Tristandacunha69 Posted April 4, 2014 Share Posted April 4, 2014 In the stream it was said that there would be no more charge attacks, but what I'm not sure about is whether they meant while the weapon is equipped or not at all, if anyone has any information please clarify, Preferably provide some proof, not just a link to the stream. Link to comment Share on other sites More sharing options...
GreyEnneract Posted April 4, 2014 Share Posted April 4, 2014 There are no more charge attacks. Only Channeling. Link to comment Share on other sites More sharing options...
(PSN)CrazyDeadPerson Posted April 4, 2014 Share Posted April 4, 2014 im personally glad tht charge attacks are being taken away no more galatine noobs Link to comment Share on other sites More sharing options...
Lickity-Split Posted April 4, 2014 Share Posted April 4, 2014 In the stream it was said that there would be no more charge attacks, but what I'm not sure about is whether they meant while the weapon is equipped or not at all, if anyone has any information please clarify, Preferably provide some proof, not just a link to the stream. The only actual proof of what you are asking is in the Stream links since thats the source... How can we prove this to you without that ? Link to comment Share on other sites More sharing options...
Nkomo-Sama Posted April 4, 2014 Share Posted April 4, 2014 This applies to my Bo usage so there is no longer the sweet knockback...or is there? Link to comment Share on other sites More sharing options...
BrotherIcarus Posted April 4, 2014 Share Posted April 4, 2014 I imagine the charge attacks are being absorbed into the combos. Link to comment Share on other sites More sharing options...
Lickity-Split Posted April 4, 2014 Share Posted April 4, 2014 im personally glad tht charge attacks are being taken away no more galatine noobs I have a feeling that Jat Kittag is going to suffer from this... Thats why I was so eager to see what they are doing with it while the stream was on... But alas I can wait a couple more days. Hopefully Jat Kitty is still going to be awesome. Link to comment Share on other sites More sharing options...
Tristandacunha69 Posted April 4, 2014 Author Share Posted April 4, 2014 There are no more charge attacks. Only Channeling. As far as im aware, they didn't specify whether the same counted for when the melee weapon was not equipped, because u cannot channel while u have ur gun equipped. Link to comment Share on other sites More sharing options...
Nkomo-Sama Posted April 4, 2014 Share Posted April 4, 2014 I imagine the charge attacks are being absorbed into the combos. This can be interesting... the last attack with the skana seemed to be a big stagger/knockdown... Link to comment Share on other sites More sharing options...
NightmareT12 Posted April 4, 2014 Share Posted April 4, 2014 What about the Glaive throw then? Scott could throw the Glaive around... Link to comment Share on other sites More sharing options...
ZephyrPhantom Posted April 4, 2014 Share Posted April 4, 2014 (edited) I made a thread on this but was told charge attacks were going to stay and that DE had meant to show charge attacks, so I deleted it. Reviewing the stream, however, DE explicity stated that "the Glaive will be the only weapon to retain it's charge attack" and that Channeling was going to replace Charging. I think Quick Melee (E when you have a gun equipped) should retain it's charge attack ability, there doesn't seem to be any good reason to remove it. Edited April 4, 2014 by ZephyrPhantom Link to comment Share on other sites More sharing options...
Otaiken Posted April 4, 2014 Share Posted April 4, 2014 What about the Glaive throw then? Scott could throw the Glaive around... And Steve specifically said that it's the only weapon that retains this ability. Link to comment Share on other sites More sharing options...
NightmareT12 Posted April 4, 2014 Share Posted April 4, 2014 And Steve specifically said that it's the only weapon that retains this ability. So I missed some info :P Thanks! Link to comment Share on other sites More sharing options...
zebar1313 Posted April 4, 2014 Share Posted April 4, 2014 I have a feeling that Jat Kittag is going to suffer from this... Thats why I was so eager to see what they are doing with it while the stream was on... But alas I can wait a couple more days. Hopefully Jat Kitty is still going to be awesome. i use my jat for normal attacks anyways, its charge attack is sick, but i like it better for normal attacks since no knockdown :D Link to comment Share on other sites More sharing options...
Otaiken Posted April 4, 2014 Share Posted April 4, 2014 I made a thread on this but was told charge attacks were going to stay and that DE had meant to show charge attacks, so I deleted it. Reviewing the stream, however, DE explicity stated that "the Glaive will be the only weapon to retain it's charge attack" and that Channeling was going to replace Charging. I think Quick Melee (E when you have a gun equipped) should retain it's charge attack ability, there doesn't seem to be any good reason to remove it. Well, it seems that it would be rather pointless to charge in the melee 2.0 Especially with the changes to the blocking, they were able to go from blocking straight into attacking with normal attacks.. while charging you're just sitting duck. Link to comment Share on other sites More sharing options...
SquirmyBurrito Posted April 4, 2014 Share Posted April 4, 2014 (edited) If they remove charge attacks hopefully the charge attack mods that exist will be converted into other mods rather than just made completely useless for all things other than the glaive (and kestrel I assume). I'm also assuming that means all melee weapons have been giving significant stat changes. Edited April 4, 2014 by SquirmyBurrito Link to comment Share on other sites More sharing options...
Laecerelius Posted April 4, 2014 Share Posted April 4, 2014 I'd imagine the charge attack mods would be turned into the melee channel mods or something like that if they end up removing charge attacks. Maybe make them into some sort of specialty combo mod type? Link to comment Share on other sites More sharing options...
CY13ERPUNK Posted April 4, 2014 Share Posted April 4, 2014 i feel like DE left A LOT out of this stream (and im not talking about intentional story/lore/content surprises, thats fine) it was rushed and felt jerky/incomplete sure im psyched to check out U13, but im afraid this is gonna be like some earlier mega-patches with tons of problems not addressing coptering adequately, no word on the "new movement methods" from several streams ago no word on the charge atk melee mods, no light atk / heavy atk melee buttons just sloppy IMHO i really think this whole meleeV2 overhaul has been too much for them and other areas are suffering but at the same time, hopefully this is just temporary hang-ups and it will all be worked out eventually, DE is certainly trying to massively increase the scale/scope of the game, understandably that's not going to be easy Link to comment Share on other sites More sharing options...
Gelkor Posted April 4, 2014 Share Posted April 4, 2014 i use my jat for normal attacks anyways, its charge attack is sick, but i like it better for normal attacks since no knockdown :D I like the Jat charge attack as well, but normal attacks + Blast damage is simply pure, honest, hilarity: ROCKET EXPLODING JET HAMMER! Link to comment Share on other sites More sharing options...
Mak_Gohae Posted April 4, 2014 Share Posted April 4, 2014 Yes, they removed charge attacks and replace them with the "focus system" which uses energy to make your attacks do more damage, swing faster, etc,etc. While in focus mode every time you make contact with a hit you loose 5 energy. The only weapon that kept it's charge attack was the glaive. So yeah, the JK's hurricane charge attack is disappearing and probably ending up as the last part of a combo. Link to comment Share on other sites More sharing options...
Grascen Posted April 4, 2014 Share Posted April 4, 2014 So I'm guessing all charge mods turn into channel mods. Ex: +150% Charge Damage = +150% Channel Damage Link to comment Share on other sites More sharing options...
Gelkor Posted April 4, 2014 Share Posted April 4, 2014 So I'm guessing all charge mods turn into channel mods. Ex: +150% Charge Damage = +150% Channel Damage Or possibly decrease the energy cost of Channeling. Link to comment Share on other sites More sharing options...
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