Snakeslicer Posted April 22, 2014 Share Posted April 22, 2014 (edited) Dead Eye has had a pretty rough time. After getting reduced, it now only offers an increase of 20% at rank 5 to SNIPERS only. Wouldn't I just use Rifle Amp, then? Rifle Amp provides 27% damage increase at rank 5 to RIFLES. Snipers=Rifles. Rifles≠Snipers.In essence, Dead Eye gives LESS of a damage increase to LESS weapons. Out of everything that needs a buff, I think Dead Eye should be a priority. EDIT: I broke the color, but don't know how to fix it. :( Edited April 22, 2014 by DERebecca fixed your colours Link to comment Share on other sites More sharing options...
(PSN)NicoTheSneakyGuy Posted April 22, 2014 Share Posted April 22, 2014 I'd rather use Charged Chamber, Even if it's the first shot only, Still better than wasting my Aura slot while there are better options. Link to comment Share on other sites More sharing options...
Brahmastra Posted April 22, 2014 Share Posted April 22, 2014 There's a difference between rifles and sniper rifles, hence the 2 mods of course. also >using snipers in the first place. Link to comment Share on other sites More sharing options...
Archistopheles Posted April 22, 2014 Share Posted April 22, 2014 Because Dead Eye sounds cooler. Link to comment Share on other sites More sharing options...
Snakeslicer Posted April 22, 2014 Author Share Posted April 22, 2014 (edited) There's a difference between rifles and sniper rifles, hence the 2 mods of course. also >using snipers in the first place. But doesn't rifle amp work for snipers as well? EDIT: It has been confirmed as of U12, when Dead Eye was released. Edited April 22, 2014 by Snakeslicer Link to comment Share on other sites More sharing options...
Meenmu Posted April 22, 2014 Share Posted April 22, 2014 (edited) Snipers=Rifles I don't believe this is the case Though now that I have tried looking it up, I may be wrong about that. If rifle amp also affects snipers that may be a bug though, as the existence of dead eye suggests it isn't supposed to. Edited April 22, 2014 by Meenmu Link to comment Share on other sites More sharing options...
Babalenong Posted April 22, 2014 Share Posted April 22, 2014 snipers needs a total rework first Link to comment Share on other sites More sharing options...
PhotriusPyrelus Posted April 22, 2014 Share Posted April 22, 2014 I think when he says snipers=rifles, he's talking in a 'real world' sense. Link to comment Share on other sites More sharing options...
(PSN)NicoTheSneakyGuy Posted April 22, 2014 Share Posted April 22, 2014 Well Rifle and Snipers got their own mutation mods, Isn't damage aura mods the same, Otherwise why would Dead Eye even exist? Link to comment Share on other sites More sharing options...
natty762 Posted April 22, 2014 Share Posted April 22, 2014 [Not related to the content of your post] You changed the colour of the text to black because you copied and pasted with black text. Everything after that is black. To fix that, just copy & paste your whole post into a text document and make the whole thing white. This'll fix your problem. Link to comment Share on other sites More sharing options...
Snakeslicer Posted April 22, 2014 Author Share Posted April 22, 2014 I don't believe this is the case Mods specifically labeled RIFLE work with Snipers (e.g. Wildfire, Vital Sense) Mods specifically labeled SNIPER do Not work with Rifles (e.g. Charged Chamber) Link to comment Share on other sites More sharing options...
Snakeslicer Posted April 22, 2014 Author Share Posted April 22, 2014 (edited) [Not related to the content of your post] You changed the colour of the text to black because you copied and pasted with black text. Everything after that is black. To fix that, just copy & paste your whole post into a text document and make the whole thing white. This'll fix your problem. Ok, thanks! I couldn't find a 'not equals' sign, so I got one off the interwebs. Edited April 22, 2014 by Snakeslicer Link to comment Share on other sites More sharing options...
Rydian Posted April 22, 2014 Share Posted April 22, 2014 (Psst, you can use both of the mods at the same time for more damage than they would individually give.) Link to comment Share on other sites More sharing options...
Snakeslicer Posted April 22, 2014 Author Share Posted April 22, 2014 I think when he says snipers=rifles, he's talking in a 'real world' sense. It means snipers are rifles, in terms of mod classification. But, I suppose in a real world sense as well. Mods with the keyword RIFLE are compatible with snipers, while mods with the keyword SNIPER are not compatible with rifles. Link to comment Share on other sites More sharing options...
Snakeslicer Posted April 22, 2014 Author Share Posted April 22, 2014 (Psst, you can use both of the mods at the same time for more damage than they would individually give.) How can I use both mods when I have one Aura slot? I was focusing on the problems of Dead Eye vs. Rifle Amp. Link to comment Share on other sites More sharing options...
