FierceRadiance Posted March 25, 2014 Share Posted March 25, 2014 Sorry, but somewhat indelicately stated, lately that's been my impression. Carrier's only real benefit is that he runs around behind you (figuratively speaking) picking up all the mods and drops that you're too busy dealing death to worry about. But lately, at least to me, he seems to have been nerfed, both in terms of his power radius, and more importantly in terms of how long we must loiter about in order for him to perform his duties. DE, if I have to stand around for a couple of seconds until he gets around to sucking things up, I might as well do things myself, equip Deth Qube, and have a real ally at my back. It seems pretty obvious that a stealth nerf has taken place, and IMHO it was too much. WF is a fluid, fast-paced game, and forcing players to slow down or else miss out on the drops which are frankly one of the only three bennies of playing the levels (the other two being XP, and the sheer joy of playing the game) is a real detriment to the game. Please buff him back up, at least in terms of the speed at which he does his thang. Link to comment Share on other sites More sharing options...
Volt_Cruelerz Posted March 25, 2014 Share Posted March 25, 2014 I've noticed the same thing and agree. Link to comment Share on other sites More sharing options...
Llyssa Posted March 25, 2014 Share Posted March 25, 2014 As far as I can tell, it's something with they net code optimization. Carrier seems fine when you're hosting. It's when you're not that Carrier... well, stops sucking. Link to comment Share on other sites More sharing options...
Commander_Pancakes Posted March 25, 2014 Share Posted March 25, 2014 Maybe he got a sore throat from sucking too much. Link to comment Share on other sites More sharing options...
DaftMeat Posted March 25, 2014 Share Posted March 25, 2014 As far as I can tell, it's something with they net code optimization. Carrier seems fine when you're hosting. It's when you're not that Carrier... well, stops sucking. In general, lots of things don't work as well when you're not hosting. :/ Link to comment Share on other sites More sharing options...
Guest Posted March 25, 2014 Share Posted March 25, 2014 As far as I can tell, it's something with they net code optimization. Carrier seems fine when you're hosting. It's when you're not that Carrier... well, stops sucking. Maybe... I play Solo and saw no changes whatsoever with Carrier. Link to comment Share on other sites More sharing options...
NjaII Posted March 25, 2014 Share Posted March 25, 2014 Yes. Carrier don't work that well lately. Link to comment Share on other sites More sharing options...
-Mr.Meeseeks- Posted March 25, 2014 Share Posted March 25, 2014 I was curious about all the talk about this and tested it out myself. I literally stood next to a energy ball for a good 15 seconds waiting for carrier to vacuum it up... He never did. And no I was not full on energy. Link to comment Share on other sites More sharing options...
Archistopheles Posted March 25, 2014 Share Posted March 25, 2014 WF is a fluid, fast-paced game, and forcing players to slow down or else miss out on the drops which are frankly one of the only three bennies of playing the levels (the other two being XP, and the sheer joy of playing the game) is a real detriment to the game. You mean like how the game was before Carrier was introduced? Link to comment Share on other sites More sharing options...
DocHolliday13 Posted March 25, 2014 Share Posted March 25, 2014 In general, lots of things don't work as well when you're not hosting. :/ I've noticed this too, way more so than in other games. I think their netcode needs some work. Link to comment Share on other sites More sharing options...
NanoDecerto Posted March 25, 2014 Share Posted March 25, 2014 That is why I use Carrier. I hate my sentinel killing everything when im leveling weapons and my good weapons negate the need for one, so carrier at least has some utility. Link to comment Share on other sites More sharing options...
Luckyo Posted March 25, 2014 Share Posted March 25, 2014 I just want to point out that a proper thread topic would be "carrier blows". Link to comment Share on other sites More sharing options...
(PSN)Lawfool85 Posted March 25, 2014 Share Posted March 25, 2014 Yeah I figured my carrier was just moody. He gets really lazy in defenses like wave 15 and up. Down right shuts down on me in survivals when you hit the 25-30min mark. Honestly I don't expect him to pick up to much at the 30min mark. Us PS4 folk have to make a mad dash or we get blue screen. (75% of the time) Link to comment Share on other sites More sharing options...
Bladereap3r Posted March 25, 2014 Share Posted March 25, 2014 (edited) ill bump this thread .... having same issue/symptom as the others posting here. thought it was sleep deprivation creepin on me, er sumthin... Edited March 25, 2014 by Bladereap3r Link to comment Share on other sites More sharing options...
Vaskadar Posted March 25, 2014 Share Posted March 25, 2014 Carrier is a hungry, hungry hippo. Link to comment Share on other sites More sharing options...
RadiantProxy Posted March 25, 2014 Share Posted March 25, 2014 Doesn't Carrier, like all the sentinels, have some kind of energy bar that gets depleted when using an ability? Since survival and defense are always full of loot, the little guy simply runs out of energy to suck and needs time to slowly regain it back. That's just my theory about why the sentinel often slacks off. Link to comment Share on other sites More sharing options...
Llyssa Posted March 25, 2014 Share Posted March 25, 2014 Doesn't Carrier, like all the sentinels, have some kind of energy bar that gets depleted when using an ability? Since survival and defense are always full of loot, the little guy simply runs out of energy to suck and needs time to slowly regain it back. That's just my theory about why the sentinel often slacks off. Except, Carrier used to be endless regardless of who was hosting. Now, even early in the game, Carrier will stop sucking for no apparent reason. Link to comment Share on other sites More sharing options...
KaikelX Posted March 25, 2014 Share Posted March 25, 2014 Maybe it's with the netcode? (not familiar, so what do I know). I've noticed that the efficiency of carrier goes down as lag goes up... Link to comment Share on other sites More sharing options...
Methanoid Posted March 26, 2014 Share Posted March 26, 2014 Maybe it's with the netcode? (not familiar, so what do I know). I've noticed that the efficiency of carrier goes down as lag goes up... plus i think he can only vacuum if the loot is on the floor and has stopped moving? so stuff floating in the air due to lag never gets sucked. Link to comment Share on other sites More sharing options...
Skaleek Posted March 26, 2014 Share Posted March 26, 2014 You could say... lately the carrier.... doesnt suck. But yeah totally im feeling this issue as well. Link to comment Share on other sites More sharing options...
Llyssa Posted March 26, 2014 Share Posted March 26, 2014 plus i think he can only vacuum if the loot is on the floor and has stopped moving? so stuff floating in the air due to lag never gets sucked. No, as a zephyr, I can 100% confirm carrier can grab things out of mid-air. Link to comment Share on other sites More sharing options...
Methanoid Posted March 26, 2014 Share Posted March 26, 2014 ah n1, havent used her much to notice yet. Link to comment Share on other sites More sharing options...
-Himari- Posted March 26, 2014 Share Posted March 26, 2014 Very valid points, there's been a lot of threads about Carrier recently; must be an apparent issue. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now