NevanChambers Posted March 31, 2014 Share Posted March 31, 2014 (edited) Are u sure? Because I believe quick melee will not removed... And if yes, do u mind giving me a proof? I don't have proof that's for someone else (honestly I don't remember that being said bu I forget a lot of things) however, quick Melee != coptering. Coptering != slide Melee attack. Coptering refers to the speed boost glitch associated with slide Melee attack. As others have pointed out it is completely possible to remove coptering while leaving slide Melee and quick Melee unchanged. Edited March 31, 2014 by NevanChambers Link to comment Share on other sites More sharing options...
Ionus Posted March 31, 2014 Share Posted March 31, 2014 Its going away. Get over it. Forever. no more rushing no more. You think removing coptering will reduce rushing? That's cute. Link to comment Share on other sites More sharing options...
FullSupport Posted March 31, 2014 Share Posted March 31, 2014 Rushers gonna rush, Volt's gonna Volt. Link to comment Share on other sites More sharing options...
Pixues Posted March 31, 2014 Share Posted March 31, 2014 You think removing coptering will reduce rushing? That's cute. It might make it more annoying to rush. All the b*tthurt alone will make removing it worth it. Link to comment Share on other sites More sharing options...
Ionus Posted March 31, 2014 Share Posted March 31, 2014 It might make it more annoying to rush. All the b*tthurt alone will make removing it worth it. Of course, its removal is purely speculation. I've gotten around faster by wall rocketing. Link to comment Share on other sites More sharing options...
AuroraSonicBoom Posted March 31, 2014 Share Posted March 31, 2014 Just hope it gets finally fixed/nerfed/removed or if that's impossible from a coding point of view, at least taxed heavily with a 20 point stance mod or similar. Link to comment Share on other sites More sharing options...
Dead_Rabbits Posted March 31, 2014 Share Posted March 31, 2014 Zorenado Link to comment Share on other sites More sharing options...
xoxcloudxox Posted March 31, 2014 Share Posted March 31, 2014 Without berserker ichors are slow as hell, and tbh with melee 1.0, melee weapons are just a way of getting to extraction quicker. Link to comment Share on other sites More sharing options...
ChaoticVice777 Posted March 31, 2014 Share Posted March 31, 2014 Without berserker ichors are slow as hell, and tbh with melee 1.0, melee weapons are just a way of getting to extraction quicker. Ha.Ha.Ha. Dual Ichors aren't that slow. Link to comment Share on other sites More sharing options...
-FrostByte- Posted March 31, 2014 Share Posted March 31, 2014 melee 2.0 whips? rocket hammer? how will they work!? Link to comment Share on other sites More sharing options...
LynxZ4r0Z Posted March 31, 2014 Share Posted March 31, 2014 we will see Soon Link to comment Share on other sites More sharing options...
The_Sharp_Demonologist Posted March 31, 2014 Share Posted March 31, 2014 Gear up with all my founder swag and pray that the skana prime is worth using. It isnt? Link to comment Share on other sites More sharing options...
Casardis Posted March 31, 2014 Share Posted March 31, 2014 melee 2.0 whips? rocket hammer? how will they work!? For the Jat Kittag, so far only its charge attack is unique. Everything else, in terms of animation, is the same as regular hammers. Therefore, unless they separated the Scindo animation from the Fragor, it will most likely share the same moves as them except for a few attacks. http://youtu.be/CJbgkl1OnP0?t=20m35s Link to comment Share on other sites More sharing options...
Nickeltoe Posted March 31, 2014 Share Posted March 31, 2014 I sure hope zoren-coptering is gone or they remove stamina/speed mods. Zoren-copter exploit makes 3 mods minimum almost useless if you are willing to give up melee customization and usage. Link to comment Share on other sites More sharing options...
atom Posted March 31, 2014 Share Posted March 31, 2014 (edited) omg not this again. why all the hate against rushing? what's wrong with being able to move fast in a fast paced game? tbh coptering is the only way i could revive my noob team mates scattered all over the survival map today. i only see benefits and no negatives (well except you "no running allowed" lot). the proper way to fix "rushing" would be to make the opposite better. to the above poster: damage/survivability mods and mission types are what make rush/stamina mods useless not coptering. Edited March 31, 2014 by ..atom.. Link to comment Share on other sites More sharing options...
