Jump to content
Dante Unbound: Share Bug Reports and Feedback Here! ×

Are Corpus Tech Models Placeholders?


Taihus
 Share

Recommended Posts

Why have old-like exo-skeleton suits, when you can harvest Warframes? That's the whole point of the Zanuka project: Harvest Waframes to create improved enemies.

Because Corpus Techs are, well, technicians in-charge of repairing and maintaining stuff around the ship? 

Link to comment
Share on other sites

Because Corpus Techs are, well, technicians in-charge of repairing and maintaining stuff around the ship? 

 

If Alad V's attempt at harvesting more Warframes would have gone through, we would have tougher enemies. And probably Corpus inside their own made Warframe suits, somewhat like Valkyr's.

Link to comment
Share on other sites

If Alad V's attempt at harvesting more Warframes would have gone through, we would have tougher enemies. And probably Corpus inside their own made Warframe suits, somewhat like Valkyr's.

 

The way I see it, the Techs aren't meant to be extremely powerful enemies capable of going toe-to-toe with the Warframes. I see them as normal guys using suits which are made more for cargo loading or ship repair than actual combat, and they just happen to use it to fight you once you show up since some armor is better than none.

 

You could argue that they could also just make cargo loading proxies, but I assume even in the future some things would need manual operation/precision.

Link to comment
Share on other sites

The way I see it, the Techs aren't meant to be extremely powerful enemies capable of going toe-to-toe with the Warframes. I see them as normal guys using suits which are made more for cargo loading or ship repair than actual combat, and they just happen to use it to fight you once you show up since some armor is better than none.

 

You could argue that they could also just make cargo loading proxies, but I assume even in the future some things would need manual operation/precision.

This is true and it's exactly what I think, but I can't really justify their senslessly bigger size.

Link to comment
Share on other sites

This is true and it's exactly what I think, but I can't really justify their senslessly bigger size.

 

They are likely larger for gameplay reasons. Ever wonder why elite trash mobs in MMORPGs are somehow bigger than their friends, despite their looking like ordinary humans/whatever? It's to make them stand out. Their size tells the player "Hi! I'm a high priority target. Please kill me as quickly as possible so I don't raise hell for your team." I doubt that they are actually bigger in canon.

 

I can see the Heavy Grineer being bigger canonically since they could be engineered in the breeding labs to carry heavier armor and equipment, but even then I'm not so sure.

 

-

 

Now, if Techs were to get exoskeletons/power loaders, would they also gain armor in addition to shields? Or maybe the Loader itself is armored, but the Tech inside is still shield/flesh, and if you somehow destroy the loader without killing the Tech he'll jump out and act like a normal Tech. Or if you killed the Tech without destroying the armor, you could hijack the loader... nah, that's too good to be true.

 

In any case, it'd give players a reason to bring Corrosive to Corpus missions. Though then again, Corpus elemental weakeness area already a bit tricky to spec for (Magnetic + Toxin is safest, Magnetic boosts robot damage but nothing to flesh while robots resist Toxin but hurt Crewmen bad).

 

As long as we can beat the mechs up like this I will be okay..

 

http://youtu.be/1XYwf3nF0RQ?t=2m55s

 

As a side note, wasn't there a Grineer mecha concept art? Called a Titan, iirc.

Edited by Noble_Cactus
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...