ss4chris Posted July 6, 2014 Share Posted July 6, 2014 I saw calpyso's latest vid and he states Fire is good in void now because it takes out the gunners. Is this true? may i have confirmation on this? https://www.youtube.com/watch?v=IVLPqSp-3mI ^ vid above. Link to comment Share on other sites More sharing options...
ss4chris Posted July 6, 2014 Author Share Posted July 6, 2014 Because I actually think for myself? Really though, anyone who's tried corrosive/fire should have already known how strong it was against heavy gunners. Saying that it's all of a sudden super good because it kills heavy gunners is pretty ignorant, because they've been doubly weak to that combo since damage 2.0. lol getting ideas on the forums=/ thinking for one self. Link to comment Share on other sites More sharing options...
Darzk Posted July 6, 2014 Share Posted July 6, 2014 I'm personally of the opinion that another 60% corrosive would be more damage against a gunner than 90% fire. The 75% armor ignore against them is worth more than the ~6% more base damage that 90% fire could do. The procs are fairly similar in value, as both do (effectively) more damage the sooner they are applied. If you've already fit all 4 corrosive mods on, then yeah, adding fire next is the best bet against gunners, but it seems like there'd be better options, such as +RoF mods. Link to comment Share on other sites More sharing options...
LascarCapable Posted July 6, 2014 Share Posted July 6, 2014 Cleaned here a bit, made some posts more convenient. Please, keep your posts clean. Link to comment Share on other sites More sharing options...
ss4chris Posted July 6, 2014 Author Share Posted July 6, 2014 Cleaned here a bit, made some posts more convenient. Please, keep your posts clean. thanks. Link to comment Share on other sites More sharing options...
[DE]Momaw Posted July 6, 2014 Share Posted July 6, 2014 Corrosive procs reduce armor by 25%, multiplicatively. Each proc reduces armor to 75% of what it was before *that* proc, not the original amount, so you can theoretically never reach 0 armor. But eventually the game rounds down, armor is reduced to 0, the health bar turns red, and the ferrite armor modifiers stop working. 4 Corrosive procs would reduce armor to 75% * 75% * 75% * 75% which is ~32%. So reducing armor to the point where ferrite modifiers no longer apply takes a lot more than 4 procs. It's in the realm of 12-20, iirc. Makes sense. It would take 19 corrosions methinks? 0.75 to the 19th power is 0.00429, or, just under half a percent. Link to comment Share on other sites More sharing options...
Drakontis Posted July 6, 2014 Share Posted July 6, 2014 Personally, I always run with Corrosive/Blast combo. It's a decent all around build and can be run easily as full damage or full status depending on what I'm using and what I'm wanting to do. Link to comment Share on other sites More sharing options...
ss4chris Posted July 9, 2014 Author Share Posted July 9, 2014 so i think it was clarified to get corrosive ice over fire right? Link to comment Share on other sites More sharing options...
CaptainJohnson Posted July 9, 2014 Share Posted July 9, 2014 (edited) so i think it was clarified to get corrosive ice over fire right? If you mean that Corrosive + Ice is better all-around then Corrosive + Heat in the Void, then yes. Then again, some people bring different weapons for the different factions in the Void; sometimes I bring a Primary dedicated to taking down Heavy Gunners (and would prefer Corrosive + Heat) and a Secondary to take down everything else (and could use Corrosive + Ice, or drop Corrosive entirely). All of this is moot, however, if your team brings 4x Corrosive Projection and then you'd use entirely different elemental combos. Edited July 9, 2014 by CaptainJohnson Link to comment Share on other sites More sharing options...
Yazeth Posted July 9, 2014 Share Posted July 9, 2014 I would still prefer Corr. + Heat since Heavy Gunners are the toughest in the Void, and the other two factions are just easy to take down, even when they're lv.50+. Link to comment Share on other sites More sharing options...
SpongyPenguin Posted July 9, 2014 Share Posted July 9, 2014 So reducing armor to the point where ferrite modifiers no longer apply takes a lot more than 4 procs. It's in the realm of 12-20, iirc. Yes. To be precise, it's 19 procs to reduce enemy armor to 0. At that point, enemy armor is less than 1/2 of a percent, so it should theoretically be rounded down to 0. This assumes that enemy armor is rounded to the nearest percent (which is the only explanation I could understand for seeing a red health bar) Link to comment Share on other sites More sharing options...
ss4chris Posted July 9, 2014 Author Share Posted July 9, 2014 I would still prefer Corr. + Heat since Heavy Gunners are the toughest in the Void, and the other two factions are just easy to take down, even when they're lv.50+. I feel gunners are easy. Link to comment Share on other sites More sharing options...
Cpl_Facehugger Posted July 9, 2014 Share Posted July 9, 2014 If you mean that Corrosive + Ice is better all-around then Corrosive + Heat in the Void, then yes. Then again, some people bring different weapons for the different factions in the Void; sometimes I bring a Primary dedicated to taking down Heavy Gunners (and would prefer Corrosive + Heat) and a Secondary to take down everything else (and could use Corrosive + Ice, or drop Corrosive entirely). All of this is moot, however, if your team brings 4x Corrosive Projection and then you'd use entirely different elemental combos. Speaking of corrosive projection, did they ever fix the bug where if you had four guys with maxed out projections, you'd reduce enemy armor below zero, where it'd loop around and get stronger? Link to comment Share on other sites More sharing options...
Question
ss4chris
I saw calpyso's latest vid and he states Fire is good in void now because it takes out the gunners. Is this true? may i have confirmation on this?
https://www.youtube.com/watch?v=IVLPqSp-3mI
^ vid above.
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