SanguineSavant Posted February 5, 2014 Share Posted February 5, 2014 I missed the bastet helm alert on monday. Redo after stream for ze win please? :3 Release the update or we riot. Yeah. This too. ^^ Link to comment Share on other sites More sharing options...
MrBigFloppyDisk Posted February 5, 2014 Share Posted February 5, 2014 Will there be more "ambient sounds"? I feel like Warframe needs more sounds on certain tilesets: mostly corpus ship, corpus outpost, and grineer asteroid. Keep on the amazing work DE! Link to comment Share on other sites More sharing options...
(PSN)Artorias1988 Posted February 5, 2014 Share Posted February 5, 2014 any plans on buffing prime warframes so there more stronger then normal warframes besides just having and extra polarity slot Link to comment Share on other sites More sharing options...
Vogav Posted February 5, 2014 Share Posted February 5, 2014 (edited) 1. Is there an estimated time of when we will get a Dojo "Test re-play" room? 2. Will there be a Dojo firing range where we can test new weapons? If there will be one then when will it be released? 3. Will we be able to use the environment to stay stealthy (like in the forests.. Will we be able to hide in plants and not get detected)? 4. Will we be able to use our colors in order to manipulate enemies and stay stealthy (like in the deserts.. Will we be able to paint our Warframes and weapons with desert looking colors so we wont be detected)? 5. Will we be able to lay down or "go prone"? 6. ELEVATOR MUSIC OR WE WILL RIOT! Edited February 5, 2014 by Smokey-HQG Link to comment Share on other sites More sharing options...
unknow99 Posted February 5, 2014 Share Posted February 5, 2014 (edited) Is there any chance to expect : 1) a more Stealthy/ninja playstyle?Many users including me need this. (Other narrow ways to complete a level undetected and assassinations using the environment,distracting enemies,a special type of mission, special rewards) 2) more Destroyable environments (a structure falling and killing grineer for example) 3) More AI behavior, 'cause they are sometimes really predictable? 4) More variety in the enemies (Corpus crewmen for example,who look the same without colorswap,or enemies taking vehicles!!) 5) More different animations for melee, and Nunchaku's :p ? 6) Alternate sets of warframe abilities (4 that require the same amount of power, but a little rarer)? 7) A way for free users to access customization/colors (the hard way)? 8) the ragdoll effect back (like when fragor killed opponents earlier)? 9) The ability to switch dialogue animations on/off(for performances)? 10) The possibility to choose between easy/normal/hard mode for a better replayablilty (regarding the non - nightmare nodes)? Edited February 5, 2014 by unknow99 Link to comment Share on other sites More sharing options...
IrishSpacePotatoFarmer Posted February 5, 2014 Share Posted February 5, 2014 (edited) Is Stg. Nef Anyo the next boss to be redesigned? Edited February 5, 2014 by KennyWhoKeels Link to comment Share on other sites More sharing options...
baldy117 Posted February 5, 2014 Share Posted February 5, 2014 THE PINK SHORTS OF DOOM HAVE STEVE WEAR THEM Link to comment Share on other sites More sharing options...
Amazerath Posted February 5, 2014 Share Posted February 5, 2014 Situation: There are still several warframes which are in need of updates and reworks and there is a tendency of things getting more complicated as new warframes and content get added to the mix. Although progress is being done, it seems like making the reworks catch up with the new releases is becoming increasingly difficult. By the time a single warframe has been reviewed, another two warframes have already been added to the game, thus causing older warframes to require additional rework in order to keep up with the new ones. There doesn't seem to be and end to it. Question: Is there something that can be done about this situation? Perhaps a different approach on how to re-balance warframes could help? Organizing them into groups and re-balancing the entire groups instead of working on individual warframes? Link to comment Share on other sites More sharing options...
Depsilon Posted February 5, 2014 Share Posted February 5, 2014 1) Is there a balance you are trying to keep when you release warframes? If so, I really enjoy it. 2) You've mentioned previously about reusing the same element/class of frame in a different manner than the first for future frames, how many elements would you like to have before you start this process? 3) I love the Prime/Vandal/Wraith purest form idea! What form can we expect to come from the infested? And is Stalker in itself the purest form of his category gear? 4) We have traditional tenno warframes and their prime counterparts to come, but what about frames like Valkyr who have a dual lineage? It seems like she would instead have a Vandal form or a hybrid between vandal and prime. 5) Are hybrid forms the next thing to come after? Is the stalker and his gear a hybrid form o.O that would make sense.. prime/infested 6) Any chance for prime/vandal/wraith color palettes? 7) Are there any new factions on the horizon? Link to comment Share on other sites More sharing options...
War2Good Posted February 5, 2014 Share Posted February 5, 2014 Question: Will you make individual 3d models for resources in game? Link to comment Share on other sites More sharing options...
djbazzsta Posted February 5, 2014 Share Posted February 5, 2014 Will the Foundry Blueprint Rush platinum cost ever be incremental? After waiting 2 days for a warframe to build, surely it should cost around 7p to rush and not still be fixed on 20p? This goes for weapons etc. as well. Link to comment Share on other sites More sharing options...
Vonpepe Posted February 5, 2014 Share Posted February 5, 2014 Hi DE, first of all warframe art style is one of my favourites in the gaming industry, specially the orokin void, my question is : a) Will you add more enemies/missions uniques to the void ? Link to comment Share on other sites More sharing options...
