Kruglov Posted October 27, 2014 Share Posted October 27, 2014 So one of the problems with sniper rifles in Warframe is that for the most part most rooms and areas in Warframe are small. This leads to the second problem which is that most fighting in Warframe is done at mid-close range usually with large squads of enemies. It is very rare to need a sniper rifle to pick off a target at a long range, and the low fire rate on sniper rifles generally means they dont do well with crowds. This is why you rarely see them outside of the occasional Nova who can turn any sniper rifle into a cluster bomb or on the occasional Vauban who can use bastille and a sniper rifle to turn the game into his own personal version of DUCK HUNT: TENNO SKOOM EDITION. Archwing is a very different beast. The levels are HUGE. Huge enough where not even Yo Mamma jokes can begin to scratch the surface of possible metaphors of just how big they are. And because of this generally fighting in Archwing is very different. You often find yourself fighting small groups of enemies at a very long distance, closing the distance on them as you fly. So for the first time really, there is long range constant combat in Warframe. And who benefits most from this sort of combat? Sniper rifles. Let sniper rifles (vectis, vulkar, snipetron, lanka, and maybe MAYBE even grinlok/latrons) be useable in outer space. They have a very specific niche and the archwing levels have that niche all over the place. Plus since these guns already do colossal amounts of damage on their own, they wont be completely outclassed by the fully modded ridonkulously powerful archwing weapons we already have and dont have yet. Link to comment Share on other sites More sharing options...
Renegade343 Posted October 27, 2014 Share Posted October 27, 2014 And Lanka will go cry in a corner from the sheer travel time. Sad day for it again. Anyways, would that mean that we could really just breeze through the Archwing missions? Link to comment Share on other sites More sharing options...
Egg_Chen Posted October 27, 2014 Share Posted October 27, 2014 Nice idea, except they want you to grind the Arch mods... If we could take a maxed Vectis we could probably breeze early Arch content. Do expect some kind of space railgun in the future :) Link to comment Share on other sites More sharing options...
Otenko Posted October 27, 2014 Share Posted October 27, 2014 I haven't done too much with Archwing yet, but I would think that if we were to have these sniper rifles, we would probably need to have a secondary weapon available for a different weapon role. Mainly because using a sniper in close-ish quarters is still a pain for most people; having a secondary would allow us to have a weapon usable in combat that is farther than melee-range but closer than a sniper-range. When we do get into closer range, but farther than melee range, it might be a tad unwieldy to use something like the Lanka or Snipetron. But they would definitely be nice for those long-range engagements. I suppose having the only one weapon would result in weighing the pros vs the cons, so depending on how the Archwing missions evolve we may end up with only one weapon that we have to decide would be a good idea to use or not. Link to comment Share on other sites More sharing options...
Institute-Marksman Posted October 27, 2014 Share Posted October 27, 2014 We could use some long-range weapons in Archwing missions. Link to comment Share on other sites More sharing options...
LordMelvin Posted October 27, 2014 Share Posted October 27, 2014 I would love an Archwing sized Opticor or Latron. DE PLS Also, yo mamma so fat she makes Archwing missions look like Infested Defense. Link to comment Share on other sites More sharing options...
ZzVinniezZ Posted October 27, 2014 Share Posted October 27, 2014 DE said Archwing weapon will has a Railgun which could be a sniper for it...be patient my friend. Soon™ Link to comment Share on other sites More sharing options...
Jugganatha Posted October 27, 2014 Share Posted October 27, 2014 We could use some long-range weapons in Archwing missions. Especially considering that the Imperator has damage fall-off... in space >_> Link to comment Share on other sites More sharing options...
hijinks_the_turtle Posted October 27, 2014 Share Posted October 27, 2014 Especially considering that the Imperator has damage fall-off... in space >_> How does that even work? XD Link to comment Share on other sites More sharing options...
