Bibliothekar Posted April 10, 2014 Share Posted April 10, 2014 Can't confirm that one, Altruin. But after the game just crashed, when I opened a red door in my dojo to build a new room, I think, this is just the start to a new round of "random game crashes". Nothing especially linked to the Codex. Another thing: Some stance mods like Flailing Branch (staff) and Gleaming Talon (Glaive) don't show a drop source in the Codex. I think, it's really time to put a tooltip on corrupted and transmutation-only (Shield Flux) mods and the like, too, so we know where to search for them. Because I sure as hell won't farm through every single mission, hoping that the Glaive stance might drop from some random container. Link to comment Share on other sites More sharing options...
PrincessWhite Posted April 12, 2014 Author Share Posted April 12, 2014 Updated first post again to reflect fixes implemented on recent patch. Link to comment Share on other sites More sharing options...
tinyrodent Posted April 14, 2014 Share Posted April 14, 2014 Loot Detector is listed in the codex but not available. Annoying for completionists like me. Link to comment Share on other sites More sharing options...
Eragur Posted April 17, 2014 Share Posted April 17, 2014 There seems to be a bug with equipping weapons after using the codex if you have any less than 3 equipped. If you have a melee and one other weapon its a bug where you either have to push the "F" key a million times to switch to your weapon for firing, or hold it down for a lot longer than normal. It gets worse if you only have melee on. You can't equip it at all, your just stuck with your codex. Not sure if the same happens with just one primary or secondary as well though. Just know I spent 20 minutes unable to equip my melee no matter what I tried. Link to comment Share on other sites More sharing options...
Bibliothekar Posted April 17, 2014 Share Posted April 17, 2014 (edited) You mean the codex scanner? Because you can't enter the codex itself during missions. I have mapped that slot to C, so I can quickly equip and unequip it. If you haven't done that, maybe try opening the gearwheel and select an empty slot. Edited April 17, 2014 by Bibliothekar Link to comment Share on other sites More sharing options...
ZackNeutron Posted April 20, 2014 Share Posted April 20, 2014 These are some list of codex bugs : Some melee weapon in codex has miss grip: Reaper Prime Ether Reaper Obex Some melee weapon in codex description still telling have charge attack: Mire Scoliac Galatine Plasma Sword Melee throwing weapon have small size in codex rather than in arsenal : Size in Codex Kestrel Glaive Prime Glaive Size in Arsenal Misspelled weapon accessories (Sugatra Accsessories): Boss codex scan: Why he is need 20 codex scans? He is a boss, right? He should be just 3 codex scans. Sorry if too many spoiler. Link to comment Share on other sites More sharing options...
Tigersight Posted April 26, 2014 Share Posted April 26, 2014 Equilibrium is missing from the codex. >_> Link to comment Share on other sites More sharing options...
Fubukin Posted April 28, 2014 Share Posted April 28, 2014 Mods with Missing Codex Entries as of 13.1.2: Aviator Dead Eye Equilibrium Fire Blast Guardian High Voltage Investigator Jolt Pistol Pestilence Primed Chamber Radial Blind Shell Shock Target Receptor Tempest Barrage Tentacle Swarm Tesla Tornado Toxic Barrage TIdal Surge Undertow Virulent Surge Voltaic Strike Furthermore, the Ability Mods for the first few frames dont read the frame's name, like newer ones do, but "Warframe" as their mod-type. Link to comment Share on other sites More sharing options...
Keyse Posted April 28, 2014 Share Posted April 28, 2014 The codex isn't lining up with everything we have earned and shows in our profile.For example, I had a 30 dethcube with a 30 Deth machine rifle, but the codex says I never had one. Granted I sold it a week or so before the codex arrived, but the codex should still count is since I have it in my profile. Right? :) Link to comment Share on other sites More sharing options...
Drasiel Posted April 29, 2014 Share Posted April 29, 2014 tenno specter appear without a head in their codex entry. Honestly it's really kinda freaky ._. Link to comment Share on other sites More sharing options...
Schwadronaut Posted May 1, 2014 Share Posted May 1, 2014 New bug, just in. Since Rescue 2.0 patch 2014-05-01, Codex shows all enemies as "Target has already been scanned". Hotfix didn't fix this. If I may speculate, I assume this was intended as feature so players don't scan enemies too often. Needless to say, this means someone with a full Codex does not get Scanner benefits such as enemy recognition and scan XP. DE, how about just notifying the player that a target is not required for full Codex by displaying a small icon or text or changing colour? Don't remove the Codex Scanner from the game now that I've gotten used to it, please. Link to comment Share on other sites More sharing options...
