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March 14Th: Community Hot Topics!


[DE]Megan
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Now that prime frames will be better than normal ones will we every get some sort of option to remove the prime look and use the original? If nova prime were to come out and look like tosh I wouldn't want to use it and if it was like it is now that'd be fine as it's more of a cosmetic. Now I'd be forced to take the lesser design if I wanted that increase in performance.

Edited by theharddrinkingapplejack
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Rhino vs Rhino Prime
It’s true, Rhino Prime is slightly faster than Rhino. The topic of ‘Primes needing something better than their counterparts’ sparked the decision to implement this idea. The Prime vs. original frames and potential obsolescence is a discussion that always occurs with Primes, new and old, but the Prime version of gear is rarely the starting gear of players - they are goals to work toward. 

Its good that this point made it into the hot topics but I am a little disappointed to what extend it dit. The main issue that I have noticed on topics regarding the Rhino Prime speed buff were about players being upset about the fact that the other Prime warframes have nothing in comparison up their sleves.

 

Now that the bar of Prime warframes has apparently been risen are old Prime versions like Frost Prime getting a prime buff as well to keep up the balance?

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PS4 Update: This is great to hear. Hopefully there's no issues and Sony passes it through cert. It seems that if Sony wants their F2P titles to live up to their PC counterparts, they need to expedite the certification process.

 

The only reason I haven't played Warframe on PS4 more is because I have so much progress on my PC account. Mag is fun to play with and all, but I'd still prefer to play with my PC progress. Hopefully PC-to-PS4 account migration details get worked out and implemented. I got 200 Platinum on my PS4 account just sitting there waiting to be splurged on sydannas and Sentinels, and it hasn't been cleared if Platinum content purchased on PS4 remains after account migration, I don't think.

 

Event Difficulty:  Given the nature of some missions, solo-play viability seems to vary for events. During the event, a few matches of the Interception mission I played were absolutely dominated by the Grineer even with 3 Tenno. Obviously Interception isn't the best Mission type for solo-play, by it's nature. Although the core escort mission seems it would be easy solo with the right set-up. 

 

Also, tiered rewards are great. I think some people's issue is that another part of the event was revealed some time after it began. And although it was just another point goal for a badge, it's probably the though that counts. If a new goal for an event is revealed after that event began, I think the event should get a time extension to give people additional time to complete that additional goal.

 

Boosters as Consumables: Makes sense. Not much to comment on this matter. Activate it when you want to, only applies to in-game time. 

 

Standard vs. Prime: Prime Warframes and weapons should have improved stats in general over their regular versions. They need to be more than just a hard-to-earn skin. I agree that a Warframe or weapon's weakness shouldn't be canceled-out in the Prime version.

 

Melee 2.0 Mods: I don't think people are concerned about where the mods will be acquired from as much as where they are going to be placed on our weapon's slots. Most melee weapon slots are taken up by damage mods and element mods and status mods and so on. Perhaps melee weapons should get an extra slot for combo mods like Auras?

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Rhino vs Rhino Prime
It’s true, Rhino Prime is slightly faster than Rhino. The topic of ‘Primes needing something better than their counterparts’ sparked the decision to implement this idea. The Prime vs. original frames and potential obsolescence is a discussion that always occurs with Primes, new and old, but the Prime version of gear is rarely the starting gear of players - they are goals to work toward. 

 

Why start with Rhino Prime, the one frame that did NOT need any buffs, without even considering adding the same kind of boosts to the previous existing Prime? I wouldn't mind Rhino Prime getting a kind of buff if the previous ones actually got one as well, but that's not the case (Excalibur Prime's shield regen boost is nothing compared to even a slight speed boost which can be further amplified by Vanguard).

 

Also, like Archistopheles said, how is it a goal to work toward to if you can get instant access if you have the money?

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As noted, the issue with "where the new melee mods go" isn't where they'd drop from, it's where do we have the mod slots for them?

