AarkTheDragon Posted April 5, 2014 Share Posted April 5, 2014 (edited) 15) my kindness. Edited April 5, 2014 by Khrosis Link to comment Share on other sites More sharing options...
xoxcloudxox Posted April 5, 2014 Share Posted April 5, 2014 (edited) Quit being bitter? You should know how long the stuff in the OP has plagued warframe. 1. Mastery. This is going to take DE a while for it to get updated. 2. Knockdown/Recovery. Whats the first thing a heavy unit does when you get close to them? They slap you and knock you down. We don't need better knockdown recovery the enemies need to stop using it 100% of the time, because i can gaurentee, walk right up to a heavy unit they will knock you down instantly. 3. Armor. Armor is only needed for high wave defence/survivals, regular missions you can do just fine with the armor we have now. Endless defence & survival is whats giving the impression we need better dmg & armor/health e.t.c Edited April 5, 2014 by xoxcloudxox Link to comment Share on other sites More sharing options...
AarkTheDragon Posted April 5, 2014 Share Posted April 5, 2014 16) nudity mods Link to comment Share on other sites More sharing options...
Archistopheles Posted April 5, 2014 Share Posted April 5, 2014 16) nudity mods There are websites for that. Link to comment Share on other sites More sharing options...
AarkTheDragon Posted April 5, 2014 Share Posted April 5, 2014 There are websites for that. e621 brah Link to comment Share on other sites More sharing options...
Understray Posted April 5, 2014 Share Posted April 5, 2014 1. Mastery. This is going to take DE a while for it to get updated. 2. Knockdown/Recovery. Whats the first thing a heavy unit does when you get close to them? They slap you and knock you down. We don't need better knockdown recovery the enemies need to stop using it 100% of the time, because i can gaurentee, walk right up to a heavy unit they will knock you down instantly. 3. Armor. Armor is only needed for high wave defence/survivals, regular missions you can do just fine with the armor we have now. Endless defence & survival is whats giving the impression we need better dmg & armor/health e.t.c You see how quickly you came up with a solution to knockdown? There have been countless threads on these subjects in the past year, giving great alternatives, yet we still have these #*($%%@ up versions with no word from dev. Link to comment Share on other sites More sharing options...
Nimbat Posted April 5, 2014 Share Posted April 5, 2014 17) RNG ...LOL Link to comment Share on other sites More sharing options...
AarkTheDragon Posted April 5, 2014 Share Posted April 5, 2014 (edited) 18) nether portals Edited April 5, 2014 by Khrosis Link to comment Share on other sites More sharing options...
xoxcloudxox Posted April 5, 2014 Share Posted April 5, 2014 You see how quickly you came up with a solution to knockdown? There have been countless threads on these subjects in the past year, giving great alternatives, yet we still have these #*($%%@ up versions with no word from dev. Well then i don't know :/ I can only keep saying post in the suggestion forum because realisticly thats the only place they will hear you, get enough people to post on the threads daily and maybe, just maybe it will catch the Devs eyes. Link to comment Share on other sites More sharing options...
PsychedelicSnake Posted April 5, 2014 Share Posted April 5, 2014 19. Zuko's Honor Link to comment Share on other sites More sharing options...
AarkTheDragon Posted April 5, 2014 Share Posted April 5, 2014 (edited) 20) Waldo Edited April 5, 2014 by Khrosis Link to comment Share on other sites More sharing options...
Seanjuju Posted April 5, 2014 Author Share Posted April 5, 2014 You can't complain about there being too many knockdowns and then say the mods that reduce knockdowns are "not worth it." That's like complaining that enemies do too much damage, and shield mods not being worth a spot. Sure I can. Link to comment Share on other sites More sharing options...
Archistopheles Posted April 5, 2014 Share Posted April 5, 2014 Sure I can. Touché. Link to comment Share on other sites More sharing options...
PsychedelicSnake Posted April 5, 2014 Share Posted April 5, 2014 21. Smitty Werbenmenjensen's Hat He was number one! Link to comment Share on other sites More sharing options...
