unknow99 Posted November 26, 2014 Share Posted November 26, 2014 (edited) To improve current melee 2.0. I would prefer a 2 button press combo system instead of timing(cause if feels awkward and changes with attack speed mods). The 2 Button press combo could be mapped to keys E and R. Also I think all stances should have a basic combo even when not equipped. The example of this would be Blind Justice stance mod. I think charge attacks would fit in the game in combos but I would prefer if it was only accessible in the middle of a combo and not just straight Charge and Release. Also another change I would like to see is the ability to use single handed melee weapons along with single pistols. The penalty for being able to do this would remove the ability to channel because we all know you cannot channel with guns. ' Upvote, from a black guy. :) When I heard that we'd get combos, I thought "Sweet! We'll switch to light/heavy input and also use these charge attacks that send people to the ceiling after some stylish chain of attacks!!Can't wait! :D"... Hey, why not some specific combos for your second suggestion? I already imagine myself hittin' & clickin' (since channelling would be disabled) with a Marelok & a Skana in each hand. Anyway D.E. , charge attacks + current system = more incentive to go sword alone! And you got 21 pages of people begging for it. Edited November 26, 2014 by unknow99 Link to comment Share on other sites More sharing options...
BoomToon43 Posted November 26, 2014 Author Share Posted November 26, 2014 (edited) Upvote, from a black guy. :) When I heard that we'd get combos, I thought "Sweet! We'll switch to light/heavy input and also use these charge attacks that send people to the ceiling after some stylish chain of attacks!!Can't wait! :D"... Hey, why not some specific combos for your second suggestion? I already imagine myself hittin' & clickin' (since channelling would be disabled) with a Marelok & a Skana in each hand. Anyway D.E. , charge attacks + current system = more incentive to go sword alone! And you got 20 pages of people begging for it. make that 21 Edited November 26, 2014 by BoomToon43 Link to comment Share on other sites More sharing options...
unknow99 Posted November 26, 2014 Share Posted November 26, 2014 make that 21 BOOM 21 pages ask for it now! We won't stop. 'Cause we can't stop. (Post edited) Link to comment Share on other sites More sharing options...
Spunt1nk Posted November 26, 2014 Share Posted November 26, 2014 You done need to get rid of stances, make it so if you press + hold melee when NOT in stance mode you do a charge attack! easy as that. I would love you see the Galatine back in action. I think this method of adding charge melee would please everyone, I know this would be easy to implement as DE would have all the old charge animations and everything else needed to put it back in game backed up somewhere, and you can already use the glaive like this. what do you think of my idea? (hope I didn't copy anyone I did not read much of the replies to this post) Link to comment Share on other sites More sharing options...
7grims Posted November 27, 2014 Share Posted November 27, 2014 "but takes away energy channeling" ???? Was that supposed to be a negative thing? xD Yes, gimme that mod, channeling is a waist of energy, non necessary feature. (even with all its damage multipliers, i don't want channeling at all) Link to comment Share on other sites More sharing options...
DJ_Redwire Posted November 27, 2014 Share Posted November 27, 2014 "but takes away energy channeling" ???? Was that supposed to be a negative thing? xD Yes, gimme that mod, channeling is a waist of energy, non necessary feature. (even with all its damage multipliers, i don't want channeling at all) For the sake of continuity, let's keep the topics of "Are charge attacks good/bad, why or why not?" and "Is channeling/combos good/bad why or why not?" because obviously of course, they are inherently different. Most of the misconceptions that have sprouted in this thread and others like it have been cause by the melding of concepts that are not and should not be conjoined when weighing their pros and cons. Link to comment Share on other sites More sharing options...
Kartumterek Posted November 27, 2014 Share Posted November 27, 2014 (edited) stop living in the past. charging is gone Edited November 27, 2014 by Kartumterek Link to comment Share on other sites More sharing options...
RoboDoge Posted November 27, 2014 Share Posted November 27, 2014 stop living in the past. charging is gone Damn you for fixing your typo too fast. :) Link to comment Share on other sites More sharing options...
