Brimir Posted October 3, 2014 Share Posted October 3, 2014 Oboyoboyoboyoboy! No more disappointment when getting a golden mod drop! Link to comment Share on other sites More sharing options...
rajule Posted October 3, 2014 Share Posted October 3, 2014 how will you now get ability mods for the frame you just built? Link to comment Share on other sites More sharing options...
vaugahn Posted October 3, 2014 Share Posted October 3, 2014 how will you now get ability mods for the frame you just built? They come with the frame. They always have. Link to comment Share on other sites More sharing options...
Hydroking77 Posted October 3, 2014 Share Posted October 3, 2014 how will you now get ability mods for the frame you just built? All 4 ability mods come when you claim the Frame from the foundry. Link to comment Share on other sites More sharing options...
Ryme Posted October 3, 2014 Share Posted October 3, 2014 Yeah, but to play the min/max game, you have to keep varying levels of the mods on hand. Link to comment Share on other sites More sharing options...
Kaiser_Suoh Posted October 3, 2014 Share Posted October 3, 2014 They come with the frame. They always have. But if you sell/tramsmutate it?? Link to comment Share on other sites More sharing options...
CY13ERPUNK Posted October 3, 2014 Share Posted October 3, 2014 (edited) how will you now get ability mods for the frame you just built? ^^^^ dis gai =D, oh boy, dis gai =D +1 good sir They come with the frame. They always have. oh man vaughn, u got got son =P Edited October 3, 2014 by CY13ERPUNK Link to comment Share on other sites More sharing options...
-CM-Tiffany Posted October 3, 2014 Share Posted October 3, 2014 Yeah, but to play the min/max game, you have to keep varying levels of the mods on hand. Adding a feature that lets you choose what level your mods will be active as (From the highest you've fused them and down) has been a running suggestion in the forums for a long time. Pretty sure DE caught up to that. Link to comment Share on other sites More sharing options...
(PSN)Shadow_Of_Hunhow Posted October 3, 2014 Share Posted October 3, 2014 But if you sell/tramsmutate it?? last I checked they don't allow you to sell, transmute or fuse them if they are your only copy. Link to comment Share on other sites More sharing options...
vaugahn Posted October 3, 2014 Share Posted October 3, 2014 But if you sell/tramsmutate it?? Just make it so you can't sell/trade/transmute those mods. Bam, problem solved. Link to comment Share on other sites More sharing options...
lukshu Posted October 3, 2014 Share Posted October 3, 2014 Alternates would still be nice, like when you want an unranked Version for whatever Reason. Link to comment Share on other sites More sharing options...
Grascen Posted October 3, 2014 Share Posted October 3, 2014 Another alternative would be to let you rebuy ability mods for Warframes you own on the Market for a bit more than the credit selling price. Link to comment Share on other sites More sharing options...
StrahlTiger Posted October 3, 2014 Share Posted October 3, 2014 Adding a feature that lets you choose what level your mods will be active as (From the highest you've fused them and down) has been a running suggestion in the forums for a long time. Pretty sure DE caught up to that. So you're saying I finally won't need to keep 3-10 of every mod at each fusion level? Sweet Buddha that sounds amazing. Link to comment Share on other sites More sharing options...
xRufus7x Posted October 3, 2014 Share Posted October 3, 2014 (edited) Yeah, but to play the min/max game, you have to keep varying levels of the mods on hand. Build another one and then sell it. Adding a feature that lets you choose what level your mods will be active as (From the highest you've fused them and down) has been a running suggestion in the forums for a long time. Pretty sure DE caught up to that. Or that. That works too. Edited October 3, 2014 by xRufus7x Link to comment Share on other sites More sharing options...
Sasquatchias Posted October 3, 2014 Share Posted October 3, 2014 Adding a feature that lets you choose what level your mods will be active as (From the highest you've fused them and down) has been a running suggestion in the forums for a long time. Pretty sure DE caught up to that. They did and are not a fan of it. They said they don't like it because they want the "choice" of ranking up Mods to "matter." Link to comment Share on other sites More sharing options...
