Deidaku Posted May 6, 2014 Share Posted May 6, 2014 Thoughts? At first that's how I though we were gonna get some stance mods ......but welll you know that's not the case. But imagine stuff like dual stat mods that could be customizable with clantech (with some limitations of course) Link to comment Share on other sites More sharing options...
Shaydewalker Posted May 6, 2014 Share Posted May 6, 2014 Not for a while at least, good idea but we have too much in dev already Link to comment Share on other sites More sharing options...
bejuizb Posted May 6, 2014 Share Posted May 6, 2014 Absolutely not. Link to comment Share on other sites More sharing options...
Deidaku Posted May 6, 2014 Author Share Posted May 6, 2014 Absolutely not. why so ? I'm actually wondering what negative effects it could have Link to comment Share on other sites More sharing options...
Lunamaniac Posted May 6, 2014 Share Posted May 6, 2014 Absolutely not. ...why? Link to comment Share on other sites More sharing options...
OniDarkClown Posted May 6, 2014 Share Posted May 6, 2014 I would have to lean to "No". too much room for idiots to mess it up and exploit. Mass of players not in a clan, joining one just to get the Mods. (like the ones that do the same with Clan Weapons) Or Dishonest clan's Pulling this Number "Give me xxxx Platinum and I'll Invite you to get the new Mods" and with that the Bait and switch. "I traded someone xxxx platinum and they did not have the Mods They said they did." there are more examples I am sure, but these are just off the top of my head. If we are to Get new Mods. lets have them on New Mobs. the Pool needs some bleach as it is. Link to comment Share on other sites More sharing options...
Gelkor Posted May 6, 2014 Share Posted May 6, 2014 (edited) My only thought would be some sort of Clan-tech Aura mods that are fairly powerful, and ONLY affect you and fellow clan-mates that you are running with. Something something "unit cohesion has made you a more effective group fighting force." Maybe clan only versions of most Aura mods that are slightly more powerful, and only affect the clan/work when you are running with at least one other clan member. Edited May 6, 2014 by Gelkor Link to comment Share on other sites More sharing options...
AbaliskInfinite Posted May 6, 2014 Share Posted May 6, 2014 Nope. Unless you're completely removing ability mods from the drop tables and putting them in Tenno research for 5000-15000 credits (depending on rarity). Link to comment Share on other sites More sharing options...
DJ_Redwire Posted May 6, 2014 Share Posted May 6, 2014 (edited) There are multiple concepts within this idea that don't necessarily have anything to do with each other. 1.) Special mods acquired only through one's own clan dojo? Yeah that's an interesting idea that could maybe work. 2.) Special mods that have parameters outside of their fusion cost that can be freely customized? Ehh no. Mods already have several levels of complexity to them - we don't need more. Edited May 6, 2014 by DJ_Redwire Link to comment Share on other sites More sharing options...
(PSN)SpiderRoll Posted May 6, 2014 Share Posted May 6, 2014 I could possibly see mods like Acrobat, Rush, Quick Rest, Shield Flux, and Maglev as rewards for doing things in the obstacle course. That way, they can be pulled out of the general loot table and make room for other things. I'm not so sure if I like the idea of other types of mods being clan-exclusive yet. Link to comment Share on other sites More sharing options...
(PSN)starlyes Posted May 6, 2014 Share Posted May 6, 2014 Not clan items. Alliance(Dark Sector territories) weapons once a planet is held long enough consecutively. Mods would break the game, a slight buff and a color change. ...its what a "dex" should be Link to comment Share on other sites More sharing options...
Lunamaniac Posted May 6, 2014 Share Posted May 6, 2014 2.) Special mods that have parameters outside of their fusion cost that can be freely customized? Ehh no. Mods already have several levels of complexity to them - we don't need more. There is never enough. Link to comment Share on other sites More sharing options...