Kartumterek Posted November 27, 2014 Share Posted November 27, 2014 Damn you for fixing your typo too fast. :) dat CHARGE ATTA/TYPO FIX doe Link to comment Share on other sites More sharing options...
BoomToon43 Posted November 29, 2014 Author Share Posted November 29, 2014 You done need to get rid of stances, make it so if you press + hold melee when NOT in stance mode you do a charge attack! easy as that. I would love you see the Galatine back in action. I think this method of adding charge melee would please everyone, I know this would be easy to implement as DE would have all the old charge animations and everything else needed to put it back in game backed up somewhere, and you can already use the glaive like this. what do you think of my idea? (hope I didn't copy anyone I did not read much of the replies to this post) I agree Link to comment Share on other sites More sharing options...
Azamagon Posted November 29, 2014 Share Posted November 29, 2014 It's an extra salt in the wound that the Chargeattacks are gone... but not for the Glaives and the Redeemer. What's stopping DE from just simply adding Chargeattack as is? Make them scale with Pressure Point etc for damage and Fury etc for chargespeed. Seriously, what's the problem? Everybody wins! Link to comment Share on other sites More sharing options...
(PSN)theelix Posted November 29, 2014 Share Posted November 29, 2014 (edited) It's an extra salt in the wound that the Chargeattacks are gone... but not for the Glaives and the Redeemer. What's stopping DE from just simply adding Chargeattack as is? Make them scale with Pressure Point etc for damage and Fury etc for chargespeed. Seriously, what's the problem? Everybody wins! It's probably because some things would be do powerful. Right now, My Galatine Averages 25k with no headshot crit not channeling, around 37k with channeling and if I was allowed to charge, which I'm pretty sure doubles damage, I'd be hitting 74k crits. And then you factor in the combo system multipliers, it'd be ridiculous. That and all of the charging you're seeing is just the melee weapons secondary ability, not an actual charge attack. You charge the redeemer to shoot and you charge the glaive and I believe the Kestrel, to throw them. Edited November 29, 2014 by (PS4)theelix Link to comment Share on other sites More sharing options...
Heidrek Posted November 30, 2014 Share Posted November 30, 2014 Whoa its getting out of hand. It was an option. In all honesty, it's a good idea. Another thing. Yes holding a key causes a combo. Why not rebind it(I hate the holding key or pausing idea, it's unnatural for me)? If any of these changes ever take place that is. DE rarely takes back their word. Link to comment Share on other sites More sharing options...
BoomToon43 Posted November 30, 2014 Author Share Posted November 30, 2014 (edited) It's probably because some things would be do powerful. Right now, My Galatine Averages 25k with no headshot crit not channeling, around 37k with channeling and if I was allowed to charge, which I'm pretty sure doubles damage, I'd be hitting 74k crits. And then you factor in the combo system multipliers, it'd be ridiculous. That and all of the charging you're seeing is just the melee weapons secondary ability, not an actual charge attack. You charge the redeemer to shoot and you charge the glaive and I believe the Kestrel, to throw them. Which is why i said on the front page that any weapon with 101-290(Galatine 115) base would have a 1.5 multiplier and would take away your channeling abilities( the fan made mod) making your 25k a 37,500, Look familiar? and the glaive "throw attack" is a charge attack, DE just left it in because they thought the glaives would lose their unique-ness if they took it away, but your right about the redeemer, never has been. Oh and btw the stance multipliers are only on that certain attack, meaning the 3x mulitplier on cleaving whirlwind' broken bull attack would not effect your damage while charging at all. Edited November 30, 2014 by BoomToon43 Link to comment Share on other sites More sharing options...
