akanao Posted August 6, 2014 Share Posted August 6, 2014 I don't know if I am the one who is broken or the game?I mean, I don't believe that I did that damage with my Hall of Mirrors with my penta. >.> Link to comment Share on other sites More sharing options...
Jeloxale Posted August 6, 2014 Share Posted August 6, 2014 Congratz on breaking the 10 million mark! But srs it's not supposed to do this much extra damage so something broke. Link to comment Share on other sites More sharing options...
Fire_Ashes Posted August 6, 2014 Share Posted August 6, 2014 Wow... I have some Ideas on why this happened but I do not know exactly what is going on. Link to comment Share on other sites More sharing options...
akanao Posted August 6, 2014 Author Share Posted August 6, 2014 Well, I want information from DE on how this HALL OF MIRROS ACTUALLY WORK. I haven't tested it that much though since that's an hour after I started leveling her.HALL OF MIRRORS - works like Antimatter Drop of NOVA? oh no? Reflects and multiply the damge if gets from the enemies? Link to comment Share on other sites More sharing options...
DecapitatingJim Posted August 6, 2014 Share Posted August 6, 2014 My Soma hit 150 million earlier today with Hall of Mirrors. So not just you it seems. Link to comment Share on other sites More sharing options...
JohnProdman Posted August 6, 2014 Share Posted August 6, 2014 Delete this thread, quick! Link to comment Share on other sites More sharing options...
KIREEK Posted August 6, 2014 Share Posted August 6, 2014 Host and client sync isn't correct, when not hosting the damage and the projectiles are way above the normal standart. If you host while using the torid, you fire 5x more projectiles (intended), if not host then you fire 50x more, creating fps drops and unfair gameplay, damage is also affected. It's an issue that they need to work out, amprex does 1000 damage on average when hitting enemies, but if you're not the host the damage can go to 100k with just a quick tap on the fire key, killing a group of enemies instantly. hall of mirrors does it's function when you're the host, otherwise it's bugged and can be exploited atm. Link to comment Share on other sites More sharing options...
Austerity Posted August 6, 2014 Share Posted August 6, 2014 Congratz on breaking the 10 million mark! But srs it's not supposed to do this much extra damage so something broke. And here I thought you were referring to the fact that this is getting posted yet again. and again, and again, and again.... Link to comment Share on other sites More sharing options...
Aratir Posted August 6, 2014 Share Posted August 6, 2014 Working as intended it buffs damage so you can easily solo all content with a normal weapon, and the multiple effect disconnects other people so you truly can solo. Link to comment Share on other sites More sharing options...
akanao Posted August 6, 2014 Author Share Posted August 6, 2014 Host and client sync isn't correct, when not hosting the damage and the projectiles are way above the normal standart. If you host while using the torid, you fire 5x more projectiles (intended), if not host then you fire 50x more, creating fps drops and unfair gameplay, damage is also affected. It's an issue that they need to work out, amprex does 1000 damage on average when hitting enemies, but if you're not the host the damage can go to 100k with just a quick tap on the fire key, killing a group of enemies instantly. hall of mirrors does it's function when you're the host, otherwise it's bugged and can be exploited atm. Yes, I observed that in the screenshot HOM's projectile is only 2. But, the previous run was 5 project and I was never the host. If I solo, the damage is normal. Link to comment Share on other sites More sharing options...
akanao Posted August 6, 2014 Author Share Posted August 6, 2014 Working as intended it buffs damage so you can easily solo all content with a normal weapon, and the multiple effect disconnects other people so you truly can solo. I was only with a penta though. So I never thought it would drop their frame rate and crash them and so to my end. I will try using the penta with no MODS and see if I can still do this damage with party. Link to comment Share on other sites More sharing options...
Bladereap3r Posted August 6, 2014 Share Posted August 6, 2014 (edited) ..enjoy this bug while it lasts(exploit) ...for sure the Dev's will put a FIX on this one BigTime soon enough. Edited August 6, 2014 by Bladereap3r Link to comment Share on other sites More sharing options...
