ZWarhammer Posted April 15, 2014 Share Posted April 15, 2014 Erm simple solution ? just let others do damage to stuff in the puddle. done. Link to comment Share on other sites More sharing options...
Blowfist Posted April 15, 2014 Share Posted April 15, 2014 (edited) I had Captain Cod in T3 survival who was using puddles. Explained how puddles should be used for knockdown or removal of 'troublesome enemies' for very specific moments which hardly ever occur. He stopped using puddles and used tentacles. The puddles ability although funny is a vortex's weak little sister. DE should have reduced puddle time and made the enemies bob up and down on the surface of the water. Instead we got Captain Cod and troller of the deep. Edited April 15, 2014 by Blowfist Link to comment Share on other sites More sharing options...
Feallike Posted April 15, 2014 Share Posted April 15, 2014 Like i said if kick worked like Reporting and sent a message to the DE then the DE could easily moderate the system and keep people from abusing it. Yes it would be a huge hassle from them but its a type of system that is very hard to abuse if its possible to abuse it. How this would work: You click on the kick icon near there name, you click on why you want to kick them, that sends a message to the DE who decides whether its worth kicking them, they either get kicked or don't get kicked. Link to comment Share on other sites More sharing options...
Corvid Posted April 15, 2014 Share Posted April 15, 2014 Idea: Change Undertow so that any enemies caught in its effect become invisible to enemies, have a water-style visual effect added, but they remain attackable by players. Link to comment Share on other sites More sharing options...
Arlayn Posted April 15, 2014 Share Posted April 15, 2014 That... has absolutely nothing to do with the DE. The DE did not make the troller troll. The players doing it are. While it sucks that you have apparently encountered so many of them, just watch out for them in the future and dont join any games with them. A block or report feature would be helpful though. just avoid undertow players... not that hard. As a hydroid player myself I only ever use ability 1, and 4. Never 2, and 3. Not all hydroids are bad. However Undertow should really work like Vauban's bastille in that everyone can still damage them somehow. Link to comment Share on other sites More sharing options...
Arlayn Posted April 15, 2014 Share Posted April 15, 2014 (edited) Like i said if kick worked like Reporting and sent a message to the DE then the DE could easily moderate the system and keep people from abusing it. Yes it would be a huge hassle from them but its a type of system that is very hard to abuse if its possible to abuse it. How this would work: You click on the kick icon near there name, you click on why you want to kick them, that sends a message to the DE who decides whether its worth kicking them, they either get kicked or don't get kicked. That would require a massive team... How much do you spend on this game every day? Do you think were spending enough to warrant the hiring of an entire team dedicated to just sitting there and kicking people FROM AROUND THE WORLD FROM OVER A THOUSAND PLAYERS EVERY DAY!? Honestly think about what you just said... edit: lets not forget translating! Edited April 15, 2014 by Arlayn Link to comment Share on other sites More sharing options...
Irorone Posted April 15, 2014 Share Posted April 15, 2014 Simplest fix on the DE end would be to make it so "puddled" enemies can be damaged by other tenno meaning even if they do activate undertow at enemy spawns you can kill the ones they puddled instead of waiting for the gap between undertows. Link to comment Share on other sites More sharing options...
(PSN)RocketPunch1221 Posted April 15, 2014 Share Posted April 15, 2014 (edited) On PS4, I only join PUG for alerts/key/OD missions; mainly just for loots and so I am not using my keys; so I couldn't care less if a 3 Forma'd Nova with a 5 Foma'd Soma tries to demonstrate her superiority by spamming 4's to kill level 13 enemies. Undertow is just nothing more than a new color on the spam-4 (or 3?) fan deck. If you try to level stuff up or actually have fun playing, PUG is not the way to go, may be except for survival missions. Edited April 15, 2014 by (PS4)RocketPunch1221 Link to comment Share on other sites More sharing options...
RozenMaiden Posted April 15, 2014 Share Posted April 15, 2014 My suggestion - reporting system. Link to comment Share on other sites More sharing options...
Kartumterek Posted April 15, 2014 Share Posted April 15, 2014 make sure you host... if trolling going on, alt f4 right before completion troll back Link to comment Share on other sites More sharing options...
plumbcrazy Posted April 15, 2014 Share Posted April 15, 2014 I have not found the water pool to be very good. Mostly on higher missions(survival) its not very good because after you trap them they don't die all the way and then you are getting swarmed by 50 of them all at once when you come out of the pool. Maybe im doing something wrong idk. Link to comment Share on other sites More sharing options...
OniDax Posted April 15, 2014 Share Posted April 15, 2014 If DE would stop making these frames with kill-all-enemies-in-location abilities, or at least stop making these powers, you wouldn't have this issue. Wonder why you never see an Excalibur, or an Ash, or a Loki doing this, to name a few? More frames should be like them. Give these frames powers that help the team, not steal kills away from teammates in a game where you level up by getting more kills. So yes, I say change up the abilities. Have most of these stun the enemy in some form or fashion. For Hydroid, just let the power pick them up, throw them around, and then toss them to the ground, leaving them disoriented for a time. The Hydroid can still mop them up with his guns or melee weapon, and other players can do the same. Same for other abilities. Sure, a bunch of people will probably leave the game because they wouldn't have their automatic press-4-to-win power anymore, but that's an acceptable loss for making your game much more of a team-oriented product. Link to comment Share on other sites More sharing options...
Monolake Posted April 15, 2014 Share Posted April 15, 2014 Puddle needs a re-work, like suggested by many several dozens of times. It might not be even trolling, just using a poorly designed ability which stalls the game. also please use less cryptic topic titles Link to comment Share on other sites More sharing options...
ZeGreymane Posted April 15, 2014 Share Posted April 15, 2014 (edited) Just a little fact for people speaking about "stolen kills", not really a problem.... If you need some XP, you'll get more xp by letting other do the job, if you keep in a range where they share xp, you'll get more xp to upgrade all your stuff. If you kill most ennemis, you'll only get more xp on the weapon you use to get this more kill, in most case, not the weapon you want to level up... Just a little add... PS: Yep, my english still bad, hope this is a bit understandable. Edited April 15, 2014 by ZeGreymane Link to comment Share on other sites More sharing options...
(PSN)japaneselonewolf Posted April 15, 2014 Share Posted April 15, 2014 Everyone else stated the obvious - it is not the game, it is the player. Forfeit that particular match, join a clan and play with those who know what they are doing - there are always alternatives than allowing one person to ruin your experience. Link to comment Share on other sites More sharing options...
ChileanWarpig Posted April 15, 2014 Share Posted April 15, 2014 this is why we need a kick function Link to comment Share on other sites More sharing options...
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