 

I'm not sure how this was misunderstood either, since it's a long-standing (and much talked about) issue with equipment in general, whether it be weapons or frames, to the point that things like Serration/Hornet Strike/Point Blank (along with the associated multi-shot mods) are functionally mandatory. This is apparently a major disconnect: atleast 25% of our "choice" in modding gone right off the bat and melee's no different.

 

There's simply no room left for cute/neat/gimmicky mods, and that hasn't changed. Even arguably useful mods like Equilibrium gather dust because of it, to say nothing of utter flops like Provoked/Undying Will or jokes like Intruder.

Edited by Taranis49
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More Melee 2.0 Madness
Last evening, Steve appeared in Prime Time and mentioned that ‘Melee 2.0’ is still indeed being worked on. This is turning into our most ambitious 2.0 yet, so we’ve really got to get everything as close to right, which takes time. Geoff updated us today on what the team is working on:
 
Geoff: Lots of animations are being done for the combos for other weapon grips (like we showed in Devstream #24) and lots of effort on code to change the existing set-up to support the new system.
 

Melee 2.0 Mods
With the addition of new Mods being introduced with Melee 2.0, it raises the question ‘Where will these new Mods go?’ . When Melee 2.0 is introduced these new Mods will be placed on enemies similar to current Mods, with the help of The Codex to determine their drops for the time being. When new mechanics are introduced like Badlands and Proxy War it will open up opportunities for these Mods to be placed.

 

Tell the truth...between you and me.....there is no melee  2.0 is there? :( Seriously ETA is like June right? Cuz if we are waiting for the badlands ... Just keep it funky with me Megan...

Edited by Nkomo-Sama
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Maple can always keep getting worse, Nexon has no limits.

oh, i meant that other games can't get much worse, maple can, will, and IS still getting worse, they just unbanned a bunch of hackers and exploiters... who had hacked and exploited a buttload of gear and are now selling it, whoo!

 

I played Maple from beta all the way to last year and dropped over $1,000 on it, sadly. Compared to that Warframe is much better in every way and I will gladly spend money on it to support the game. Compared to the grind on maple this is nothing.

if you played since beta you must understand then, they start turning the game towards those who pay, and after a few years the game will be only for those who pay.

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(...)

Great post! Sadly i can only upvote this once.

What about broken lights? Void broken "rng"? Nothing? Really, i'm shocked (no, not really).

It seems that DE likes to ignore most "popular" and recent topics about grind/broken lights etc.

I feel that this game die sooner than later, if DE doesn't wake up and start listen to their playerbase, it's a shame that a good company starts to be more and more greedy/stubborn...

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Great post! Sadly i can only upvote this once.

What about broken lights? Void broken "rng"? Nothing? Really, i'm shocked (no, not really).

It seems that DE likes to ignore most "popular" and recent topics about grind/broken lights etc.

I feel that this game die sooner than later, if DE doesn't wake up and start listen to their playerbase, it's a shame that a good company starts to be more and more greedy/stubborn...

If it dies I hope the assets leak so I could try to make cool mods and the like to at least play it or mess with the engine, if anything it would be a pity to never again see Nova in motion.

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I'm sadly beginning to think that DE is straight up dishonest with its community. First hint was when they encrypted the loot table, and all the decisions made so far are on the verge on nonsensical.

 

I'm clearly losing hope.

 

 

Great post! Sadly i can only upvote this once.

What about broken lights? Void broken "rng"? Nothing? Really, i'm shocked (no, not really).

It seems that DE likes to ignore most "popular" and recent topics about grind/broken lights etc.

I feel that this game die sooner than later, if DE doesn't wake up and start listen to their playerbase, it's a shame that a good company starts to be more and more greedy/stubborn...

 

These posts are exactly how I feel.  The important things aren't even mentioned.  I am getting more pissed off every void mission I run.  This game is no longer fun and a complete waste of my time.  If you want to be greedy, you can at least state up front how long you want the drop rate to be rigged for people to buy prime access.  

 

Even broken lights would have been a better topic than clan scoring and event difficulty.  "Steve appeared in Prime Time and mentioned that ‘Melee 2.0’ is still indeed being worked on"? That's not even a topic.