Brahmastra Posted April 22, 2014 Share Posted April 22, 2014 But doesn't rifle amp work for snipers as well? EDIT: It has been confirmed as of U12, when Dead Eye was released. Sounds broken if it does.. lel Link to comment Share on other sites More sharing options...
[DE]Rebecca Posted April 22, 2014 Share Posted April 22, 2014 The issues with Dead Eye's stats relative to Rifle Amp have been pointed out and don't seem to match up considering multi-weapon use. The only short term answer to 'why' is, given that it is Alert Only, would be if you don't yet have Rifle Amp and want higher Sniper Damage now (not a great answer but a possible one!). The overall disparity has been logged when it was re-released and has potential to be reviewed, but an honest 'when' is uncertain at this time. Link to comment Share on other sites More sharing options...
PhotriusPyrelus Posted April 22, 2014 Share Posted April 22, 2014 It means snipers are rifles, in terms of mod classification. But, I suppose in a real world sense as well. Mods with the keyword RIFLE are compatible with snipers, while mods with the keyword SNIPER are not compatible with rifles. There is that, too, you're quite right. How odd that snipers distinguished in aura and ammo, but not so far as mods applied to the weapon. NOT THAT I'M ASKING FOR IT, GOD NO, DON'T POLLUTE THE LOOT TABLES MORE! Link to comment Share on other sites More sharing options...
Snakeslicer Posted April 22, 2014 Author Share Posted April 22, 2014 The issues with Dead Eye's stats relative to Rifle Amp have been pointed out and don't seem to match up considering multi-weapon use. The only short term answer to 'why' is, given that it is Alert Only, would be if you don't yet have Rifle Amp and want higher Sniper Damage now (not a great answer but a possible one!). The overall disparity has been logged when it was re-released and has potential to be reviewed, but an honest 'when' is uncertain at this time. Sweet! Thanks! I'll still be using Rifle Amp for the time being, though. :D Link to comment Share on other sites More sharing options...
Deidaku Posted April 22, 2014 Share Posted April 22, 2014 (edited) But why no shotgun amp or Bow am or Pistol amp???? Does dead eye apply to bows? Edited April 22, 2014 by Deidaku Link to comment Share on other sites More sharing options...
Brimir Posted April 22, 2014 Share Posted April 22, 2014 But why no shotgun amp or Bow am or Pistol amp???? The sad part about all of this is that Shotgun Amp *is* in the game. Right now. This very moment. It just hasn't been placed in the "loot list"! Link to comment Share on other sites More sharing options...
OnnaJReverT Posted April 22, 2014 Share Posted April 22, 2014 The issues with Dead Eye's stats relative to Rifle Amp have been pointed out and don't seem to match up considering multi-weapon use. The only short term answer to 'why' is, given that it is Alert Only, would be if you don't yet have Rifle Amp and want higher Sniper Damage now (not a great answer but a possible one!). The overall disparity has been logged when it was re-released and has potential to be reviewed, but an honest 'when' is uncertain at this time. any E.T.A. on when we can await anything done about snipers in general, as they are simply outclassed by bows atm? (also, see this thread: https://forums.warframe.com/index.php?/topic/220184-reworking-the-sniper-rifles/ ) Link to comment Share on other sites More sharing options...
NinjaTB Posted April 22, 2014 Share Posted April 22, 2014 The sad part about all of this is that Shotgun Amp *is* in the game. Right now. This very moment. It just hasn't been placed in the "loot list"! pistol amp is as well, 45% extra damage, or was it 47... Link to comment Share on other sites More sharing options...
Mickey1779 Posted April 22, 2014 Share Posted April 22, 2014 (edited) There are a number of Auras that need attention. The only Auras I see any use for are Enemy Radar (if you do not have Enemy Sense) Energy Syphon (main - polarity) Infested Impedance (only if you aura slot is D polarity) Rifle Amp (main V polarity) Steel Charge (for melee builds) The rest of the Auras are tier 2 and lower. As a side note, any Warframe I intend to play any length of time that has a D polarity Aura slot gets polarized to - as soon as they hit Rank 30 to put Energy Syphon in. Some players have http://warframe.wikia.com/wiki/Pistol_Amp, it was leaked out last October in the Transmutation fiasco. Edited April 22, 2014 by Mickey1779 Link to comment Share on other sites More sharing options...
(PSN)supramurkat Posted April 22, 2014 Share Posted April 22, 2014 The issues with Dead Eye's stats relative to Rifle Amp have been pointed out and don't seem to match up considering multi-weapon use. The only short term answer to 'why' is, given that it is Alert Only, would be if you don't yet have Rifle Amp and want higher Sniper Damage now (not a great answer but a possible one!). The overall disparity has been logged when it was re-released and has potential to be reviewed, but an honest 'when' is uncertain at this time. true words of a politician right there. You got skills! Link to comment Share on other sites More sharing options...
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