily levelled yet either - so who knows.) Its a visual bug. At east 5 grenades are out if you can't shoot it. I used to play torid a lot and I love the arc of the penta. I don't mind doing high angle shots and love being able to bounce and do trick shots. Edited December 12, 2013 by Rankless Link to comment Share on other sites More sharing options...
RamPuppy Posted December 12, 2013 Share Posted December 12, 2013 I'm not sure it's a visual bug - the first time I noticed it I detonated - tried firing 3 more times - three distinct trigger pulls - then nothing. Right click - three detonations. I too like the arc and loft. The whole purpose of a grenade launcher in a game like this is to give you a dissimilar mechanic to learn/work - i.e. learning to use it is fun. I realize Phorrid was puny weak last night - but Even doing Impact/Magnetic/Heat I think I was taking him out in about 5 shots. I would really like to find out if Firestorm buffs blast radius on it - seems like it should. Link to comment Share on other sites More sharing options...
RamPuppy Posted December 12, 2013 Share Posted December 12, 2013 question answered: http://warframe.wikia.com/wiki/Penta yes - firestorm increases blast radius. w00t. <-- yeah - i just w00ted. deal. Link to comment Share on other sites More sharing options...
DJ_Redwire Posted December 12, 2013 Share Posted December 12, 2013 (edited) It has its battle niche, it has its weaknesses, and it has its drawbacks. It's not OP - and anyone who says it is is simply wrong and/or hasn't even picked it up. This isn't a matter of opinion, it's a matter of stats and mechanics. Edited December 12, 2013 by DJ_Redwire Link to comment Share on other sites More sharing options...
Penthos Posted December 12, 2013 Share Posted December 12, 2013 Drawbacks are easy to list off, it is a good weapon and I love it to death already. -Cannot be used effectively in close range -Possibility of dealing heavy damage (including proc chance) to the user in close range (especially with magnetic damage) -Not as easy to use as the Ogris -At higher levels, mobs are harder to deal with if you don't detonate on them perfectly Those are the trade-offs for heavy AoE damage and innate blast damage assuming you lob your grenades in the right spot., and I think it is enough. Link to comment Share on other sites More sharing options...
Archistopheles Posted December 12, 2013 Share Posted December 12, 2013 yes - firestorm increases blast radius. w00t. <-- yeah - i just w00ted. deal. Son, I was w00t'ing before your parents made you. Link to comment Share on other sites More sharing options...
tahrox Posted December 13, 2013 Share Posted December 13, 2013 (edited) Son, I was w00t'ing before your parents made you. Dem 8000 posts, dad. Edited December 13, 2013 by tahrox Link to comment Share on other sites More sharing options...
yggdrazzle Posted December 13, 2013 Share Posted December 13, 2013 (edited) Penta is OP and requires falloff damage to balance Edited December 13, 2013 by yggdrazzle Link to comment Share on other sites More sharing options...
Brasten Posted December 13, 2013 Share Posted December 13, 2013 (edited) Penta is OP and requires falloff damage to balanceIf you're going to butt hurt at least butt hurt right.The Penta needs a reverse falloff. Most damage at the longest range but almost nothing up close :P That's how you Nerf troll right. Edited December 13, 2013 by Brasten Link to comment Share on other sites More sharing options...
Arlayn Posted December 13, 2013 Share Posted December 13, 2013 I've already seen a couple of posts about the Penta being OP and I believe they are unfounded for a few reasons. The first is the mechanic behind firing the Penta, you have to remember that the grenade only goes off if you trigger it with the right mouse button so a little something extra to remember in the heat of battle. Second is the range, it's not bad but it isn't amazing, though with a bit of English you can get it a bit further and Third speaking of English, it helps if you have played pool, because that's what it is like when your firing it, takes a bit of thought and looking at angles. Although I have to admit it is a lot more fun than I thought it would be to use. So to those who say the Penta is OP, go find another weapon to cry about because this is not it. Even with a nearly maxed serration(one point away), and a level 3 Rupture on it which is what I have it modded to so far. I haven't maxed it yet. It still only does 88 damage to corpus when a status proc doesn't fire off. I sometimes end up lobbing at least 3-4 grenades at Corpus at Venera on Venus after wave 1. It isn't that strong at all. Link to comment Share on other sites More sharing options...
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