VegetableBasket Posted March 18, 2014 Share Posted March 18, 2014 (edited) Put all Warframe and sentinel ability mods in the market for credits, since most people don't want them to drop anyways, but people who want an unlevelled copy of Wormhole or Tailwind can buy a new one and do what they want with it for conclave or other purposes. No more slash dash dropping, yay! Price them at about what they sell for, or a little more. Credit rich players could buy mods to fuse, which wouldn't be a terrible thing, but not quite worth doing either. Give players a set of abilities when they craft their frame or sentinel, still. Relevant: http://youtu.be/CJbgkl1OnP0?t=29m40s Edited June 24, 2014 by VegetableBasket Link to comment Share on other sites More sharing options...
IIJetfireII Posted March 18, 2014 Share Posted March 18, 2014 " nOObs " isn't a gd nick to call them. maybe newbie will do. Link to comment Share on other sites More sharing options...
Un1337ninj4 Posted March 18, 2014 Share Posted March 18, 2014 They do, I'm for this idea frankly. Link to comment Share on other sites More sharing options...
quietcanary Posted March 18, 2014 Share Posted March 18, 2014 Thought you where suggesting plat only but this is a good idea actually. Link to comment Share on other sites More sharing options...
Brahmastra Posted March 18, 2014 Share Posted March 18, 2014 sounds pretty good, also a nice way to spam transmutation. Link to comment Share on other sites More sharing options...
VegetableBasket Posted March 18, 2014 Author Share Posted March 18, 2014 (edited) Thought you where suggesting plat only but this is a good idea actually. I edited my post for clarity, your interpretation was fair enough. sounds pretty good, also a nice way to spam transmutation. Not sure if you've transmuted in a while, but since they removed abilities from the drop table, you very often get a common mod even when fusing 4 rares. It is by no means worth doing anymore unless you have a ridiculous amount of mods and credits available to you. Edited March 18, 2014 by VegetableBasket Link to comment Share on other sites More sharing options...
Xandielm Posted March 18, 2014 Share Posted March 18, 2014 I actually really like the idea of removing all warframe mod drops. They are largely useless anyway unless you are upgrading warframe abilities which doesn't take much effort anyway. Also with adding them to the store, that's another good idea but I wish we could just chose the lvl of the mod from lvl 0 to as high as we have it lvled instead. Link to comment Share on other sites More sharing options...
Rakosta_Kai Posted March 18, 2014 Share Posted March 18, 2014 Put all Warframe ability mods in the market, since most people don't want them to drop anyways, but people who want an unlevelled copy of Wormhole or Tailwind can buy a new one and do what they want with it for conclave or other purposes. No more slash dash dropping, yay! Price them at about what they sell for, or a little more. Credit rich players could buy mods to fuse, which wouldn't be a terrible thing, but not quite worth doing either. Give players a set of abilities when they craft their frame, still. And I really think if the game doesn't currently give new players Serration, Hornet Strike, Redirection, and Vitality, maybe those should be on the marketplace as well for some credits. I think n00bs get a free redirection right now, right? This is a really good idea! Redirection you get in the training mode, and Vitality drops fairly frequently on Mercury. But Serration and Hornet strike being for sale on the market for credits would be an awesome idea. Those mods are really only useful at low levels for players with potatoes (high point cost and costly to level) but they are more helpful than the bulk of drops a new player will see on Mercury or Venus. Which means it's likely the player either: is lucky isn't new or has pumped money into the game already. All of which warrant access to those mods. Having warframe abilities in the drop table is useless fluff as if you have the frame, you have the mods. If you accidentally fused or sold the mods, You need that mod replaced right then. Having to hope to find it isn't cool... Having to ask around for it is, likewise, uncool. Link to comment Share on other sites More sharing options...
DiabolusUrsus Posted March 18, 2014 Share Posted March 18, 2014 Additional Suggestion:Change mods like Reflex Guard, Reflection, and Parry into actual melee mods, possibly change their names, and give them melee 2.0 functionality. I could be wrong, but I doubt many people will miss those mods if they turn into other mods that are more useful.PS To any DE Staff that goes through this thread: Please, for the love of all that is holy, do NOT put Melee 2.0 mods on Crawlers of any sort. Please. Link to comment Share on other sites More sharing options...
AveryJ Posted March 18, 2014 Share Posted March 18, 2014 this would be really really really really nice :D two thumbs up +100 Link to comment Share on other sites More sharing options...
VegetableBasket Posted March 18, 2014 Author Share Posted March 18, 2014 I actually really like the idea of removing all warframe mod drops. They are largely useless anyway unless you are upgrading warframe abilities which doesn't take much effort anyway. Also with adding them to the store, that's another good idea but I wish we could just chose the lvl of the mod from lvl 0 to as high as we have it lvled instead. Livestream 5 at 0:57:20 on YouTube Steve talks about how he doesn't really like this idea, and now that forma are a thing, there's even less sympathy for the player with mods of too high level. I would love to see "underclocked" mods added, but Steve basically said it would be too hard to do, or the UI would be too confusing, or something along those lines. Link to comment Share on other sites More sharing options...
Blatantfool Posted March 18, 2014 Share Posted March 18, 2014 Ha. I guess that would be pretty easy. Link to comment Share on other sites More sharing options...