7grims Posted November 30, 2014 Share Posted November 30, 2014 You done need to get rid of stances, make it so if you press + hold melee when NOT in stance mode you do a charge attack! easy as that. I would love you see the Galatine back in action. I think this method of adding charge melee would please everyone, I know this would be easy to implement as DE would have all the old charge animations and everything else needed to put it back in game backed up somewhere, and you can already use the glaive like this. what do you think of my idea? (hope I didn't copy anyone I did not read much of the replies to this post) I love this because it's too damn simple. Why complicate, when stuff can be easy, very good idea. +1 Link to comment Share on other sites More sharing options...
Arkezuli Posted November 30, 2014 Share Posted November 30, 2014 You done need to get rid of stances, make it so if you press + hold melee when NOT in stance mode you do a charge attack! easy as that. I would love you see the Galatine back in action. I think this method of adding charge melee would please everyone, I know this would be easy to implement as DE would have all the old charge animations and everything else needed to put it back in game backed up somewhere, and you can already use the glaive like this. what do you think of my idea? (hope I didn't copy anyone I did not read much of the replies to this post) Frikkin brilliant, love it. #DEPls Anyway, yeah, we need charge attacks back... how come we still got no mods say a word here...? or did we get any and I missed it...? Link to comment Share on other sites More sharing options...
BoomToon43 Posted December 21, 2014 Author Share Posted December 21, 2014 (edited) The Redeemer's "charge shot" really feels like a charge attack, it gives that same feel of charging up you melee weapon then knocking your enemy to the other side of the room! Edited December 21, 2014 by BoomToon43 Link to comment Share on other sites More sharing options...
CY13ERPUNK Posted December 21, 2014 Share Posted December 21, 2014 The Redeemer's "charge shot" really feels like a charge attack, it gives that same feel of charging up you melee weapon then knocking your enemy to the other side of the room! this is exactly why so many ppl dont understand why DE removed charge attacks for all melee when they introduced channeling =/ the throwing melee and the new gunblade still have the charge attack, there is no good reason why other melee can't still have theirs Link to comment Share on other sites More sharing options...
BoomToon43 Posted December 21, 2014 Author Share Posted December 21, 2014 this is exactly why so many ppl dont understand why DE removed charge attacks for all melee when they introduced channeling =/ the throwing melee and the new gunblade still have the charge attack, there is no good reason why other melee can't still have theirs I agree 110% Link to comment Share on other sites More sharing options...
SquirmyBurrito Posted December 21, 2014 Share Posted December 21, 2014 Wouldn't it just be easier to add them back in as a 'hold E' combo? Link to comment Share on other sites More sharing options...
7grims Posted December 21, 2014 Share Posted December 21, 2014 (edited) Wouldn't it just be easier to add them back in as a 'hold E' combo? naaah, that would be very bad, because ppl would ignore what they already ignoring, using melee mode and channeling xD Edited December 21, 2014 by 7grims Link to comment Share on other sites More sharing options...
BoomToon43 Posted December 22, 2014 Author Share Posted December 22, 2014 naaah, that would be very bad, because ppl would ignore what they already ignoring, using melee mode and channeling xD not if they added to multipliers that I made up Link to comment Share on other sites More sharing options...
(PSN)theelix Posted December 22, 2014 Share Posted December 22, 2014 Nekros. Stahp. Link to comment Share on other sites More sharing options...
Arkezuli Posted December 22, 2014 Share Posted December 22, 2014 Nekros. Stahp. #YouCannotStopTheTenno #WeWantOurChargeAttacksBack Link to comment Share on other sites More sharing options...
(PSN)theelix Posted December 23, 2014 Share Posted December 23, 2014 naaah, that would be very bad, because ppl would ignore what they already ignoring, using melee mode and channeling xD You're assuming people don't use heavy weapons or use Melee only, which I do. The only way I found it possible to survive the Mutalist incursion event was to use a Melee to get rid of the various debuffs and leeches and to life strike my health back as it was lost and gained via Rage + Quick Thinking + Radial Blind + Redeemer Shotgun blast to the face. It worked pretty damn well, in case you were wondering. Link to comment Share on other sites More sharing options...
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