taiiat Posted May 29, 2014 Share Posted May 29, 2014 Nami Solo? -.- it's the Dagger i wanted, damnit! Link to comment Share on other sites More sharing options...
IAmTheWar Posted May 29, 2014 Share Posted May 29, 2014 Don't wanna be a party pooper but..the first Void defense mission I did right after the update came out the enemies were still stuck in the spawn after the long corridor. Link to comment Share on other sites More sharing options...
Yazeth Posted May 29, 2014 Share Posted May 29, 2014 Thanks for the update and changes, DE! Though, the damage on the Nami Solo is pretty disappointing. 35 base damage at the cost of 2 Argon Crystals? No thanks. DE, please stop putting down the Machetes. They are so underused now. Not sure, but I think that the Kama does more base damage than the Machete Wraith. Link to comment Share on other sites More sharing options...
Akrista Posted May 29, 2014 Share Posted May 29, 2014 Great update Link to comment Share on other sites More sharing options...
MisturTentacles Posted May 29, 2014 Share Posted May 29, 2014 Much Ash So OP Wow Thanks DE for another great update ^_^ Link to comment Share on other sites More sharing options...
Blackjack1405 Posted May 29, 2014 Share Posted May 29, 2014 You could have just quoted me instead of copying my post... But since I said this, here's an upvote. And yeah, it looks terrible being on the third color. YEah bro. but it was fun to copy your post. cause i was thinking the same.. but i dont know how to wrote correctly since i dont know hot to write in english properly.. cause im not american.. farewell Link to comment Share on other sites More sharing options...
OniDax Posted May 29, 2014 Share Posted May 29, 2014 YEah bro. but it was fun to copy your post. cause i was thinking the same.. but i dont know how to wrote correctly since i dont know hot to write in english properly.. cause im not american.. farewell No problem. Important thing is that we agree :) Link to comment Share on other sites More sharing options...
Zachles Posted May 29, 2014 Share Posted May 29, 2014 Are we going to talk about how some of us can't seem to update to the latest version? Link to comment Share on other sites More sharing options...
Oberosha Posted May 29, 2014 Share Posted May 29, 2014 Changes: Player movement is now prohibited at the start of Conclave rounds. Reduced the amount of damage dealt to attacking players when using Reflection in PvP matches. Fixes: Fixed an issue with players being unable to exit Conclaves properly. Thank you very much! I was about to drop the game because of this stuff. Link to comment Share on other sites More sharing options...
DalaiLlama Posted May 29, 2014 Share Posted May 29, 2014 Not gonna lie, I kinda liked the slowness of old blade storm. I could get up or tab out and do other things for a little while. Link to comment Share on other sites More sharing options...
IronRushBR Posted May 29, 2014 Share Posted May 29, 2014 So... still no Oberon, Vaporize, Investigator buff? ps: I will try the "new" Djinn... let's see... Link to comment Share on other sites More sharing options...
Kizlev Posted May 29, 2014 Share Posted May 29, 2014 Thank you DE devs. The return of (red) hypercrits just made my day. Link to comment Share on other sites More sharing options...
Lith1313 Posted May 29, 2014 Share Posted May 29, 2014 launcher stuck on updating. been at 0.0 / 60 mb for the past few hours... now i have nothing to do. warframe was my entire life... Link to comment Share on other sites More sharing options...
Syunee Posted May 29, 2014 Share Posted May 29, 2014 Thank you for all, DE ! Link to comment Share on other sites More sharing options...
vanguard0X Posted May 29, 2014 Share Posted May 29, 2014 Sweet update, less time to enjoy the epicness that is Ash but I'm not complaining. Was kinda hoping the new music was going to come with this update but hey, what can you do, nice work regardless. Link to comment Share on other sites More sharing options...
-CM-Zennok Posted May 29, 2014 Share Posted May 29, 2014 good thing i'm about to start ma synapse loadout :D leggoooooooooooo Link to comment Share on other sites More sharing options...
Rikkule Posted May 29, 2014 Share Posted May 29, 2014 (edited) Added in an additional range based visual effect on Molecular Prime that should help with distinguishing the distance of targets affected by the ability. Oh god as if this skill didnt had enough 'visual effect' already o.O Just tried it out and its basically a circle wall of 'fire' moving through the room now^^ .. kinda strange in my opinion and redundant. I mean it was possible to follow the 'laser show' too and you also see if the enemies 'glow' then they get effected. I kinda liked how it was like the enemies are getting hit by particles of antimatter or such. But an antimatter-fire-wall? XD but all in all nice update :) Edited May 29, 2014 by Rikkule Link to comment Share on other sites More sharing options...
Zepheros Posted May 29, 2014 Share Posted May 29, 2014 Awesome change to Ash's Blade Storm, but I do wonder why Teleport was never looked at. I can't think of any reason why anyone would use it. It's pretty much irrelevant. Link to comment Share on other sites More sharing options...
RedMonarch Posted May 29, 2014 Share Posted May 29, 2014 (edited) Tested out the new bladestorm and seriously, I'm disappointed, you've actually made it worse since the last update. It no longer does slash damage or forced bleed proc, you can get disrupted/toxin proc'd while bladestorm is active, and you hardly ever actually see the clones. So instead of making it slightly more badass than the last version, instead now we get a bladestorm that has a bit shorter duration but overall massive loss of effectiveness, gg. Yah I was expecting Ash and two other Ash's doing the MOST RECENT bladestorm animations with Ash's signature Arm blades, but what have we here, 3 ash's literally just whacking people with *insert equipped melee weapon here* like it's a stick. Literally it's a stick whack. Also, Bladestorm used to add to your melee counter when you had your melee weapon equipped, what happened to that? That was literally what made his ult shine and him shine as a frame who could show up High level crowds with melee. Edit: Ash just used the actual BS animations, what I described might be a host client issue Edited May 29, 2014 by S1kTh Link to comment Share on other sites More sharing options...
xxKirbSt0mpxx Posted May 29, 2014 Share Posted May 29, 2014 Thanks so much for working on ash.... good job. Link to comment Share on other sites More sharing options...
Onimachi Posted May 29, 2014 Share Posted May 29, 2014 Glaive fix? Thanks DE! Link to comment Share on other sites More sharing options...
Melizande Posted May 29, 2014 Share Posted May 29, 2014 (edited) RE: Improved the animations for the Greatsword and Axe animation sets. Regarding the Jat Kittag, I like the new stance, but it feels VERY stiff, because when my Valkyr is running, it has (very little) movement. It's not hefting back and forth (much) as her arms move because she's running, and it's not dragging on the ground, (say, with sparks flying everywhere), so it's just somewhat awkwardly hovering with an extremely stiff arm. Second, it'd be great if it her grip were moved EVER SO SLIGHTLY up the pole, so to speak, so that the head of the hammer isn't clipping into the ground. Otherwise, it's a great improvement. Thanks! Edited May 29, 2014 by Melizande Link to comment Share on other sites More sharing options...
KotShashlyK Posted May 29, 2014 Share Posted May 29, 2014 Why Nami uses machete stance? Link to comment Share on other sites More sharing options...
Zareek Posted May 29, 2014 Share Posted May 29, 2014 MY SENTINEL IS STILL TOO CLOSE TO MY FACE! Link to comment Share on other sites More sharing options...
Private_Klutz Posted May 29, 2014 Share Posted May 29, 2014 Miter got a buff, sweet! +1 Logging in to check on my saw blade throwing baby. Also, anxious to see what red crits do and how Ash clones behave. Link to comment Share on other sites More sharing options...
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