Edgedemon Posted May 6, 2014 Share Posted May 6, 2014 ill go with NO I would have to lean to "No". too much room for idiots to mess it up and exploit. i agree with this part, games too easy to exploit already and they dont seem to care for the fcking god mode Dishonest clan's Pulling this Number "Give me xxxx Platinum and I'll Invite you to get the new Mods" and with that the Bait and switch. "I traded someone xxxx platinum and they did not have the Mods They said they did." but this wouldn't apply, mods are trade able so you could just trade the mod straight unless they made non trade able mods in which case they would had to put in extra effort just to mess it up. Link to comment Share on other sites More sharing options...
WarOverlord Posted May 6, 2014 Share Posted May 6, 2014 I could possibly see mods like Acrobat, Rush, Quick Rest, Shield Flux, and Maglev as rewards for doing things in the obstacle course. That way, they can be pulled out of the general loot table and make room for other things. I'm not so sure if I like the idea of other types of mods being clan-exclusive yet. Good idea. Link to comment Share on other sites More sharing options...
Edgedemon Posted May 6, 2014 Share Posted May 6, 2014 I could possibly see mods like Acrobat, Rush, Quick Rest, Shield Flux, and Maglev as rewards for doing things in the obstacle course. That way, they can be pulled out of the general loot table and make room for other things. I'm not so sure if I like the idea of other types of mods being clan-exclusive yet. that would be a great idea because it would make that mini game more useful and give it a little challenge to kill time between one grineer genocide and the next one. Link to comment Share on other sites More sharing options...
DJ-7809 Posted May 6, 2014 Share Posted May 6, 2014 I would like, a SINGULAR "Clan Mod" that could be created. This one could have customizable stats, and their own names. Let me explain: My Clan is the Jade Falcons I walk into the Tenno lab, open up "Clan Mod creation" I, as the Warlord, sets the stats for the mod. I choose an Elemental damage type, and something else to multiply. i.e. Firerate, Crit chance, Crit damage, etc. Cap Elemental damages at ~70% to avoid exploitation. (i.e. If I choose Poison damage, I can't set the damage equal to anything higher than 70%) Cap other multiplier stats at a reasonable level. i.e. +60% crit or something. Then, Naming. "The Talon of Justice" For Rifle. Click "Research Mod" Then, other players can buy the Mod from the Lab at a later date, once finished researching. I see no problem with this system. Adding customizability, Clan benefits, and more use for the Dojo. Because honestly, no reason to be in there for mroe than 5 mins at a time. Link to comment Share on other sites More sharing options...
Arlayn Posted May 6, 2014 Share Posted May 6, 2014 Right now maybe one-three mods. Later in the future maybe more. I think this is a system that can be made, and just be a thing on the side to do if you have nothing else better to do. Link to comment Share on other sites More sharing options...
(PSN)theelix Posted May 6, 2014 Share Posted May 6, 2014 I say no because that would increase the number of mods people can't get without committing to a clan or being... unintelligent... people who join clans, make and steal mods, and leave. I like the idea of rewarding the clan with a mod like thing, though. Like, a certain number of people in the clan, you get this rare mod or it becomes a clan mod that everyone can pick up... With a rank, too. Like, become a storm clan, get a half ranked vitality or some shiz. Link to comment Share on other sites More sharing options...
Valiant Posted May 6, 2014 Share Posted May 6, 2014 I'd rather not to think of the resources required, primarily Argon crystals, including the waiting afterwards. Link to comment Share on other sites More sharing options...
DJ-7809 Posted May 6, 2014 Share Posted May 6, 2014 I say no because that would increase the number of mods people can't get without committing to a clan or being... unintelligent... people who join clans, make and steal mods, and leave. I like the idea of rewarding the clan with a mod like thing, though. Like, a certain number of people in the clan, you get this rare mod or it becomes a clan mod that everyone can pick up... With a rank, too. Like, become a storm clan, get a half ranked vitality or some shiz. Well when you want to go lone-wolf style, you start your own clan and do your own research. A Clan of one. That's how a lot of people are doing it nowadays...those who don't want t odeal with the drama of Clans. Link to comment Share on other sites More sharing options...
