HackShield Posted August 16, 2014 Share Posted August 16, 2014 the dmg tick +max ammo + trigger speed is poor torid is nice if you hit enmies directly but for the porpose its made for set gas clouds the dmg sucks Link to comment Share on other sites More sharing options...
Tatersail Posted August 17, 2014 Share Posted August 17, 2014 well with a 2x forma Torid and Vauban I was struggling for damage at about wave 25 on Eris DSD Ogris continues to 1 shot rooms... so I do think Torid as a "launcher" with reduced ammo should get a buff. using Duration to balance damage would be fine, eg 5000 damage over 30 seconds... Link to comment Share on other sites More sharing options...
Keltik0ne Posted August 18, 2014 Share Posted August 18, 2014 (edited) Torrid needed a total rework but got a very slight "buff". Hence, DEScott has gone out of his way to prove the maxim: You can't polish a Torrid. Edited August 18, 2014 by Keltik0ne Link to comment Share on other sites More sharing options...
RealPandemonium Posted August 18, 2014 Share Posted August 18, 2014 Half of the listed changes weren't actually implemented. When they correct that error and bump up max ammo Torid will be fine. Link to comment Share on other sites More sharing options...
Dwarfstar Posted August 18, 2014 Share Posted August 18, 2014 Torid definitely needs more ammo and clip size, not to mention a damage increase. Nobody cares about the projectile strike damage, this should be an area denial weapon. No other weapon has the Torid specific cloud mechanic, focus on that and make it good. Link to comment Share on other sites More sharing options...
RealPandemonium Posted August 18, 2014 Share Posted August 18, 2014 Torid definitely needs more ammo and clip size, not to mention a damage increase. Nobody cares about the projectile strike damage, this should be an area denial weapon. No other weapon has the Torid specific cloud mechanic, focus on that and make it good. The strike damage is important for taking down heavy units. It's 20% of the listed damage, btw. The rest is the tick damage dealt over 10 seconds. Link to comment Share on other sites More sharing options...
low1991 Posted August 18, 2014 Share Posted August 18, 2014 Torid definitely needs more ammo and clip size, not to mention a damage increase. Nobody cares about the projectile strike damage, this should be an area denial weapon. No other weapon has the Torid specific cloud mechanic, focus on that and make it good. Projectile strike damage? go use Acrid... it has damage on impact + DOT... and it travels in a line. so Torid has to return being an area denial... but DE just have to switch it to what Acrid is now... Link to comment Share on other sites More sharing options...
Kruglov Posted August 19, 2014 Share Posted August 19, 2014 Bumping this thread. I will continue to bump it until the Torid is a good gun. DE actually managed to make it worse with this patch. They managed to take the worst gun in the game and make is even WORSE. How does that even happen? Did nobody spend 5 minutes shooting some enemies in a controlled test environment at the dev offices? Does nobody read the countless threads asking for BIGGER and LONGER-LASTING clouds? Does nobody see the problem with a grenade launcher needing 2+ seconds between every shot PLUS over 4 seconds of reload time? And instead we get FAR less ammo, 10% chance to crit with clouds which means nothing, and no actual buffs. Can we stop filling the game with stuff like Ordis and Archlight for like 1 week to actually FIX some of the really bad things? It's not like it's a long list. Link to comment Share on other sites More sharing options...
Tatersail Posted August 19, 2014 Share Posted August 19, 2014 Did nobody spend 5 minutes shooting some enemies in a controlled test environment at the dev offices? yea, but they did it on level 10 mobs. the game is "balanced around level 20 content" Link to comment Share on other sites More sharing options...
Renegade343 Posted August 19, 2014 Share Posted August 19, 2014 yea, but they did it on level 10 mobs. the game is "balanced around level 20 content" Level 30-40 (or 30-35), not level 20. You forgot Pluto. Link to comment Share on other sites More sharing options...
Tatersail Posted August 19, 2014 Share Posted August 19, 2014 Pluto is endgame Link to comment Share on other sites More sharing options...
Dasmir Posted August 20, 2014 Share Posted August 20, 2014 Pluto is endgame Yes it is. Link to comment Share on other sites More sharing options...
Renegade343 Posted August 20, 2014 Share Posted August 20, 2014 yea, but they did it on level 10 mobs. the game is "balanced around level 20 content" I remember that in one of the Devstreams (if that is correct), they say that Pluto is the peak of the balancing limit or some sort. Link to comment Share on other sites More sharing options...
(PSN)Shadow_Of_Hunhow Posted August 25, 2014 Share Posted August 25, 2014 Bumping with the force of the fist of an angry God! The Torid is an awesome looking weapon, with an awesome concept, but the worst execution of any weapon in the game! Clouds should last at least 15 seconds, and have a 4-5 meter radius, not 3 or 1.7 as it was before (what dimwit thought that small of an aoe was reasonable in the first place?) It should also have a 5% crit chance with a 25% status chanceto make it more effective. Right now it's a launcher that only has ammo capacity in common with the rest! Link to comment Share on other sites More sharing options...
Kruglov Posted August 26, 2014 Share Posted August 26, 2014 Torid needs a real buff. Hopefully from an employee who is forced to actually use it this time and understands what it actually needs. Link to comment Share on other sites More sharing options...
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