ENIAK_Prime Posted April 5, 2014 Share Posted April 5, 2014 1. A mastery system that really means something -Mastery speaks very little to how powerful a weapon is and prime weapons ignore the system altogether. -Mastery means no more than being capable of farming Kappa and Kiste. -Unless there's a weapon you can't have, mastery rank requirements aren't found anywhere, not even the codex. -The compelling factors behind the system are swag, variety, and extractors. 2. A better recovery system -You won't find any incarnation of this: https://forums.warframe.com/index.php?/topic/177682-de-i-know-youre-ultra-busy-with-20-but-i-hope-you-wont-forget-this/ -Once you're stun locked, skill means nothing - Knockdowns aren't measured in degrees; every knockdown is a complete knockdown. - The parrying stance won't reduce your chance to be knocked down. -Recovery mods like handspring offer little value as individual mods 3. A better armor system -Armor values are arbitrary and have no correlation to aesthetic features or speed. -Armor mitigation only effects damage related to health. -Elemental resistances are all individual independent armors. -Armor is purely and extension of effective health Whats the plan after update 13? I think the only thing I disagree with is the Armor System. It SEEMS un-necessary, but having a separate armor value essentially means not having insanely high HEALTH values. So instead of saying a guy has 10,000 health, you could just say he has 100 health and 100 armor (or whatever mixture of numbers better floats your boat. You get the idea). At least, this is usually the primary reason a game dev decides to go this route instead of just having everything defined as health. This also means that health orbs become significantly better at their job if you think about it. Compare the two examples I gave earlier. A guy with 10,000 health max who's near-death would have to pick up more orbs than I care to count this early in the morning. Whereas, the guy with the 100 health (and 100 armor) would only have to pick up a few. Having that separate armor value means he TECHNICALLY has 10,000 health, but he's less punished when taking damage, in every sense of the phrase. So, no. Armor is not "purely" an extension of health. It's "Free" health. Health that will never actually be removed from you. In regards to the Mastery, though, I agree. And furthermore, I find it odd that mastery goes to individual weapons. I understand the idea of fighting with a weapon and gaining mastery with it, but isn't a longsword a longsword a longsword? If I have two heavy weapons that are used and move exactly the same, why do I have to master each one individually? Why doesn't Mastery carry over within weapons of the same type? I mastered a longsword. Why do I have to re-master another one? I'm already proficient. In the end, this just makes it a bit more annoying when purchasing new weapons... As some have already pointed out, yes. WarFrame is in beta. However, this is exactly what Beta is FOR. Finding problems, and fixing them. So, here are some problems. Link to comment Share on other sites More sharing options...
(PSN)supramurkat Posted April 5, 2014 Share Posted April 5, 2014 7.) The Whambulance- to pick up whiners throughout the community, far and wide. Link to comment Share on other sites More sharing options...
Seanjuju Posted April 5, 2014 Author Share Posted April 5, 2014 1. Mastery. This is going to take DE a while for it to get updated. 2. Knockdown/Recovery. Whats the first thing a heavy unit does when you get close to them? They slap you and knock you down. We don't need better knockdown recovery the enemies need to stop using it 100% of the time, because i can gaurentee, walk right up to a heavy unit they will knock you down instantly. 3. Armor. Armor is only needed for high wave defence/survivals, regular missions you can do just fine with the armor we have now. Endless defence & survival is whats giving the impression we need better dmg & armor/health e.t.c 1. Mastery is arguably the progression in the game which has been reduced to kappa and kiste xp farming. It might take a while to update but I'd at least like know that DE takes an interest in seeing it updated. 2. I think players need a way to counter against it and recover it as the situation demands. At least a roll to dodge fire or enemy melee finishers(they might have them after 13). I really liked the ideas in the link i provided. 3. Its not about having more armor, its about armor being more than it is, an arbitrary number that raises effective health. Link to comment Share on other sites More sharing options...
Noabettiet Posted April 5, 2014 Share Posted April 5, 2014 The edited opening topic actuality is full of good points.But most the replies are full of horrible trolls. Jeez. Link to comment Share on other sites More sharing options...