Bestfly Posted October 3, 2014 Share Posted October 3, 2014 last I checked they don't allow you to sell, transmute or fuse them if they are your only copy. If I recall that is actually true unless of course that was changed, other then that PRAISE LOTUS DE HAS FINALLY DONE IT!! Link to comment Share on other sites More sharing options...
StrahlTiger Posted October 3, 2014 Share Posted October 3, 2014 They did and are not a fan of it. They said they don't like it because they want the "choice" of ranking up Mods to "matter." They could make a system where once something is maxed, you can start pouring more fusions into it as long as you have a duplicate mod card. i.e. allowing a 10 rank mod to be re-leveled up to 9 to allow you to choose what power you want. It'd be the same cost as fusing 9 more mods without all the damn UI clutter. Basically, you would 'link' the duplicate mod card and condense them. Allowing one card to be multiple without sacrificing the "choice" of ranking them up. Having 10 redirections, 10 vitalities, and 10 steel fibers, etc. just gets annoying. Link to comment Share on other sites More sharing options...
Blazer-X Posted October 3, 2014 Share Posted October 3, 2014 Steve mentioned it might all be irrelevant in U16... For all we know, we might FINALLY get abilities equipped by default without mods. Link to comment Share on other sites More sharing options...
Bestfly Posted October 3, 2014 Share Posted October 3, 2014 Steve mentioned it might all be irrelevant in U16... For all we know, we might FINALLY get abilities equipped by default without mods. Hell if this actually becomes a thing this would be amazing and one of the things I've wanted since I first joined WF, since with this it gives players 4 more slots to use to actually use those "Utility" mods and any others more often without being gimped by having to get rid of a power or sacrifice any other essential mods (steel fiber, redirection, etc.). Heck and along with getting rid of the actual ability mod cards altogether have it so all the abilities rank up along with your WF's lvl all DE would have to do would set what abilites would rank up per-warframe lvl up till the warframe reaches max lvl 30. Link to comment Share on other sites More sharing options...
Sasquatchias Posted October 3, 2014 Share Posted October 3, 2014 (edited) Hell if this actually becomes a thing this would be amazing and one of the things I've wanted since I first joined WF, since with this it gives players 4 more slots to use to actually use those "Utility" mods and any others more often without being gimped by having to get rid of a power or sacrifice any other essential mods (steel fiber, redirection, etc.). Heck and along with getting rid of the actual ability mod cards altogether have it so all the abilities rank up along with your WF's lvl all DE would have to do would set what abilites would rank up per-warframe lvl up till the warframe reaches max lvl 30. On a slightly "highly hopeful" note this might also mean something might be done about the "Necessary" Mods in future as well. Edited October 3, 2014 by Sasquatch180 Link to comment Share on other sites More sharing options...
vaugahn Posted October 3, 2014 Share Posted October 3, 2014 Hell if this actually becomes a thing this would be amazing and one of the things I've wanted since I first joined WF, since with this it gives players 4 more slots to use to actually use those "Utility" mods and any others What if they removed abilities and made utility mods have the = polarity? Link to comment Share on other sites More sharing options...
-CM-Tiffany Posted October 3, 2014 Share Posted October 3, 2014 What if they removed abilities and made utility mods have the = polarity? Or something similar. But those utility mods better get buffed to the seventh cloud if you want me to like that idea. Abilities could get ranked up as your frame reaches level 30. Link to comment Share on other sites More sharing options...
RoboDoge Posted October 3, 2014 Share Posted October 3, 2014 Just make it so you can't sell/trade/transmute those mods. Bam, problem solved. Link to comment Share on other sites More sharing options...
Bestfly Posted October 3, 2014 Share Posted October 3, 2014 On a slightly "highly hopeful" note this might also mean something might be done about the "Necessary" Mods in future as well. i'd also would have no problem with that if it were to happen, since it would allow more diverse builds. *^* Link to comment Share on other sites More sharing options...
Feallike Posted October 3, 2014 Share Posted October 3, 2014 Your saying the DE is removing 100+ mods from the droptable??? HERESY FALSE PROPHET THE DE WOULD NEVER MAKE RNG BETTER! Link to comment Share on other sites More sharing options...
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