AsterRizk Posted May 3, 2014 Share Posted May 3, 2014 some of the warframe i have appear pitch black in the codex and some of the bosses whether in my codex or the mission loading screens Link to comment Share on other sites More sharing options...
Nekoneechan Posted May 3, 2014 Share Posted May 3, 2014 I see a weapon with the name of ANY and 2 Gorgon with a Gorgon Wraith. http://tinyurl.com/k7cemz5 + http://tinyurl.com/kbuow3a Link to comment Share on other sites More sharing options...
Noobstein Posted May 4, 2014 Share Posted May 4, 2014 It shows red fusion cores, but I know for sure I have them: Link to comment Share on other sites More sharing options...
Carbonate Posted May 5, 2014 Share Posted May 5, 2014 2 GORGON's in the codex--weapons.and a weapon ANY, when you press it, it shows old TORID. Link to comment Share on other sites More sharing options...
RoboticApplesWithLasers Posted May 5, 2014 Share Posted May 5, 2014 take gordon 2 out mah codex! Link to comment Share on other sites More sharing options...
D1398342003 Posted May 13, 2014 Share Posted May 13, 2014 There seems to be a new form of Corpus Crewman, wearing red like a Corpus Tech, who shows up in Grineer Invasion mission tiles, in the dead end rooms that spawn enemies when you enter. Both varieties of dead end room spawn three of this new Red Crewman. Their text is Corpus Crewman, they carry a Dera, and their scans do not count for standard Crewmen, Detron Crewmen, Elite Crewmen, or their Eximus counterparts. I have not yet noticed a scan cap for thees Red Crewmen, but I have only scanned about six. It is possible that these Red Crewmen and their Eximus counterparts are the missing codex entries, but I'm just speculating. Link to comment Share on other sites More sharing options...
Nikrul Posted May 24, 2014 Share Posted May 24, 2014 first to correct the first post there's curently no grineer entry that cant be found and scanned (the one missing if you still have one is most likely the "Hellion" not the frontier nor the arid one. you can find it on the assassinate mission of ceres for instance)Second there's currently a bug where the Butcher Eximus spawning on phobos are Standard Butcher Eximus instead of Arid Butcher Eximus. Since some people have alreadfy scanned the Arid Butcher Eximus I assumed it's either that the Arid Butcher Eximus can be found somewhere else or that it's a bug that appeared after some people already scanned him Third, the loot detector aura is still in the codex even tough all other unreleased mods have been removed from there. Link to comment Share on other sites More sharing options...
Drasiel Posted May 29, 2014 Share Posted May 29, 2014 explosive barrels still show up as Red not green, when you have the required scans for them. Link to comment Share on other sites More sharing options...
DocLaconic Posted May 29, 2014 Share Posted May 29, 2014 Mods that haven't been found no longer show their sources box on mouse-over, even if the required enemy has been fully scanned. Link to comment Share on other sites More sharing options...
MollAgdeduba Posted May 31, 2014 Share Posted May 31, 2014 CODEX - MODS : when you move the mouse on red mods he don't say which enemies drop that mod (it work for the already obtained mod). I'm sure about the mod are dropped by enemies and also sure that i scan that type of enemies CODEX - OBJECT : there are a lot of object that don't appear in this section, like void trap, void barrel and void turret, grineer fan, griner explosive barrel etc... etc... etc... Link to comment Share on other sites More sharing options...
mKta Posted June 6, 2014 Share Posted June 6, 2014 Sorry if already reported. Today 06-06-2014 I had a bug in the codex. Ember had two helmets equipped at once. (i was using on alternate one but the original one was showing at the same time, clipping). Image provided. http://www.mediafire.com/view/csl756f0ackblcv/Warframe+2014-06-06+08-46-32-77.png Link to comment Share on other sites More sharing options...
STORRM Posted July 10, 2014 Share Posted July 10, 2014 burst laser and laser rifle still showing in codex as un lvled even tho in profile it shows them as lvl 30. its been like that a long time now and I'm finely getting to the point wear i have every thing done, so its starting to bug me. i really dont wont to have to re-craft wyrm and shade to re lvl the weapons. not that it is important in any way its just completionist... Link to comment Share on other sites More sharing options...
ForceRoz Posted July 11, 2014 Share Posted July 11, 2014 Hydroid abilities' cards do not appear in codex. Link to comment Share on other sites More sharing options...
elfkinn Posted July 18, 2014 Share Posted July 18, 2014 There are 2 entries for the laser rifle in codex Link to comment Share on other sites More sharing options...
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