LukeAura Posted March 31, 2014 Share Posted March 31, 2014 For the Jat Kittag, so far only its charge attack is unique. Everything else, in terms of animation, is the same as regular hammers. Therefore, unless they separated the Scindo animation from the Fragor, it will most likely share the same moves as them except for a few attacks. So hopefully we can go on a tornado with the scindo too? Link to comment Share on other sites More sharing options...
SpilockT_T Posted March 31, 2014 Share Posted March 31, 2014 or they remove stamina/speed mods. Why you hate rush so much?? I prefer to rush when playing on invasion/infestation/alert.. Link to comment Share on other sites More sharing options...
Sasquatchias Posted March 31, 2014 Share Posted March 31, 2014 For the Jat Kittag, so far only its charge attack is unique. Everything else, in terms of animation, is the same as regular hammers. Therefore, unless they separated the Scindo animation from the Fragor, it will most likely share the same moves as them except for a few attacks. http://youtu.be/CJbgkl1OnP0?t=20m35s It would be both disappointing and boring if they keep the animations the same. (The regular attack animations, not the charged animation.) Link to comment Share on other sites More sharing options...
se05239 Posted March 31, 2014 Share Posted March 31, 2014 (edited) I hope they do something unique for Jat Kittag, but I cannot see it happening. Shame, really. Its a cool weapon and fun to use. Edited March 31, 2014 by se05239 Link to comment Share on other sites More sharing options...
Tulzscha Posted March 31, 2014 Share Posted March 31, 2014 More threads merged. Link to comment Share on other sites More sharing options...
Casardis Posted March 31, 2014 Share Posted March 31, 2014 (edited) It would be both disappointing and boring if they keep the animations the same. (The regular attack animations, not the charged animation.) I hope they do something unique for Jat Kittag, but I cannot see it happening. Shame, really. Its a cool weapon and fun to use. I'm thinking that for a starting point, it won't have a unique set of animations except for a few moves. However, we shouldn't rule out that there's the possibility of completely redoing its move set, as long as constructive feedback keeps coming. Obviously we better wait for the melee system's release first. So hopefully we can go on a tornado with the scindo too? No. What I meant is that Jat Kittag will have most of its attacks like the Scindo, but have a few unique ones that none of the other weapons share. The tornado would be unique to Jat Kittag as it is right now. Edited March 31, 2014 by Casardis Link to comment Share on other sites More sharing options...
LoGicMoTion Posted March 31, 2014 Share Posted March 31, 2014 (edited) You think removing coptering will reduce rushing? That's cute.For the time bring yep.And you rushers are the reason we have those dumb arc traps. Edited March 31, 2014 by LoGicMoTion Link to comment Share on other sites More sharing options...
-Krux- Posted March 31, 2014 Share Posted March 31, 2014 2 more days. ALL ABOARD THE HYPE TRAIN. DE, you getting rid of star chart in U13 too right? ;) Link to comment Share on other sites More sharing options...
NevanChambers Posted April 1, 2014 Share Posted April 1, 2014 It would be both disappointing and boring if they keep the animations the same. (The regular attack animations, not the charged animation.) I figured that all of the things that have shared animation would continue to myself. Link to comment Share on other sites More sharing options...
-SLX-J3tAc3 Posted April 1, 2014 Share Posted April 1, 2014 Keep fighting as usual, then, when the berserker rage comes on and the battle gets truly intense, completely switch to my fang primes to get maximum damage from them and dominate the battlefield. Link to comment Share on other sites More sharing options...
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