Deidaku Posted May 7, 2014 Author Share Posted May 7, 2014 I would have to lean to "No". too much room for idiots to mess it up and exploit. Mass of players not in a clan, joining one just to get the Mods. (like the ones that do the same with Clan Weapons) Or Dishonest clan's Pulling this Number "Give me xxxx Platinum and I'll Invite you to get the new Mods" and with that the Bait and switch. "I traded someone xxxx platinum and they did not have the Mods They said they did." there are more examples I am sure, but these are just off the top of my head. If we are to Get new Mods. lets have them on New Mobs. the Pool needs some bleach as it is. Yeah I can see that becoming a problem. just look at battlepay baiting in the darksectors -_- There are multiple concepts within this idea that don't necessarily have anything to do with each other. 1.) Special mods acquired only through one's own clan dojo? Yeah that's an interesting idea that could maybe work. 2.) Special mods that have parameters outside of their fusion cost that can be freely customized? Ehh no. Mods already have several levels of complexity to them - we don't need more. You make good points , 1) would probably be the best course of action I say no because that would increase the number of mods people can't get without committing to a clan or being... unintelligent... people who join clans, make and steal mods, and leave. I like the idea of rewarding the clan with a mod like thing, though. Like, a certain number of people in the clan, you get this rare mod or it becomes a clan mod that everyone can pick up... With a rank, too. Like, become a storm clan, get a half ranked vitality or some shiz. Or make these mods work only if you're in a clan like clan keys : no clan no mod I would like, a SINGULAR "Clan Mod" that could be created. This one could have customizable stats, and their own names. Let me explain: My Clan is the Jade Falcons I walk into the Tenno lab, open up "Clan Mod creation" I, as the Warlord, sets the stats for the mod. I choose an Elemental damage type, and something else to multiply. i.e. Firerate, Crit chance, Crit damage, etc. Cap Elemental damages at ~70% to avoid exploitation. (i.e. If I choose Poison damage, I can't set the damage equal to anything higher than 70%) Cap other multiplier stats at a reasonable level. i.e. +60% crit or something. Then, Naming. "The Talon of Justice" For Rifle. Click "Research Mod" Then, other players can buy the Mod from the Lab at a later date, once finished researching. I see no problem with this system. Adding customizability, Clan benefits, and more use for the Dojo. Because honestly, no reason to be in there for mroe than 5 mins at a time. The limitation would have to be to make these mods non tradable and unique. You only get 1 copy per player. you can fuse it or transmute it but you can only have 1 at the time Link to comment Share on other sites More sharing options...
(PSN)TheShinigamiGod Posted May 7, 2014 Share Posted May 7, 2014 Nope. Unless you're completely removing ability mods from the drop tables and putting them in Tenno research for 5000-15000 credits (depending on rarity). actually that is not a bad idea Link to comment Share on other sites More sharing options...
Deidaku Posted May 7, 2014 Author Share Posted May 7, 2014 Nope. Unless you're completely removing ability mods from the drop tables and putting them in Tenno research for 5000-15000 credits (depending on rarity). I'm gonna say put them in the market because not all frames are clantech. Imagine a new excalibur player that's not in a clan! Link to comment Share on other sites More sharing options...
PookieNumnums Posted May 7, 2014 Share Posted May 7, 2014 I AM yet again not amazed by the communities imagination i would like to see a device that for the right cost and reaources allow us to create custom dual stat mods or advanced mods example combine two maxed elemental mods for a unraknked dual stat mod that gives both stats at the same %s as normal but at a greater cost even could have its own polarity thia would give us higher potential dmgs and greater customization and open up greater trade possibilites could even have sucess rates based on mastery rank Link to comment Share on other sites More sharing options...
Pansoy Posted May 7, 2014 Share Posted May 7, 2014 You can expect them in U54. :3 Link to comment Share on other sites More sharing options...
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