Seanjuju Posted April 5, 2014 Author Share Posted April 5, 2014 I think the only thing I disagree with is the Armor System. It SEEMS un-necessary, but having a separate armor value essentially means not having insanely high HEALTH values. So instead of saying a guy has 10,000 health, you could just say he has 100 health and 100 armor (or whatever mixture of numbers better floats your boat. You get the idea). At least, this is usually the primary reason a game dev decides to go this route instead of just having everything defined as health. This also means that health orbs become significantly better at their job if you think about it. Compare the two examples I gave earlier. A guy with 10,000 health max who's near-death would have to pick up more orbs than I care to count this early in the morning. Whereas, the guy with the 100 health (and 100 armor) would only have to pick up a few. Having that separate armor value means he TECHNICALLY has 10,000 health, but he's less punished when taking damage, in every sense of the phrase. So, no. Armor is not "purely" an extension of health. It's "Free" health. Health that will never actually be removed from you. I feel that separate armor types for each elemental type is unnecessary. The values seem too arbitrary; I'd like a more dynamic system. Also, the armor doesn't increase effective health by very much (unless you're valkyr). Link to comment Share on other sites More sharing options...
WondahBoah Posted April 5, 2014 Share Posted April 5, 2014 2) There are plenty of mods that help with knockdowns on frames that don't already have knockdown immunity. 1. A mastery system that really means something -Mastery speaks very little to how powerful a weapon is and prime weapons ignore the system altogether. -Mastery means no more than being capable of farming Kappa and Kiste. -Unless there's a weapon you can't have, mastery rank requirements aren't found anywhere, not even the codex. -The compelling factors behind the system are swag, variety, and extractors. 2. A better recovery system -You won't find any incarnation of this: https://forums.warframe.com/index.php?/topic/177682-de-i-know-youre-ultra-busy-with-20-but-i-hope-you-wont-forget-this/ -Once you're stun locked, skill means nothing - Knockdowns aren't measured in degrees; every knockdown is a complete knockdown. - The parrying stance won't reduce your chance to be knocked down. -Recovery mods like handspring offer little value as individual mods 3. A better armor system -Armor values are arbitrary and have no correlation to aesthetic features or speed. -Armor mitigation only effects damage related to health. -Elemental resistances are all individual independent armors. -Armor is purely and extension of effective health Whats the plan after update 13? contradiction attempt failed Link to comment Share on other sites More sharing options...
Archistopheles Posted April 5, 2014 Share Posted April 5, 2014 contradiction attempt failed You seem to be under the impression that his word is law. Like I told him already, you can't say that mods arn't worth the slot AND claim that there is a problem in the game without an answer. Link to comment Share on other sites More sharing options...
seren77 Posted April 5, 2014 Share Posted April 5, 2014 Rhino players be like, knockdowns, wait what.. this game has knowckdowns? Link to comment Share on other sites More sharing options...
Nagisawa Posted April 6, 2014 Share Posted April 6, 2014 Rhino players be like, knockdowns, wait what.. this game has knowckdowns? Oh we know there are Knockdowns. After all, when IS melts and you're in the middle of a fight with a Heavy, you're arse will be flat on the grass as often as anyone else's. Link to comment Share on other sites More sharing options...
ViLeDeth Posted April 6, 2014 Share Posted April 6, 2014 You come across as very bitter & annoyed that your opinions haven't been acknowledged and implemented in the game so you need to make a thread in GD about it. If you want to get yourself heard, bang on about it in the Suggestion section of the forum. You're the one that sounds bitter and annoyed. Perhaps you're reading into your own shortcomings and trying to find a fall guy. The OP had no such tonality and it was pointing out unpolished and much needed mechanic tweaks. Link to comment Share on other sites More sharing options...
(PSN)Hooligonzo Posted April 6, 2014 Share Posted April 6, 2014 I just want to say, I have never seriously used the Block button. I didn't even know there was one the first month I played. Link to comment Share on other sites More sharing options...
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