se05239 Posted April 14, 2014 Share Posted April 14, 2014 Why is the Jat ittag held the same even though it uses another stance type? Cause lazy, no doubt. Link to comment Share on other sites More sharing options...
Deidaku Posted April 14, 2014 Author Share Posted April 14, 2014 Cause lazy, no doubt. They just diluted too much stuff. THe Kittag should have got his unique stance like the katana Link to comment Share on other sites More sharing options...
se05239 Posted April 14, 2014 Share Posted April 14, 2014 They just diluted too much stuff. THe Kittag should have got his unique stance like the katana Yeah, it is a freaking jet-powered hammer for Hek's sake. Link to comment Share on other sites More sharing options...
Deidaku Posted April 14, 2014 Author Share Posted April 14, 2014 Yeah, it is a freaking jet-powered hammer for Hek's sake. and the hammers don't hammer that much . they just look like Jat Kittag wannabes Link to comment Share on other sites More sharing options...
MrJxt Posted April 14, 2014 Share Posted April 14, 2014 Don't forget the walking and running animations too. *Cringes* Link to comment Share on other sites More sharing options...
se05239 Posted April 15, 2014 Share Posted April 15, 2014 Don't forget the walking and running animations too. *Cringes* Thanks for reminding me about THOSE. Link to comment Share on other sites More sharing options...
Chupacabra Posted April 15, 2014 Share Posted April 15, 2014 (edited) Jat Kittang looks kinda like you're holding a ballon rofl yeah they really gotta revisit the heavy's they look really off. Edited April 15, 2014 by Chupacabra Link to comment Share on other sites More sharing options...
[DE]Rebecca Posted May 22, 2014 Share Posted May 22, 2014 Update regarding heavy swords in particular (image via Geoff): In a coming update we will be swapping great-swords to use a two handed idle as seen above. Thank you for the feedback there! The Jat Kittag animation will be switched as well and when idle will be held like your heavy axe (check out the Scindo for reference). Link to comment Share on other sites More sharing options...
Brahmastra Posted May 22, 2014 Share Posted May 22, 2014 that looks pretty cool. Link to comment Share on other sites More sharing options...
-S-O-Yetili Posted May 22, 2014 Share Posted May 22, 2014 Wow! Thx for the update. Looks great! Link to comment Share on other sites More sharing options...
xlraistlx Posted May 22, 2014 Share Posted May 22, 2014 Update regarding heavy swords in particular (image via Geoff): In a coming update we will be swapping great-swords to use a two handed idle as seen above. Thank you for the feedback there! The Jat Kittag animation will be switched as well and when idle will be held like your heavy axe (check out the Scindo for reference). That looks great! Link to comment Share on other sites More sharing options...
RugerMK1 Posted May 22, 2014 Share Posted May 22, 2014 Hurray! Finally a dual handed stance instead of a sort of 'look i am holding a dinner knife in this hand that happens to be the size of a zebra crossing'. Link to comment Share on other sites More sharing options...
Jeahanne Posted May 22, 2014 Share Posted May 22, 2014 Thank you for the change on that DE! The idle hold for Galatine has bothered me for quite awhile lol Link to comment Share on other sites More sharing options...
Deidaku Posted May 22, 2014 Author Share Posted May 22, 2014 Oh sweet thanks DERebecca :D Link to comment Share on other sites More sharing options...
Rakosta_Kai Posted May 22, 2014 Share Posted May 22, 2014 So no adjustments to the Scindo's animation ? Link to comment Share on other sites More sharing options...
tatcher Posted May 22, 2014 Share Posted May 22, 2014 So no adjustments to the Scindo's animation ? The Scindo animations and how you hold it looks amazing, why would you change it? The way you hold it makes it look heavy and you also look like a blood thirsty killer, I like it. Link to comment Share on other sites More sharing options...
Gelkor Posted May 22, 2014 Share Posted May 22, 2014 (edited) The Scindo animations and how you hold it looks amazing, why would you change it? The way you hold it makes it look heavy and you also look like a blood thirsty killer, I like it. Could still choke up on the handle of the Scindo a bit IMO, it's a little far down the hilt to be practical when running. Edited May 22, 2014 by Gelkor Link to comment Share on other sites More sharing options...
