Jump to content
[DE]darryl1

Hotfix 14.2.3

Recommended Posts

yey

 

also:

- Fixed an issue with the Looter mod causing Sentinels to attack crates that have already been destroyed.

w00t?

Edited by Lactamid
  • Upvote 2

Share this post


Link to post
Share on other sites

NO

 

Just tell me your own changes are going to make it into the game at some point

 

TORID

- Gas Cloud changes:

            - Now has 10% Critical Chance.
            - Now 2x Critical Multiplier
            - Damage radius increase from 1.75m to 3m
 
How long do we have to wait for you to add the changes that you said you already added?
Edited by Seanjuju
  • Upvote 31

Share this post


Link to post
Share on other sites

No Torid adjustment?

You still want folks just running around with Carrier and Rifle Mutator with the weapon?

  • Upvote 8

Share this post


Link to post
Share on other sites

When will we be able to remove our adult Kubrows? I need that option so bad... btw what's the difference between mk1 weapons and their normal counterparts? btw2. something went wrong ;c I still can't see mk1 weapons in the codex.

Edited by Dataz
  • Upvote 2

Share this post


Link to post
Share on other sites

Additions:

 
    - MK-1 Weapons have been added to the Market and can be purchased with credits.
    - MK-1 Weapons can now be seen in the Codex.

No.

 

MK-1 weapons should not exist at all.

  • Upvote 10

Share this post


Link to post
Share on other sites

Still waiting on the alert fixes...

 

That said, I'm glad to see the MK-1 weapons, Prosecutor fixes, and codex/weapon fixes!

  • Upvote 1

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.

×
×
  • Create New...