[DE]Steve Posted April 12, 2013 Share Posted April 12, 2013 You guys should add "Increased fire rate for all grineer units" They shoot like their rifles have 50% increased fire rate or something. This may be a result of frame-rate issues with weapon fire rates being fixed, will look into this. Link to comment Share on other sites More sharing options...
LeHadriel Posted April 12, 2013 Share Posted April 12, 2013 Sounds like a bug, while look into it. Thanx for fast reply, really hope this will be solved. Link to comment Share on other sites More sharing options...
Wind-Wav- Posted April 12, 2013 Share Posted April 12, 2013 I do not find any difference between 125% critical chance and none.. so weird Link to comment Share on other sites More sharing options...
VelenoHargreaves Posted April 12, 2013 Share Posted April 12, 2013 Anything about Stealth Gameplay? Or still just the same? Link to comment Share on other sites More sharing options...
Wind-Wav- Posted April 12, 2013 Share Posted April 12, 2013 also, many rare mods from melee became uncommon, and all the rare fusion core before update and now it is SO easy to rank the mods up Link to comment Share on other sites More sharing options...
RMSGM Posted April 12, 2013 Share Posted April 12, 2013 Looks like a great patch thx DE! Link to comment Share on other sites More sharing options...
GidroMolot Posted April 12, 2013 Share Posted April 12, 2013 - Increased weapon critical chance for all weapons What about the critical chance and damage mods ? How can we know which and how this affect each weapon ? Great patch nonetheless thanks. Link to comment Share on other sites More sharing options...
FrozenVoid Posted April 12, 2013 Share Posted April 12, 2013 ..... it was better when lazer doors did health dps, now they dont really matter at all unless theres 500 guys around you.. they stopped carelessness. No the Health dmg was annoying. Especially when it happens when you were stuck inside the laser, cause it instant killed you. Was rare but happened 1 or 2 times when you are in a rush Link to comment Share on other sites More sharing options...
Satwo Posted April 12, 2013 Share Posted April 12, 2013 im pretty sure the framerate dependency fix has now ubered the grineer lancers. im having these guys unload entire clips in half a second, doing even up to 75-100 damage in the first few missions. the first boss can barely keep up with that DPS. get surrounded, and your &#! is grass. was this intentional? cuz it certainly doesnt seem like it. This may be a result of frame-rate issues with weapon fire rates being fixed, will look into this. i totally called it! unreal engine never seems to change. Link to comment Share on other sites More sharing options...
mhd995 Posted April 12, 2013 Share Posted April 12, 2013 The new tilesets look pretty amazing. Hope you guys will keep adding more regularly, it was really nice and refreshing to see something new :) Link to comment Share on other sites More sharing options...
Reacshion Posted April 12, 2013 Share Posted April 12, 2013 Very glad to see more dual weapons, will have those made quickly once I build up some more credits. Can't wait for the new clan additions in 8.0, as well as some new warframes and planets. Love the game. Link to comment Share on other sites More sharing options...
AXCrusnik Posted April 12, 2013 Share Posted April 12, 2013 (edited) YEAHHH awesome fixes/adjustments! Edited April 12, 2013 by AXCrusnik Link to comment Share on other sites More sharing options...
Michiko_of_Mugenkai Posted April 12, 2013 Share Posted April 12, 2013 Not a complaint, but the Grineer seem much more powerful suddenly. Their guns are firing much faster. It's likely related to the frame rate fix. I like it. Makes you have to be a bit careful when a lot of them are firing in full-auto simultaneously. Link to comment Share on other sites More sharing options...
Dreed Posted April 12, 2013 Share Posted April 12, 2013 Unabel to connet.. after Defens mission DC on Mission LOG. BTW.. Make Warframe skill Common is not a good option. Link to comment Share on other sites More sharing options...
EnigmaRapier Posted April 12, 2013 Share Posted April 12, 2013 has shocking touch had a decreas in dmg? Link to comment Share on other sites More sharing options...
[DE]Steve Posted April 12, 2013 Share Posted April 12, 2013 i totally called it! unreal engine never seems to change. ??? If we used it :) This is our own stuff! Link to comment Share on other sites More sharing options...
Darzk Posted April 12, 2013 Share Posted April 12, 2013 Login failed. Could not connect to server. Just me? Link to comment Share on other sites More sharing options...
cloakkydd Posted April 12, 2013 Share Posted April 12, 2013 a shade cloaking itself ??? blasphemy. Link to comment Share on other sites More sharing options...
lolk Posted April 12, 2013 Share Posted April 12, 2013 Great patch, and as others have noted, the Grineer's do indeed seem to be unloading ammo extremely fast. I had my shields reduced to zero by 4 Grineers, level 15 mission in less than 10 seconds. I have over 800 shield energy... they shouldn't be able to dish out that amount of DPS like that. Link to comment Share on other sites More sharing options...
Reikkon Posted April 12, 2013 Share Posted April 12, 2013 (edited) I love the new patch, but at the same time I have some concerns. I did the math on current weapon mod figures and I believe it was well overboosted. Patch notes mentions that it is done so to get rifles up in line with pistols/shotguns. But I believe it's way too much. If a rifle gets modded to have 100% crit chance and then you max out crit damage, correct me if I'm wrong, you do around 340% of normal damage. Combine that with +damage%, +ap%, +elemental%, +multishot and you probably will spend only one clip to take down 30-40 boss. Is that the case? or am I missing something? Edited April 12, 2013 by Reikkon Link to comment Share on other sites More sharing options...
qwertybop Posted April 12, 2013 Share Posted April 12, 2013 NPC damage has increased to the level that it is no longer interesting or fun to play. This is the same crap before the last major update when you toned the damage down. 100 NPC's in an exit area is impossible to clear, period! You all take a stupid pill? i agree with you in respects of many people vs 1 is stupid, but its an OPEN BETA rather than spit the dummy out, keep reminding the creators to maybe change it or tone it down, if your rude, they aint gunna do sheet. Link to comment Share on other sites More sharing options...
Habulin Posted April 12, 2013 Share Posted April 12, 2013 I do not find any difference between 125% critical chance and none.. so weird You seem to not undestand the mod :D Link to comment Share on other sites More sharing options...
surrealavatar Posted April 12, 2013 Share Posted April 12, 2013 i totally called it! unreal engine never seems to change. Be more respectful, they're building their own engine. Anywho, on a side note, I really hope the stealth changes get put in, and I didn't really see anything in the list about that Ash change from the livestream, making his teleport move him behind his targets field of view. It may be in, as there isn't an ENTIRE list, since it's probably HUGE. Link to comment Share on other sites More sharing options...
VelenoHargreaves Posted April 12, 2013 Share Posted April 12, 2013 I'm having a problem about LOGIN ERROR, check Info, but I am typing it right... What is happening? Link to comment Share on other sites More sharing options...
S3riaL Posted April 12, 2013 Share Posted April 12, 2013 ok but LOKI invisibility skill doesnt make the pet invisible so actually the pet is better for stealth than the actual skill made for that ... Link to comment Share on other sites More sharing options...
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