TwinkleDaydreamer Posted October 24, 2014 Share Posted October 24, 2014 game is not responding after patch/update Link to comment Share on other sites More sharing options...
Shion963 Posted October 24, 2014 Share Posted October 24, 2014 (edited) Banshee and Nekros' Augments kiiiinda suck. :/ Also: I do hope the platinum part of idle-swapping only applies to stances on frames you don't have. Because if not it'd kinda go against how Steve was all like "oh they'd be unlockeable instead of being plat items" Edited October 24, 2014 by Shion963 Link to comment Share on other sites More sharing options...
Innocent_Flower Posted October 24, 2014 Share Posted October 24, 2014 I assume we can all trade these mods? Link to comment Share on other sites More sharing options...
arsyadpower Posted October 24, 2014 Share Posted October 24, 2014 any manual patch? coz your server is bout to crash!!! Link to comment Share on other sites More sharing options...
HornedRat Posted October 24, 2014 Share Posted October 24, 2014 I will NOT be seeing ANY sunlight for a while. Link to comment Share on other sites More sharing options...
KilluaKill Posted October 24, 2014 Share Posted October 24, 2014 ¿No color customization for the dojo? Link to comment Share on other sites More sharing options...
cheniek Posted October 24, 2014 Share Posted October 24, 2014 Thanks DE! Link to comment Share on other sites More sharing options...
SpartanSK117 Posted October 24, 2014 Share Posted October 24, 2014 Actually looking forward to this now! I thought the update would focus on Archwing only. Nice to see all this other stuff added. Good job DE Link to comment Share on other sites More sharing options...
ParaGondrak Posted October 24, 2014 Share Posted October 24, 2014 (edited) GANGWAY!! hypewing is coming in hot, we're practically falling apart up here D:! also the update is failing :c Edited October 24, 2014 by ParaGondrak Link to comment Share on other sites More sharing options...
AriusMain Posted October 24, 2014 Share Posted October 24, 2014 Thank you DE, this is huge guys! Link to comment Share on other sites More sharing options...
newnar Posted October 24, 2014 Share Posted October 24, 2014 THIS IS AWESOME!!!!! Link to comment Share on other sites More sharing options...
Ssschah Posted October 24, 2014 Share Posted October 24, 2014 Standard Mods: Sinister Reach: Rifle: Extend range on beam weapons. Ruinous Extension: Pistol: Extend range on beam weapons. What about Phage? Link to comment Share on other sites More sharing options...
Nebam Posted October 24, 2014 Share Posted October 24, 2014 Welp, already crashed twice during the first Archwing mission at the boss Link to comment Share on other sites More sharing options...
scavenge Posted October 24, 2014 Share Posted October 24, 2014 Welp, already crashed twice during the first Archwing mission at the boss To be expected. Link to comment Share on other sites More sharing options...
tzaeru Posted October 24, 2014 Share Posted October 24, 2014 (edited) I'm impressed by this amount of good stuff! Favorites at a quick glance (not counting archwing): Discussed in Devstream #38, Directional Air Melee is here! Tenno will now be able to jump, pick an angle and hit ‘melee’, which will send players with momentum in a given direction! This will enable players to deal not only with enemies in the air, but traps that were previously out of the range of most melee swings. We plan on revisiting this in the coming weeks based on player feedback.New Mods - Ability Augment Mods (x20)! Ability Augment Mods tweak and enhance Warframe Abilities in interesting ways. They are equipped in Mod Slots via the Warframe Upgrade Screen. Super Jump: Super Jump will now add invisibility to Excalibur while in air. Additionally, Super Jump will cause a small radial stun to all enemies around Excalibur when performed, similar to the way Ash’s Smoke Screen works. Radial Javelin: All enemies within radius of this ability will now be hit with a javelin. Instead of having this ability radiate out from Excalibur, javelins will now spawn directly around opponents. Javelins will optimize to find a point on each enemy that is safe to be hit, bypassing enemies that may be holding shields or otherwise in cover. There is also no longer a target maximum for this ultimate, meaning anyone in the radius will be an eligible target. Additionally, if the javelin does not kill the enemy, each target that survives will be put into stun for a brief period of time. Defense and Interception Mission rewards now stack! This removes the "inventory checkpoints" every 5 waves in Defense -- it's all or nothing now. The Reward Rotation for Defense and Interception has also been changed (to be like Survival) as Stacking Rewards is now in place. The Rewards now rotate through the reward tiers. Significant improvements to enemy spawning in non-Void Survival missions. Removed a bunch of rules that made spawns too spread out and frustrating. Added more areas for the AI to navigate the terrain via jumping and flight. Fixed players not being able to progress past finding a squad when selecting a node on the Star Map Edited October 24, 2014 by tzaeru Link to comment Share on other sites More sharing options...
