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March 21St: Community Hot Topics!


[DE]Megan
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Broken Lights vs Arc Traps

In Hotfix 12.4.5 we tweaked the Broken Lights to lessen the FX/damage due to large amounts of player feedback. Unfortunately it wasn’t enough of a change for players to feel happy about the Lights still being in the game after requesting us to remove them completely. They were reconceptualized and reintroduced as “Arc Traps”, which deal DOT and are visible from far away for better targeting.

 

So far the feedback has been better with some noted suggestions. The need/want for more challenge is clear, but Arc Traps aren’t offering what players seek. Yes Arc Traps require a level of awareness but with a more frustrating/tedious vibe.

 

We’re still looking for improvement tweaks and reading continuous feedback!

 

 

The original lights were fine, a one second scan should have minimal effect on gameplay but we all know what the problem was, people just want to run through and get to what they want to get. Bad/buggy spawning were not solid reasons to take them away, those were just excuses used to add some sort of validity to a weak argument.

 

Hek, people still complaining about the lights make little sense since you can run pass them with no trouble at all. They new traps offer nothing but a slight annoyance for a second or two. The argument just seems to be still going from the previous one about wanted them gone rather than giving feedback and suggesting fixes.

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Yeah, digging the idea of traps. But it makes more sense for them to be in strategic/eye drawing locations rather than functioning like barrels/crates. Expanding what Grineer Seekers do, and maybe giving the Corpus a similar character, is an idea as well. Lotta threads on this already, though.

 

Would just selling Warframe-specific ability mods in the Marketplace for a high number of credits be smart? This might require making it so Warframe Ability Mods can only be fused to other Ability Mods of any type (but still allow them to 'eat' other mod types), to prevent them from being 'buyable dump Fusion Cores', but would seem to be a pretty easy solution.

 

Maybe make it 50k or 500k for a complete set of a warframe's 4 unranked ability mods? Or even just making it a Foundry BP/Tenno Research deal?

 

If the helmets lose their stats, hopefully this will be reflected by a future 'cheapness' in how much they'll cost to craft.

Edited by KoshLovesYou
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Survey Results

Results are in! And Rescue is indeed in need of a rescue. According to players, rescue was “least enjoyed” due to the struggle of AI, but the ability to give the rescue target your weapon proved to be an intriguing new concept.

 

The desire for multi-tier missions with more challenge is clear. Unfortunately this would affect those players who enjoy the fast paced play style as opposed to spending 30 minutes per mission. Of course a middle ground can be reached, and surveys like these are a welcomed tool for future feedback.

Personally, I find the rescue missions to be a nice challenge, although friendly AI can be a little bit frustrating at points. The rescue missions create a challenge for me in Nightmare mode, where I can usually just invis. my Loki and run through not giving a damn about anything.

 

I think multi-tier missions with more challenge could co-exist with what you already have?

 

What I would love to see is more maps. You guys did an AMAZING job with the maps you already have, and I'd LOVE to see what your idea of, I don't know, the surface of Neptune, or even just another beautifully intricate Grineer map would look like.

 

*Idk why my message formatted like this, sorry that it's hard to read. I'm new here. And don't use forums much, as a general rule.

Edited by Shackawhacka
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Hello. I have just started using this forum and I hope someone will take this with a grain of salt for I have no idea if this has been said before. Are the developers working on a campaign? I would immensely enjoy a campaign in which the plot is laid out and continued/filled (In whatever way the developers see fit). This is one of the few MMO games in which I think there is a dire need of a plot. I don't know where I should have posted this. 

Thank you for your time and consideration--- CindersOfWar

Edited by CindersOfWar
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How about being able to give us bundles? 5 Orokin Cells/Neural Sensors instead of 1. If credits are there to stay make their value raise with the time spend in the mission, getting 5k credits at 5 minutes and then 2.5k at 60 can annoy a lot of people, getting credits will still be not desired by many, but higher quantities may make them roll their eyes instead of getting angry about it.

