xlraistlx Posted August 9, 2017 Share Posted August 9, 2017 14 hours ago, MRmailman69 said: Quick question is it normal to not see a 'Critical Damage' modifier for melee Rivens? Edit: Scratch that i don't see the option on any Riven. Is called "Critical Multiplier". Link to comment Share on other sites More sharing options...
jjafargi Posted August 9, 2017 Share Posted August 9, 2017 Hey Stoi, So, I just noticed that Oberon's Hallowed Ground still uses pre-rework stats as far as Power Range is concerned. It should show angle and radius now instead of length and width. Thanks! Link to comment Share on other sites More sharing options...
PapaKrampus Posted August 9, 2017 Share Posted August 9, 2017 13 hours ago, xlraistlx said: Is called "Critical Multiplier". Thank you Link to comment Share on other sites More sharing options...
Stoi84 Posted August 10, 2017 Author Share Posted August 10, 2017 I'll not be at home until the middle of the next week, but I'll try to work on the fixes when I come back. Please don't forget to give me a list of the missing stuff with the links to the wiki if something was added since the last update. Link to comment Share on other sites More sharing options...
Zephyrinius_ Posted August 12, 2017 Share Posted August 12, 2017 Hi Stoi, Here is the newest stuff: Jat Kusar: http://warframe.wikia.com/wiki/Jat_Kusar Lenz:http://warframe.wikia.com/wiki/Lenz Hydroid received tweaks ready for when he is primed soon, no date has been given but he has ben announced, and is still under going tweaks: http://warframe.wikia.com/wiki/Hydroid A new mod, Primed Bane of Corrupted: http://warframe.wikia.com/wiki/Primed_Bane_of_Corrupted Link to comment Share on other sites More sharing options...
(XBOX)I LEFT CAPS 0N Posted August 13, 2017 Share Posted August 13, 2017 Hi Stoi, First, thank you for this amazing tool for us to use. I don't know if you've noticed this or not, but... On 8/2/2017 at 8:12 AM, Derek_Icelord said: The site lists the Zakti pistol as having Toxic damage. It does Gas damage. Link to comment Share on other sites More sharing options...
Dayumzzz Posted August 13, 2017 Share Posted August 13, 2017 Your stats for tigris are wrong. Stats from the wiki: Physical dmg: 1,050.0 Impact: 105.0 Puncture: 105.0 Slash: 840.0 Stats from warframe builder: Physical dmg: 1102,5 Impact: 110,250 Puncture: 110,250 Slash: 882,000 Link to comment Share on other sites More sharing options...
Ehrazmus Posted August 14, 2017 Share Posted August 14, 2017 Rift Torrent - Limbo Augment = 30% per enemy, not 20% Link to comment Share on other sites More sharing options...
Blue_Frost420 Posted August 14, 2017 Share Posted August 14, 2017 Could you please add Primed shred (http://warframe.wikia.com/wiki/Primed_Shred) Link to comment Share on other sites More sharing options...
Stoi84 Posted August 15, 2017 Author Share Posted August 15, 2017 I'm back at home, I'll try to work on the update before the end of this week. 1 Link to comment Share on other sites More sharing options...
jjafargi Posted August 16, 2017 Share Posted August 16, 2017 On 8/13/2017 at 7:48 PM, Dayumzzz said: Your stats for tigris are wrong. Stats from the wiki: Physical dmg: 1,050.0 Impact: 105.0 Puncture: 105.0 Slash: 840.0 Stats from warframe builder: Physical dmg: 1102,5 Impact: 110,250 Puncture: 110,250 Slash: 882,000 Actually, it's correct. You have to untick the criticals check box to see the true base damage. Link to comment Share on other sites More sharing options...
Snookied Posted August 16, 2017 Share Posted August 16, 2017 Hema comes with 1 V polarity in slot 1 now, instead of 0 polarities. Link to comment Share on other sites More sharing options...
Stoi84 Posted August 17, 2017 Author Share Posted August 17, 2017 -Fatal Teleport's damage bonus is now affected by power strength. -Updated the Zakti. The explosion damage is now in the charged tab. -Added a charged shot for the blank bow. -Fixed punch through display on Riven mods. -Fixed Ivara's Prowl. -Updated Oberon's Hallowed ground. -Added a V polarity for the Hema. -Fixed the mods Bullet Dance, Rift Torrent. -Fixed Nidus' armor. -Added the mods Primed Shred, Primed Bane of Corrupted. -Added the weapons Jat Kusar, Lenz (Elemental damage probably not working correctly, I need to figure exactly how it works). -Fixed the picture not showing for the Riven mods. I'll see Hydroid at a later time, once all the changes will be definitive. Link to comment Share on other sites More sharing options...
jjafargi Posted August 20, 2017 Share Posted August 20, 2017 Great job with the fixes, Stoi! Just a couple more things: Any stat that appears below a punch through stat on a riven now gets the m for meters as well instead of the % sign. The Chroma mod Afterburn appears in the mod list for the Spectra secondary. Link to comment Share on other sites More sharing options...