Tyson127 Posted October 24, 2014 Share Posted October 24, 2014 Thanks DE Link to comment Share on other sites More sharing options...
[DE]Rebecca Posted October 24, 2014 Author Share Posted October 24, 2014 Welp, already crashed twice during the first Archwing mission at the boss Are you able to fill out one of these upon a crash? Link to comment Share on other sites More sharing options...
raynorprime Posted October 24, 2014 Share Posted October 24, 2014 let the bug fixing BEGIN!!!!!! Link to comment Share on other sites More sharing options...
NaniteCircuit Posted October 24, 2014 Share Posted October 24, 2014 Showtime. Link to comment Share on other sites More sharing options...
Anailaigh.Starfall Posted October 24, 2014 Share Posted October 24, 2014 >rush kubrow recovery >10plat So no real fix for kubrow usefulness then unfortunately.... idk why i bother with these, theyre cute an would be fun to play with more if they actually were USEFUL. Link to comment Share on other sites More sharing options...
Vorsches Posted October 24, 2014 Share Posted October 24, 2014 HNNNNNNG! Link to comment Share on other sites More sharing options...
Hawk197 Posted October 24, 2014 Share Posted October 24, 2014 Man, servers overloaded like crazy. My update has already failed... 10 times now? Maybe 11? Lost count after 10, Im just getting update retries constantly. Link to comment Share on other sites More sharing options...
Anailaigh.Starfall Posted October 24, 2014 Share Posted October 24, 2014 and once again... my 'issue' is over looked. Welp, i guess i wont be playing until i am notified personally that its a fixed issue once its actually fixed. *so frustrated* no more buying platinum til i can play this proper either. Link to comment Share on other sites More sharing options...
ScorpDK Posted October 24, 2014 Share Posted October 24, 2014 so many awesome fixes and additions. I can't wait to test it all out. But one thing I HAVE to highlight... "Changed Ancient Disruptors from having a forced magnetic proc on hit to only be a 10% chance." HOLYMOSES! At long last! :D Link to comment Share on other sites More sharing options...
ThePresident777 Posted October 24, 2014 Share Posted October 24, 2014 (edited) Ember: Fireball: Fireball Frenzy: Casting Fireball on allies will add fire damage to their attacks for x seconds.Excalibur: Radial Javelin: Furious Javelin: Each enemy hit will increase Excalibur’s melee damage by x for y seconds. Frost: Freeze: Freeze Force: Casting Freeze on allies will add cold damage to their attacks for x seconds. Saryn: Venom: Venom Dose: Casting Venom on allies will add Toxin damage to their attacks for x seconds. When you add this extra damage, does it mix with other base elemental damage types to produce the compound elemental damage types, i.e. Blast, Corrosive, Viral, Radiation, Gas, Magnetic? Does it add to or mix with Warframe ability damage? For example, can you use these abilities to convert Overload from eletricity damage to Corrosive, Magnetic, or Radiation damage? P.S. Worldstate Panel and Mod Search are awesome! More please! Edited October 24, 2014 by ThePresident777 Link to comment Share on other sites More sharing options...
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