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Ability Mods

Warframe Ability Mods in the loot table is definitely an issue, in my opinion. It dilutes it. 

 

There's a few ways to fix this. My favorite at the moment is 2ply's

 

 

Thank you Barbetti for mentioning this idea.

 

I have been trying my best to garner some attention from DE towards this concept.

 

I have since, added a few more suggestions for consolidation of the multi-level mod sets that people will collect to have each fusion level of a particular mod.

 

Check out the link below for a full description of this idea with pictures!

 

https://forums.warframe.com/index.php?/topic/197801-now-with-pictures/?p=2298573

Edited by 2ply
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mods were suposed to have a boost to be kind of usefull

 

they ve been mostly boosted but wut about

 

"Air born" and "shock absorber"

 

have they been forgoten?

 

same goes for few other mods

 

Vigor need a llitle boost too

 

well in short are you guys still watching our mods viability?

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RE: Ability Mods

 

why not make certain low demand, basically needed mods like ability mods always CRAFTABLE? (i.e. exchanged with resources and credits)

Other than allowing the mods to be replaced/duplicated (esp if we want to keep copies of the same mod at different ranks, esp when forma-ing frames to start from level 1 aagain), this will also allow the mods to be upgraded theoretically WITHOUT other mods (though whether it is cost-effective to create lots of the same ability mod to be fused is another question).

 

EDIT: Forgot to mention this: Thus, take ability mods off all random loot tables.

Edited by smithf
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Let the credit cash scale with the number of minutes: 

 

The survey showed ppl want to get more rewards. 5000 Credits is garbage after playing 40min+. 

 

But if someone would get 25000+ Credits in form as a credit cash that would be something totaly different. 

 

I mean that would avoid too much change in the droptables. 

 

Disagree, increasing the amount of credits you get will only work until everyone has 10M+ credits, if they don't already. Once every single player has so many credits and nothing to spend them on this issue will show it ugly head again.

 

I know when my login reward is 10k I think to myself.whippie, throw it in the pile will all the other credits there is no use for in this game.

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With regard to rescuing rescue: please don't. Kill it dead instead. Escort missions are not fun, have never been fun, and will never, ever be anything other than pure anti-fun. It is frankly baffling why game designers are so universally unable to grasp this simple fact or so hubristic to think that they are the ones who will finally 'get it right', but it is long past time for some of them at least to give up and let this go to gaming history's dustbin.

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How about Nightmare in the Void? That would definitely solve the problems with dilution, but the nightmare factor should be evaluated.

Also Derelict should have tiers, with similar nightmare mode for even more dilution.

 

And if you insist on having endless waves in defense or time in survival, then I suggest rebalancing in them:

tier 1 - orokin resources

tier 2 - mods and keys (lesser chance of orokin resources)

tier 3  - primes and forma(lesser chance of mods or keys, and even lesser for orokin resources)

that way: a derelict  or void defense in tier 2 would give resources for 5 waves, keys and cores or other mods in wave 10, but could almost surely give a prime in the 15th, and repeat.

I forgot to put the key factor: leveling, lets get really rare mods, lets get more than one key, more than one of any resource, and certainly an almost guaranteed prime at the 3rd prize.

 

That being said, nightmare should get the best & better overall primes and rewards, and challenge. And take out credts from the void table, leave that for Invasion, boss farming, exter, etc. it just doesnt worth it and negates replayability on those game types previouly mentioned. And how about putting exclusive void resources on the void prizes, so it doesnt get in the way of solar farming.

 

On a side note, wtf? same drop tables in starmap even tough change in faction controlling the node possesing?, plus Phorid fight always being on the grinner tileset? Those thing shouldnt be that hard to look at, and fix.

Edited by (PS4)feel-T_ornado
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Ability Mods

but some builds require ‘underclocked’ mods so having multiples is still desired. More suggestions on where these Mods could potentially go and what to do about the growing pool of ability mods are welcome.

 

 

Or allowing all maxed-out mods to be 'underclocked' and increase (double?) fusion cost so we may only need 2 sets (extra for sentinel's weapon).