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"Prime version of gear is rarely the starting gear of players - they are goals to work toward."

This exactly, thats why primes needs to be bettere in all aspects compared to their original versions....

 

pls,.. PLEASE make primes bettere than originals, or else whats the bloody point??

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As far as scoring goes, you should definitely opt for cumulative scoring that isnt limited to "best score per player". It encourages clans that really want to be successful to devote themselves to that, and means we won't get all the alt shenanigans that happened in Tethra's Doom. In that system, even lazy clans could score high because of their numbers, and would resort to unsavory recruitment drives to bolster their score. This would give smaller clans of more devout players an opportunity to actually score well. Warbros will continue to be number one anyway, as it is an uncontestable fact of nature, but it opens the opportunity for the top 10 to be more than just the 10 biggest Moon Clans.

Edited by spookyghosts
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I'm a little worried about this feature taking so long with very little info about it. It's not that I'm impatient, it's just that the developers are going in blind. There is very little feedback that can be made and it is not certain whether this system would even end up fixing the problem we currently have. It's something I tend to see in the gaming scene where developers work tirelessly at a game and end up with a poor product because they don't have playtesters throughout different stages of development.

Although, I know the community is a bunch of whiners that love to complain and moan about every little thing, this is just a concern I have right now. I definitely appreciated that piece about 3 possible end-game features and that time when we were getting introduced to Mod 2.0 and Damage 2.0. Anyways, best of luck to you all!

 

I would like to quote the Prime Access page:

 

"Gain instant access to the newest Prime Gear and Exclusive items!"

But you pay like over $50 for those. I feel like this is acceptable considering the price. Edited by Liacu
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In regards to the primes the logic dictates that a Prime should be significantly better than the original. With that being said the only difference between Rhino and Rhino Prime is that Rhino's speed is 0.9 while Rhino Prime is a tad faster at 1.0 also Rhino Prime comes with 1 "-" polarity. These are not significant enough changes to warrant the grind one has to go through to obtain them. You can simply do one Forma on Rhino add the Vangard Helmet and poof you have a Rhino Prime. Now if you were to take as an example of how primes should be then look at the differences between the original Boltor and the Boltor Prime, that's how primes should be. Also on the topic of obtaining Rhino Prime, I was finally so frustrated at how I had to obtain him I turned to Trading Chat where I obtained him in about 3 hours for 4 mods which I turned into plat, so he ended up costing me 210Plat.  My point is that RNG most time is so unforgiving that it just becomes easier through trades to obtain something which kind of defeats the whole idea of the gaming experience but if that gaming experience becomes so grindy and so frustrating then that experience is no longer fun.  

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My opinion is in Yellow for better readability


 
Event Difficulty
As we’ve stated before, balancing difficulty and solo-playability is an on-going process in regards to Events. Tethra’s Doom was the first to have an added ‘hard-mode’ for players that craved that little extra difficulty, but to some it wasn’t hard enough! Introducing a hard-mode with a small reward that wouldn’t cause an uproar(like the Quantum badge) could be a potential recurring plan. 
 
In my opinion, this is the only right way of implementation for future events. Lots of people have bad connection and making an event not being solo'd is a huge turn off. I really like this implementation, like Tier 1 - Tier 2 - Tier 3 - Tier 3.5 rewards, Tier 3 being the "best" reward and Tier 3.5 for those who seek a real challenge and can show off later "hey, look, I did this freaking hard mission"
 
 
More Melee 2.0 Madness
Last evening, Steve appeared in Prime Time and mentioned that ‘Melee 2.0’ is still indeed being worked on. This is turning into our most ambitious 2.0 yet, so we’ve really got to get everything as close to right, which takes time. Geoff updated us today on what the team is working on:
 
Geoff: Lots of animations are being done for the combos for other weapon grips (like we showed in Devstream #24) and lots of effort on code to change the existing set-up to support the new system.