Takai Posted February 5, 2014 Share Posted February 5, 2014 Takai asks: - You guys plan to add more weapons or more weapon skins? - Any plans for more than 2 alternate helmets for frames? - Which frame is getting the buff treatment next? Link to comment Share on other sites More sharing options...
SlapClown Posted February 5, 2014 Share Posted February 5, 2014 Q1 Will DE fix color problems with frames not able to fully color including immortal skins and alt helmets ? Q2 Will De fix UI on frame stats not showing when applying mods ? Link to comment Share on other sites More sharing options...
(PSN)hobomancer Posted February 5, 2014 Share Posted February 5, 2014 On the PS4 side of things: - Are you happy with the chat and invite systems? Are there plans to update these soon? - When can we expect a fix to the 90% chance of crashing during Survivals? - Is there any chance we will get more framerate fixes AND have the V-Sync turned back on? Link to comment Share on other sites More sharing options...
koopagon Posted February 5, 2014 Share Posted February 5, 2014 since update 12 isnt out yet for me to check.... when are we getting aquariums and fish tanks in the dojo? D: Link to comment Share on other sites More sharing options...
(PSN)Chip_Foamy Posted February 6, 2014 Share Posted February 6, 2014 So about those Ps4 events to distribute older event weapons, any update regarding those? Link to comment Share on other sites More sharing options...
Dalimir Posted February 6, 2014 Share Posted February 6, 2014 - Will players with Prime frames ever be able to put the un-Primed base helmets on as alternates? You can already place the normal Mag helmet on Mag Prime, I've seen it happen. Not sure about the other two (or three, depending if founder or not) though. Link to comment Share on other sites More sharing options...
(PSN)GR13V4NC3 Posted February 6, 2014 Share Posted February 6, 2014 i don't think that there is a need to revamp ash just take his smoke screen and make it a skill that work on the whole team when in a mission that way its more group orientated and more ppl will use it for deception and rescue missions If you read any of the posts that I make reference to, that is one of the ideas/tweaks heavily discussed in almost all of them. I was going more for a general question using Ash as a specific example. It wasn't a call for an opinionated response in a thread that is not meant for such a thing to begin with. I was trying to get the DEvs to answer something that they have been skirting for a while, but thanks for ruining it. Link to comment Share on other sites More sharing options...
Rexolance Posted February 6, 2014 Share Posted February 6, 2014 Wait, does that mean U12 is going to be AFTER the livestream? if it is... then NOOOOOOOOOOOOO! MY STOMACH IS HURTING ME SO BAD BECAUSE OF WAITING! Link to comment Share on other sites More sharing options...
DEDENX Posted February 6, 2014 Share Posted February 6, 2014 (edited) Will the new end-game include high skill/team-based content? At the moment, the end-game for Warframe doesn't require any greater degree of skill, teamwork, or coordination than most of the lower level missions. Running Nightmare Mode, Void missions, and Survival/Defense only requires that you have high end gear and know how best to abuse the "broken" powers of certain warframes. There's no real skill to it and the amount of teamwork involved is minimal. Will the new "Badlands" missions rectify this? Or will it simply be more and higher level enemies? Have power combos ever been considered for the game? Seeing Zephyr's new tornado taking on the elemental damage type reminded me of a system used in Guild Wars 2 where two or more abilities can be used together to produce a "combo" -- a specific effect based on the types of powers being used. For example, a projectile fired through a ring of fire might gain additional fire damage. Has something like this ever been considered for Warframe? If so, why was the idea rejected? Isn't Blessing due a rework? Given that Snowglobe now has a damage cap and can only absorb a finite amount of damage, are we going to something similar with Trinity's Blessing? Personally, I'm all for it. Playing with an appropriately modded Trinity in the group allows you to do high level content with virtually no risk; you're only ever susceptible to damage for a handful of seconds every minute. It's one of the most boring experiences you can have playing Warframe. Are we going to see Blessing get a rework like Iron Skin and Snowglobe both have? Edited February 6, 2014 by DEDENX Link to comment Share on other sites More sharing options...
Boatsniper Posted February 6, 2014 Share Posted February 6, 2014 I still want a community representative present during the stream. Link to comment Share on other sites More sharing options...
PookieNumnums Posted February 6, 2014 Share Posted February 6, 2014 Two related questions: Question a) Will focus mastery points be retroactive (accumulated xp shows in our profiles per weapon/frame) and Question b) there was talk prior of getting rid of the base dmg mods like serration. what will become of our efforts / plat (in the event of a purchase) used in maxing those 10rank mods? Link to comment Share on other sites More sharing options...
PookieNumnums Posted February 6, 2014 Share Posted February 6, 2014 (edited) Two related questions: Question a) Will focus mastery points be retroactive (accumulated xp shows in our profiles per weapon/frame) and Question b) there was talk prior of getting rid of the base dmg mods like serration. what will become of our efforts / plat (in the event of a purchase) used in maxing those 10rank mods? accidental double post. afraid to delete. Edited February 6, 2014 by T4LCOMX Link to comment Share on other sites More sharing options...
JackBeloved Posted February 6, 2014 Share Posted February 6, 2014 But why is Saryn's "contagion" a poison that is injected by stab/slashing and her "venom" a viral attack that spreads to other enemies when those words mean precisely vice versa? Link to comment Share on other sites More sharing options...
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