Caliocerion Posted October 27, 2014 Share Posted October 27, 2014 How does that even work? XD Enemies outside of like 1km take 20% damage. Link to comment Share on other sites More sharing options...
Jugganatha Posted October 27, 2014 Share Posted October 27, 2014 How does that even work? XD Man, it wold totally make some kind of sense for a plasma weapon, but a ballistic weapon? What's slowing me down, neutrinos? Link to comment Share on other sites More sharing options...
hijinks_the_turtle Posted October 27, 2014 Share Posted October 27, 2014 Enemies outside of like 1km take 20% damage. That's..... what? The hek? That doesn't make sense! Projectiles shot in space are supposed to be able to go at a constant speed since there's no air resistance! Sure, there's is some gravity from far off planets and stars that can affect the projectile (assuming that this is open space) however, it's not so much that it can cause a bullet to slow down about 1km from it's starting place. Link to comment Share on other sites More sharing options...
BrazilianJoe Posted October 27, 2014 Share Posted October 27, 2014 Because game. Link to comment Share on other sites More sharing options...
motorfirebox Posted October 27, 2014 Share Posted October 27, 2014 I need, need, need a space sniper. Also, yo mama's so fat she provides adequate cover from Formorian beam attacks. Link to comment Share on other sites More sharing options...
Jokubas Posted October 28, 2014 Share Posted October 28, 2014 This is... actually, a really good idea. I've been saying for awhile that snipers will always be difficult to balance as long as Warframe remains a close-quarters game where most enemies are fodder. Long ranges and aimed shots are the reason to use snipers, and both are things that are mostly irrelevant in Warframe. Archwing solves the range problem, and while aimed shots specifically aren't much more relevant, the larger maps mean precise firing still has a use (enemies are more spread out, so AoEs won't as easily obsolete snipers). I'd even be daring enough to suggest that snipers and their mods as a whole simply get converted into Arch-Guns, but that'd probably be a hard sell. Regardless, some way of allowing them in Archwing is just begging to be done. Of course it would require some tweaks, Lanka couldn't have the travel time, but some of those things could probably do to be tweaked in the normal gameplay anyway. Link to comment Share on other sites More sharing options...
Phyrak Posted October 28, 2014 Share Posted October 28, 2014 I need, need, need a space sniper. Also, yo mama's so fat she provides adequate cover from Formorian beam attacks. Yo mama's so fat she provides cover for the Formorian ship Link to comment Share on other sites More sharing options...
Phoenix86 Posted October 28, 2014 Share Posted October 28, 2014 Also, yo mamma so fat she makes Archwing missions look like Infested Defense. Especially considering that the Imperator has damage fall-off... in space >_> Man, it wold totally make some kind of sense for a plasma weapon, but a ballistic weapon? What's slowing me down, neutrinos? LMAO, i'm literally dying :'D Link to comment Share on other sites More sharing options...
Khallisto Posted October 29, 2014 Share Posted October 29, 2014 Let sniper rifles (vectis, vulkar, snipetron, lanka, and maybe MAYBE even grinlok/latrons) be useable in outer space. They have a very specific niche and the archwing levels have that niche all over the place. Opticor is a great option too. Mainly because using a sniper in close-ish quarters is still a pain for most people; having a secondary would allow us to have a weapon usable in combat that is farther than melee-range but closer than a sniper-range. A secondary gun would solve another problem: secondary mission asking for pistol kills (I already got Hacker mission too). Link to comment Share on other sites More sharing options...
Deidaku Posted October 29, 2014 Share Posted October 29, 2014 That's..... what? The hek? That doesn't make sense! Projectiles shot in space are supposed to be able to go at a constant speed since there's no air resistance! Sure, there's is some gravity from far off planets and stars that can affect the projectile (assuming that this is open space) however, it's not so much that it can cause a bullet to slow down about 1km from it's starting place. well snipers could bypass that....aight? Link to comment Share on other sites More sharing options...
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