I'm really glad you polish everything and want to do it really perfect. Better take some more time to make everything. It seems you learned your lessons with DMG 2.0 which needed a lot of tweaking for weeks
 
Rhino vs Rhino Prime
It’s true, Rhino Prime is slightly faster than Rhino. The topic of ‘Primes needing something better than their counterparts’ sparked the decision to implement this idea. The Prime vs. original frames and potential obsolescence is a discussion that always occurs with Primes, new and old, but the Prime version of gear is rarely the starting gear of players - they are goals to work toward. 

 

I totally agree on that: Primes are grindfest frames, they need to be a little better than original frames.

 
Melee 2.0 Mods
With the addition of new Mods being introduced with Melee 2.0, it raises the question ‘Where will these new Mods go?’ . When Melee 2.0 is introduced these new Mods will be placed on enemies similar to current Mods, with the help of The Codex to determine their drops for the time being. When new mechanics are introduced like Badlands and Proxy War it will open up opportunities for these Mods to be placed.
 
So is this a hidden hint, that Melee 2.0 comes out with Badlands and/or Prosy Wars?
Edited by Skarmax
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i do agree that primes should have something more than you can get from a forma to a regular one but their advantage should be in line with their role, while being the lastest prime it makes sense for rhino to be top dog (for now) its specialty should be sturdiness, so a defense or health advantage would make more sense, if anything the speed boost should had been given to excalibur prime which is supposed to be a fast attacker (note i do not have and as such will never have a excalibur prime) ember could get more energy  and mag shields perhaps?  

 

another thing i would like to see is innate type defense an ember should be fire resistant, if we get down to it, it should be fireproof but that would be OverPowered, i think a 10%-15% resistance would be a good non game breaking boost, on the same line Volt taking normal  electric damage and Frost shields suffering from ice at the same ratio? it makes no sense

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Boosters as Consumables

Players have pointed out Boosters shouldn’t activate right when you obtain them, but rather when you’re online. So why not change this you ask? Ultimately, as a self-published free-to-play game, our lifeblood is our players, and boosters are an incentive to stick around. The idea of Boosters as consumables that you can activate at your discretion or Boosters that only take effect when you’re online have potential, but active players play a huge role in Warframe’s success. 

Participating in an event only to have one of my reward consumed while I'm offline doesn't encourage me to participate in future events. I don't think this line of thinking necessarily gives you the result you are aiming for.

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Event Difficulty:

Hard mode is good, GRIND mode is Bad.

Cosmetic rewards good, Overpowered weapons that won't be re-released till you feel like it Bad.

Events are supposed to be fun, not painful/boring.

 

Melee 2.0 + Melee 2.0 Mods:

Look, the mod system is awful right now. Adding more mods to the pool doesn't solve anything, I've got a feeling the mods system is just a placeholder for now. so idk. But MORE mods to GRIND is BAD. Also The Codex scanning as is, is immersion breaking and just feels silly... 

 

Boosters as Consumables:

Yes please. We logged on, played our event or payed with money guys, if we've got them odds are we're playing regularly.  The booster not toggling this isn't an added incentive it feels more like a wasted opportunity for most of us. 

 

Rhino vs Rhino Prime:

The issues isn't Rhino vs Rhino P., it's Rhino P.+ Vangaurd vs every other frame including the other primes. Rhino Prime with Vanguard helm is just as fast as Loki. Let's look at that stat split shall we?

 

Loki:    H: 75, SH: 75,   E: 150,  A: 65,  SS: 1.25

RP+V : H:100, SH: 150, E: 100, A: 190, SS: 1.25

 

Now OK, sure Loki isn't  a prime, but if this trend carries on, Helmets need to get looked at because it's just silly. You know Saryn's got a helmet that give her sprint speed to right? BUT Vanguard is +25%, while Hemlock is only +%10.

 

-I'm expecting Loki Prime to have either a Sprint Speed of 1.5 or an armor rating of 600 (just like Valkyr), or perhaps an innate Power range/Power efficiency boost.

 

-I want Mag prime to have 300 base health

 

-And I want Ember to be able to FLY (Hot air rises.. why not? Why does she feel so slow....)