Koukiten Posted May 23, 2014 Share Posted May 23, 2014 I was thinking that we should take those Axe-type weapons in a position where it looks like this Maybe have the blade down to where it almost touches the floor, but you get the idea. :x Link to comment Share on other sites More sharing options...
Rakosta_Kai Posted May 23, 2014 Share Posted May 23, 2014 The Scindo animations and how you hold it looks amazing, why would you change it? The way you hold it makes it look heavy and you also look like a blood thirsty killer, I like it. The way the Scindo is carried now literally makes my neck hurt due to holding my head at an awkward angle. As much as I love my Scindo I don;t use it now due to the way it's carried. If they are adding weapons to the list using that carry style I won't be using them either. Link to comment Share on other sites More sharing options...
Valiant Posted May 23, 2014 Share Posted May 23, 2014 (edited) The Scindo animations and how you hold it looks amazing, why would you change it? The way you hold it makes it look heavy and you also look like a blood thirsty killer, I like it. How is the way the Scindo is held amazing? It's exceptionally awkward looking. If it had more of a movement to it it wouldn't be so bad but it's oddly positioned and the arm placement is odd too. It's just so odd. As above, they really have ruined the Scindo for me. It's a badly made stance and doesn't seem right at all whenever I see it. Edited May 23, 2014 by Naith Link to comment Share on other sites More sharing options...
tatcher Posted May 23, 2014 Share Posted May 23, 2014 The way the Scindo is carried now literally makes my neck hurt due to holding my head at an awkward angle. As much as I love my Scindo I don;t use it now due to the way it's carried. If they are adding weapons to the list using that carry style I won't be using them either. And I use it because of how it IS held, opinions opinions. same goes for you Naith, I think it's amazing, you don't. Link to comment Share on other sites More sharing options...
AuroraSonicBoom Posted May 23, 2014 Share Posted May 23, 2014 (edited) Update regarding heavy swords in particular (image via Geoff): In a coming update we will be swapping great-swords to use a two handed idle as seen above. Thank you for the feedback there! The Jat Kittag animation will be switched as well and when idle will be held like your heavy axe (check out the Scindo for reference). Could I ask what became of these idle grips? IMO they transmit the feeling of carrying a massive weapon much better than what you have just posted. Source: Edited May 23, 2014 by AuroraSonicBoom Link to comment Share on other sites More sharing options...
Deidaku Posted May 23, 2014 Author Share Posted May 23, 2014 Could I ask what became of these idle grips? IMO they transmit the feeling of carrying a massive weapon much better than what you have just posted. holy balls I like the first picture where did you get those? Link to comment Share on other sites More sharing options...
AuroraSonicBoom Posted May 23, 2014 Share Posted May 23, 2014 holy balls I like the first picture where did you get those? Here: I posted this a couple of weeks ago in two other threads because something made me remember having seen cool WIPs of heavy grips before. Link to comment Share on other sites More sharing options...
ShadowDragon000 Posted May 23, 2014 Share Posted May 23, 2014 Update regarding heavy swords in particular (image via Geoff): In a coming update we will be swapping great-swords to use a two handed idle as seen above. Thank you for the feedback there! The Jat Kittag animation will be switched as well and when idle will be held like your heavy axe (check out the Scindo for reference). Are you serious, all this is is a @(*()$ second hand on it. This doesn't change what everyone is saying and what everyone wants. The two-handers should feel like they have some weight to them, you do the over the shoulder or dragging behind because it lends to the feeling of the weapon being massive. People have recommended so many other games that do this so much better and so many ways they would like to see this done. I understand that your just showing us what other people are making and have no power to do anything but it feels like an insult to have so many people who care about something and to just have it be "fixed" by no actual work or creativity. I understand that animation takes time that they probably don't want to spend redoing all of the greatsword/axee animations, that we probably won't see a good looking animation for these weapon types in the near future, this is a low priority issue for you. But F*** people being placated by another hand on it, just because they tweaked something don't switch gears immediately when overall it's still really S#&$ty, is that all you wanted, two fuckin hands, all the posts of final fantasy and dark souls and all of the examples and all you wanted was two hands on it, no you wanted to feel strong, heroic, epic or whatever you felt when you see those that's the point of the stance. You can bee happy something is getting better but don't relent on fixing something until its actually good. Link to comment Share on other sites More sharing options...
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