Innocent_Flower Posted June 19, 2014 Share Posted June 19, 2014 (edited) - New cosmetics. Ya don't need cosmetics. Ya need gaemplae. Cosmetics aren't gaemplae. now it's under my understandin' that these are more 'spensive cosmetics. Is that because they're so terribly out of the tenno style (INFESTED BACK TAIL WITH WINGS) that you're charging more for them because you acknowledge how bad it looks and that you'd rather not see them become common? seriously though; Animated. aren't there more important things to be animated? - New gun. - sabotage 1.1; now more annoying. Antigrav mechanics would be great if parkour was half decent. But parkour isn't. Hunting down orange things to shoot the big orange thing is tedious. - A most grindy event; because we're not allowed nice things without hours of labour. For the last three games I got one point each mission. I realy, realy expect that to change soon. - Nice new tileset. I've yet to play a game on it that didn't lag/cut my framerate in half though. Fair enough, It's beta. Looks damn nice. best thing in the update. - New mob, barely noticed him. (It's nice that the infested faction are getting a little attention, but this is a guy who needed unique ai and a unique model. Meanwhile the corrupted are crying and melee units are cutting themselves) It isn't making the game worse per se but it's a sign that the game isn't getting better. There was a lot of effort put into this update and the only thing that seemed good for the long term is the tileset. Edited June 20, 2014 by Innocent_Flower Link to comment Share on other sites More sharing options...
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