(PSN)IIIDevoidIII Posted August 6, 2014 Share Posted August 6, 2014 Well, I want information from DE on how this HALL OF MIRROS ACTUALLY WORK. I haven't tested it that much though since that's an hour after I started leveling her. HALL OF MIRRORS - works like Antimatter Drop of NOVA? oh no? Reflects and multiply the damge if gets from the enemies? http://warframe.wikia.com/wiki/Hall_of_Mirrors This is how it is SUPPOSED to work. But... somewhere along the way, the code did a little snap and unleashed fury. Link to comment Share on other sites More sharing options...
Brynslustafir Posted August 6, 2014 Share Posted August 6, 2014 (edited) It's been like this since the launch of U14. Edited August 6, 2014 by Plasmaface Link to comment Share on other sites More sharing options...
Dresden_ Posted August 6, 2014 Share Posted August 6, 2014 Crazy damage aside, I crashed a Sechura Conflict session with Hall of Mirrors, Split Chamber, and Quanta Alt-fire earlier. Literally just as the mission ended, too. Mirage is the 'living' testament to DE's QA process. Link to comment Share on other sites More sharing options...
Brynslustafir Posted August 6, 2014 Share Posted August 6, 2014 (edited) Surprised nobody here but me knows what's going on. When you spawn clones, they are supposed to be using unmodded versions of your weapons. But when you play as a client instead of as a host, your mods apply to the clones, and then chain to every other clone. Every mod on every clone also applies to every other clone, causing mods to stack to ludicrous values. This is why Heavy Calibur causes the clones accuracy to be so bad. Because they have roughly -180% accuracy. Edited August 6, 2014 by Plasmaface Link to comment Share on other sites More sharing options...
LordThanix Posted August 6, 2014 Share Posted August 6, 2014 O.o Holy apocalyptic damage numbers Batman! Link to comment Share on other sites More sharing options...
Adenela Posted August 6, 2014 Share Posted August 6, 2014 if the mirage is not host then hall of mirror clones will "have equiped" multiple copies the weapon's mods so heavy caliber will reduce accuracy by alot, crit mods will suddenly make any weapon do redcrits, multi shot mods will let the clones shoot about 20 projectiles EACH. Link to comment Share on other sites More sharing options...
(PSN)kiddplay13 Posted August 6, 2014 Share Posted August 6, 2014 I've seen many threads on Mirage/Penta bugs and it seems they just aren't compatible lol. Someone said thy were doing negative Penta damage lol Link to comment Share on other sites More sharing options...
Brynslustafir Posted August 6, 2014 Share Posted August 6, 2014 I've seen many threads on Mirage/Penta bugs and it seems they just aren't compatible lol. Someone said thy were doing negative Penta damage lol The neagtive damage bug has already been fixed. Link to comment Share on other sites More sharing options...
LascarCapable Posted August 6, 2014 Share Posted August 6, 2014 This was fixed about a week ago as far as I know. Moved to the right section. Link to comment Share on other sites More sharing options...
Noabettiet Posted August 6, 2014 Share Posted August 6, 2014 the damage numbers overlapped.what are you seeing is: 10000 10000 = 110000 Link to comment Share on other sites More sharing options...
mKta Posted August 6, 2014 Share Posted August 6, 2014 hall of mirrors is the most bugged and game braking ability in this game atm. I keep informing DE about it and nothing change. Hell levea the dmg that is not the real problem. The real problem is that every fu**ing time a mirage is in my team i can get everyone one to have a BBQ party on my laptop. This crazy party usually ends with the crash of my game or complete reboot of my laptop. All because of Hall of mirrors. At the end of the time, the illusion remains and if that player activates it again a new set of illusion is created. So now here are 9 mirage doing same S#&$. BUT it doesn't stop here and it goes for a few times and at some point there are 20-30 mirage illusion on the map, the fps is 1-3 and soon ... crash... Link to comment Share on other sites More sharing options...
Xennocide420 Posted August 6, 2014 Share Posted August 6, 2014 (edited) Mirage sucks.. I don't allow them on my teams, they make lag and kill everything too easy, its boring and sometimes even annoying to play along with them. Edited August 6, 2014 by Xenocide420 Link to comment Share on other sites More sharing options...
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