Stoi84 Posted August 20, 2017 Author Share Posted August 20, 2017 12 hours ago, jjafargi said: Great job with the fixes, Stoi! Just a couple more things: Any stat that appears below a punch through stat on a riven now gets the m for meters as well instead of the % sign. The Chroma mod Afterburn appears in the mod list for the Spectra secondary. Should be fixed now. Link to comment Share on other sites More sharing options...
jjafargi Posted August 21, 2017 Share Posted August 21, 2017 10 hours ago, Stoi84 said: Should be fixed now. Looks good, thanks! Link to comment Share on other sites More sharing options...
Kxevineth Posted August 21, 2017 Share Posted August 21, 2017 (edited) Is there a way to filter mods by anything other than name? Edited August 21, 2017 by Kxevineus Link to comment Share on other sites More sharing options...
Stoi84 Posted August 21, 2017 Author Share Posted August 21, 2017 5 hours ago, Kxevineus said: Is there a way to filter mods by anything other than name? Nope, the filter field only affects the name, not the description/effect of the mod. But that's maybe not that difficult to do, I'll have a look with the next update if I have the time. Link to comment Share on other sites More sharing options...
Kxevineth Posted August 21, 2017 Share Posted August 21, 2017 Would really help a lot, maybe some sort of a tag system, I mean, it'd work if the name was one of the tags, right? I often have to browse wikia to check the name of a mod, as the names aren't really intuitive, even though I know exactly what it does. I wouldn't call it a "problem", it would just be so much more convenient. Link to comment Share on other sites More sharing options...
Onimusha88 Posted August 21, 2017 Share Posted August 21, 2017 (edited) While modding rhino, i found that "Energy Conversion" gives +54% Ability Strengh instead of 50%. Also, after i remove the mode, I still have +4% ability power. Thank you for the site btw ;) Edit: "Growing Power" gives +25,20% Abiltiy Strenght instead of +25%. Same as "Energy Conversion", +0.20% stays after removal of the mod. Edited August 21, 2017 by Onimusha88 Link to comment Share on other sites More sharing options...
Stoi84 Posted August 21, 2017 Author Share Posted August 21, 2017 (edited) 4 hours ago, Kxevineus said: Would really help a lot, maybe some sort of a tag system, I mean, it'd work if the name was one of the tags, right? I often have to browse wikia to check the name of a mod, as the names aren't really intuitive, even though I know exactly what it does. I wouldn't call it a "problem", it would just be so much more convenient. What will probably happen if I change something is that the filter will also search the text of the mods. So you'll be able to use keywords like "efficiency" or "duration". 4 hours ago, Onimusha88 said: While modding rhino, i found that "Energy Conversion" gives +54% Ability Strengh instead of 50%. Also, after i remove the mode, I still have +4% ability power. Thank you for the site btw ;) Edit: "Growing Power" gives +25,20% Abiltiy Strenght instead of +25%. Same as "Energy Conversion", +0.20% stays after removal of the mod. Do you have the problem always or only under certain circumstances? I can't reproduce this right now. Edited August 21, 2017 by Stoi84 Link to comment Share on other sites More sharing options...
Stoi84 Posted August 22, 2017 Author Share Posted August 22, 2017 On 21/08/2017 at 8:50 AM, Kxevineus said: Is there a way to filter mods by anything other than name? Let me know if it's better now, you can use any keyword and it'll search the name and the text. 1 Link to comment Share on other sites More sharing options...
Kxevineth Posted August 22, 2017 Share Posted August 22, 2017 9 hours ago, Stoi84 said: Let me know if it's better now, you can use any keyword and it'll search the name and the text. Well, it is better, however I have two issues. One is minor - some of the descriptions are a bit different than the ones in game, thus searching for "toxin" doesn't work for example (I tried for melee mods only, but I assume it is the same for others), because the description in the builder says "posion", same with heat called "fire", cold called "freeze" etc. But that is a minor issue that is just a bit confusing at first, apart from that looking for elemental mods is much easier now, and that's great. Second issue seems a bit bigger - when I typed in "damage", I still got a ton of mods, as many of them mention the word damage. That means that looking for base damage mods like Pressure Point, Serration, Spoiled Strike or Hornet Strike still requires user to either type in the name or scroll through a ton of mods. While "critical damage" and "toxin damage" are obviously related to damage, I'd assume people looking for them would type in "critical" or "toxin", and the only ones looking for the word "damage" are those looking for base damage mods. Still, this is a great change in a very good direction and I'm thankful you did this. Link to comment Share on other sites More sharing options...
Stoi84 Posted August 23, 2017 Author Share Posted August 23, 2017 Adjusting the names of the elements to match what they're in the game shouldn't be too much of a work, I'll have a look at this when I have the time. For the second remark, to bypass this would require categorizing all the mods (well most of them already are by necessity) and use a drop-down menu with all these categories to filter the mods. No need to mention that it's a good amount of work and in the end, while that would probably be faster when looking for damage mods, that'll take longer for more or less anything else. It's faster to type multishot or range than looking for the multishot and range category in a drop down menu. Both filter methods could work together but I'm pretty certain that the drop down menu would almost not be used. I'll see if something comes to my mind. Link to comment Share on other sites More sharing options...
Myscho Posted August 23, 2017 Share Posted August 23, 2017 Just the minor visual bug - overlapping text Link to comment Share on other sites More sharing options...
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