Zerrien Posted March 18, 2014 Share Posted March 18, 2014 Selling them in the market would be a temporary fix, I hope. While it's nice to have level 0 mods, if a player needs, for PvP/Conclave purposes, that adds a cluttered element to the market UI for something that will be very rarely used. Link to comment Share on other sites More sharing options...
AveryJ Posted March 18, 2014 Share Posted March 18, 2014 Livestream 5 at 0:57:20 on YouTube Steve talks about how he doesn't really like this idea, and now that forma are a thing, there's even less sympathy for the player with mods of too high level. I would love to see "underclocked" mods added, but Steve basically said it would be too hard to do, or the UI would be too confusing, or something along those lines. :/ this news makes me a tad sad Link to comment Share on other sites More sharing options...
TheCometCE Posted March 18, 2014 Share Posted March 18, 2014 brilliant in its simplicity, I'm 100% behind this idea. now I can finally get friends into the game without them raging over mods Link to comment Share on other sites More sharing options...
SgtCapricorn Posted March 18, 2014 Share Posted March 18, 2014 I don't think Serration, Hornet Strike, Redirection, and Vitality should be on the marketplace, but they should be given once to every new player. If they were on the market it would be too tempting to buy a whole butt load of Serration to get some ranks. Link to comment Share on other sites More sharing options...
VegetableBasket Posted March 18, 2014 Author Share Posted March 18, 2014 (edited) Selling them in the market would be a temporary fix, I hope. While it's nice to have level 0 mods, if a player needs, for PvP/Conclave purposes, that adds a cluttered element to the market UI for something that will be very rarely used. You really think so? This already exists. "Mods and cores" only had 8 items in it anyways. Look at all this blank space I don't think Serration, Hornet Strike, Redirection, and Vitality should be on the marketplace, but they should be given once to every new player. If they were on the market it would be too tempting to buy a whole butt load of Serration to get some ranks. That point is completely fair, but, credits are in short supply for most players, the cost of fusing the mods is prohibitive enough as it is, let alone buying them. And then, you have the new player who will fuse his freebie serration without knowing what he's doing and be stuck without one for a couple dozen hours. But I know where you're coming from. Edited March 18, 2014 by VegetableBasket Link to comment Share on other sites More sharing options...
SilverBones Posted March 18, 2014 Share Posted March 18, 2014 I like this idea. Surprisingly, I like it a lot. I would make the amendment to not allow the rare powers to transmute though... other than that, this seems like a pretty solid idea. One upboat inbound. Link to comment Share on other sites More sharing options...
Thezanman Posted March 18, 2014 Share Posted March 18, 2014 Yes. Link to comment Share on other sites More sharing options...
FunkDoctaSpock Posted March 18, 2014 Share Posted March 18, 2014 I can't recall how many times this has been suggested to DE. But apparently DE's too busy or maybe they just find it too amusing to have us pick up 50% of useless mods. +1 for the ability mods disappearing from the loot tables. Also I like the idea of giving each new player a vitality + redirection. As for serration and hornet strike I just feel like they should be earned rather then just given. Could be a boss fight, or a 50´% drop chance reward after 20 minutes on Appolodorus would be great (50% chance for serration, 50% chance for hornet strike). There are many ways DE can make this viable and fun. The question is "do they want to ?". Link to comment Share on other sites More sharing options...
Digitalon Posted March 18, 2014 Share Posted March 18, 2014 Heck yes! This sounds like an amazing idea. So simple yet so efficient. To any Devs who might be reading this thread, please pass this on to the appropriate people. We really need this. Link to comment Share on other sites More sharing options...
Mickey1779 Posted March 18, 2014 Share Posted March 18, 2014 I like this idea, granted it is just a band-aid and does not address the root issue of the loot tables in general. Freeing up 72 mods slots in the loot tables will buy DE a few months time. Melee 2.0 will add new melee and combo mods to the pool, followed by another Event to release Loki Prime with possibly 4 more mods. Probably looking at between 15 and 20 new mods about to hit the loot tables within the next month. I do not have an issue with people being able to buy ability mods for fusion energy, after all they will be the wrong polarity for most fusions and thus not get a bonus for matching polarities. So long as the prices reflect the amount of fusion energy you are buying there is no need to limit what can and cannot be fused. Link to comment Share on other sites More sharing options...
CrazyCatLad Posted March 18, 2014 Share Posted March 18, 2014 (edited) +1 of course. But since we +1 this, DE will -10000 this. No more Slash Dash and Tailwind, please. Edited March 18, 2014 by Lanieu Link to comment Share on other sites More sharing options...
Varzy Posted March 18, 2014 Share Posted March 18, 2014 Really good idea, I definitely like it. Upvote! DE, consider it! Link to comment Share on other sites More sharing options...
HansJurgen Posted March 18, 2014 Share Posted March 18, 2014 (edited) Selling them in the market would be a temporary fix, I hope. While it's nice to have level 0 mods, if a player needs, for PvP/Conclave purposes, that adds a cluttered element to the market UI for something that will be very rarely used. How do you know whether a feature is going to be "very rarely used"? Do you have a database export file (of player interface interaction) to support this claim? Edited March 18, 2014 by HansJurgen Link to comment Share on other sites More sharing options...
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