When equipped, a mod will used the highest available capacity, then allow player to adjust after installed.

This will also help cleaning up mod selection page as no need to have multiple to clog the pages.

 

 

edit: image added

 

Warframe0144.png

Edited by ntyd1s
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My suggestion about helmets with stats.

 

ENGLISH:

They should remove the stats of all helmets (including old ones) and give a Legendary Core as compensation to everyone who had bought a helmet that had lost its stats. Only 1 Legendary Core per player, it doesn't matter the number of helmets that player purchased. And they should NOT TELL anyone they are going to do this, otherwise players will buy just 1 stat helmet to get compensation. The cheapest I saw a Legendary Core being sold was 150 platinum, which is equivalent to 2 helmets (they cost 75 plat each).
Do you think you are entitled to keep the stats of your helmets or you don't like the compensation I suggested? Screw you! This game is beta, therefore they can change anything they want. Compensation is a bonus, they don't have any obligation to give you a compensation.
Obs: I have all stats helmets, except Swindle (Loki's helmet).
 
PORTUGUÊS:
Eles deveriam remover os stats de todos os helmets (incluindo os antigos) e dar um Core Lendário como compensação para todos que compraram um helmet que perdeu seu stats. Apenas 1 Core Lendário por jogador, não importa o número de helmets que o jogador comprou. E eles NÃO DEVERIAM CONTAR para ninguém que eles irão fazer isso, caso contrário os jogadores vão comprar apenas 1 helmet com stats para receberem compensação. O mais barato que eu vi um Core Lendário ser vendido foi por 150 platinum, que é equivalente à 2 helmets (eles custam 75 plat cada).
Você acha que você tem o direito de manter os stats dos seus helmets ou você não gosta da compensação que eu sugeri? Dane-se você! Este jogo é beta, portanto eles podem mudar o que eles quiserem. Compensação é um bônus, eles não tem a obrigação de dar uma compensação a você.
Obs: Tenho todos os helmets com stats, exceto o Swindle (helmet do Loki).
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The prime buff is clearly unbalanced if you don't give them to previous prime warframes. You should either remove the speed buff for now or just give every other primes a buff. Frost is clearly the slowest warframe in-game with no speed boosting or dashing abilities nor does he have any helmets that could improve his speed. I'm not saying that's bad but Rhino used to be of the same speed until vanguard came out and left Frost hobbling along in the background T.T

 

Btw is it possible for the abilities of Prime warframes to have a secondary energy color (golden) or have gold trims on their abilities? Maybe snowglobe with golden veins or golden radial javelins?

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Void Drops: Still Bugged?

There’s no doubt that receiving 2500 Credits after 40 minute Void Survival is frustrating. Sheldon has immersed himself into the Void Drop Tables and is testing them without Credits being a reward. This is just a path that we’re exploring and further testing will be done.

 

are there going to be any reviews of survival and defense loot tables in both the derelict and normal non-void locations? they're an utter mess too.  this is a related issue because survival was previously the best way to farm t3 keys. (and ODD for the two t3 types it used to give)

 

speaking of which, will there be official acknowledgement that t3 key drop rates were nerfed? they're gone from the derelict entirely and they have a much worse drop rate from non-void survival compared to pre-U12. it's t2 keys as far as the eye can see now

 

throw in the insanely awful drop rate of certain pieces in the void and you've got a terrible grind within a terrible grind

Edited by cro-dog
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And I did not like it. It did not address the PS4 issues. Also I am not sure why you wasted half of the stream showing poor quality pictures of the development. You have ton of people starving for information, just a poor taste imho. I understand you guys are working hard and you have your own vision of what needs to be done. But you should take the time to visit the forums once in a while, instead of letting Rebecca and Megan do that for you.

 

Take maybe 5 minutes to read a little bit of feedback. A lot of interesting feedback has been submitted on making this game a lot better. I like Melee 2.0 idea. But is this really worth putting so much time into? I mean I personally think there are way bigger problems in the game than melee.

Edited by (PS4)PD_33
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