*EDIT: So not only does Ember prime not have anything special, she doesn't have the extra polarity + the energy void thing the other Primes have... yeah that's not balance guys)

 

-Frost prime's slide speed is now 3.0 or Frame sprint speed (His ice is slippery cmon guys)

 

-Excal Prime now has two prime Psychic Skanas as sentinels that slash anything that's too close (these started as over the top but now I want them)

Edited by Chupacabra
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Boosters as Consumables
Players have pointed out Boosters shouldn’t activate right when you obtain them, but rather when you’re online. So why not change this you ask? Ultimately, as a self-published free-to-play game, our lifeblood is our players, and boosters are an incentive to stick around. The idea of Boosters as consumables that you can activate at your discretion or Boosters that only take effect when you’re online have potential, but active players play a huge role in Warframe’s success. 
 
 

 

If I have a booster pending, then, I'll wait until I have a at least 2 days free to play so I can get the most out of my booster and I will not be able to log in daily.

 

 

Weapon Balance
Weapons appear in many different forms - from event weapons, to Prime weapons, they all serve a role and must fit within the balance. Initial reactions on the Gorgon Wraith is that it ‘wasn’t worth it’, but it’s important for us to introduce all weapons within balance.  The idea of Prime/Dual variants being more challenging to use is interesting in concept, but not an overnight change that can be done. We want all weapons to be viable whether they have a Prime/Dual variant or not, and further discussion needs to be had. 

 

There doesn't seem to be any rhyme or reason to the large DPS spread between weapons.  There doesn't seem to be any science underneath the fiction/fantasy.  It all comes down to the this simple equation:  DPS x TTK = Defense.  Yet, we have chaos.

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It bewilders me time and again how people can bicker and complain about free items given away in an F2P game. People are seriously bothered by the fact that they can't get their affinity booster when they want? Come on. That item is really not expensive. Everyone who wants to spend a bit time for powerlevelling is grabbing one and then goes full throttle. An 3day affinity booster costs less than a pack of cigarettes, and I bet that pack doesn't last 3 days for most people.

 

I agree that there is a blend between ripoff and courtesy from the development. Then again, it is only ripoff to those who actually fall for it, which is usually their fault to begin with. But please, let us not argue about 3day affinity boosters given out as a present from an event. Please. That is like asking someone who brings you gifts to give you some extra money as well while they are at it. Not okay.

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Remove Ability mods from the enemy Drop tables, actually any drop tables as a matter of fact.

 

They're useless and just dilute the drop tables, especially with the upcoming Melee 2.0 mods.

Actually, this is a good point. One that I'd like to take a step farther: abilities should be divorced from the mod system, like, entirely. Having moves as a part of the mod setup creates a kind of stifling build bottleneck, wherein you have 6 usable mod slots and-- let's be honest-- you'll probably need one or two health/shield buff mods to remain at all survivable. That means there's maybe four or five places at most (barely half the mod layout!) in your build to bolster your frame's capabilities, and you lose out on the ability to really make your frame unique.

 

You can forma out move slots, sure, but that is a solution where you make a deliberate cut to your frame's usability to fix a problem it shouldn't have. On the flipside, Sentinels have a whole of two combat mods for their 10-slot build, and there's not really enough useful mods for sentinels to use it all. Definitely move combat abilities out of the mod setup-- and either keep 10 slots and add more useful, varied mods, or drop it to 8 like with weapons.

 

The = polarity for moves shouldn't be for abilities, but rather, mods that affect abilities. For instance, a mod that adds, say, bonus toxic damage to all damaging abilities your frame has... or, specific ability modifiers, like "adds chance of Knocback proc to Radial Disarm". In return for giving this buff to frames, you could just make enemies a bit tougher (at least, in the endgame). Say, a higher spawn rate for Leader enemies, designed in a way that you're encouraged to neutralize them with abilities as opposed to just trying to spray them down with your DPS hose of choice. The Ice Leaders, if tougher, would be a decent example of this: you need to get up close to take them out, and in tougher combat scenarios, risk being downed to do so.

 

I think I've lost the plot a bit but TL;DR make abilities a separate thing from mods, like come on, this should be pretty clean-cut.

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