Kruglov Posted November 29, 2014 Share Posted November 29, 2014 (edited) I knew the moment I saw only 25 base magnet damage there was no way it was going to be good. Shame, too. I really like beam weapons. Oh well, into the flux/spectra garbage can it goes! Edited November 29, 2014 by Kruglov Link to comment Share on other sites More sharing options...
matrixEXO Posted November 29, 2014 Share Posted November 29, 2014 (edited) I just tested a bare Gammacor with a Vauban to hold targets nice and steady. Damage was 39 to 40 per tick, and stayed steady from the start of firing until the target was dead. Gammacor does not seem to have any kind of "wind up" or "charging" mechanic.. I see. Yeah, it's my bad to have it on cause it definitely does affect testing. Actually, it was one of the few mods I slapped on first. I think the only way it can be 'saved' is when they 'decide' to do the change for energy weapon'a ammo into being it's own pool of... energy. But that would mean that energy weapons in general would get a major nerf IMO. EDIT: I just realised that while it doesn't seem to have a wind-up time, it's circular energy field around your hand grows the very short seconds of sustained fire. It's a cool aesthetic but maybe it's meant to have a more solid meaning? Edited November 29, 2014 by matrixEXO Link to comment Share on other sites More sharing options...
Psychus Posted November 29, 2014 Share Posted November 29, 2014 Doesnt corrosive reduce armor, that could be potentially whats increasing your damage over time mate Except, infested don't have armor. So how can he reduce armor on an unarmored target? I just tested a bare Gammacor with a Vauban to hold targets nice and steady. Damage was 39 to 40 per tick, and stayed steady from the start of firing until the target was dead. Gammacor does not seem to have any kind of "wind up" or "charging" mechanic.. Could be bugged. It was, after all, just released. The Damage increase over time would make sense for the sub-par stats. We shall have to see. Link to comment Share on other sites More sharing options...
GTG3000 Posted November 29, 2014 Share Posted November 29, 2014 The technology base for this thing is completely unlike any other weapon we have in Warframe. It is WILDLY different. The description for the Synoid version suggests that it's designed by Cephalon Suda, which means this may represent the first new technology that we have ever seen; everything else is a modification or a reverse engineered clone of Orokin-era tech as people sift through the ruins and derelicts. I'm pretty much okay with it not being an amazing DPS hose, especially if it was designed by Suda as a tool for her data collection efforts, but it needs to have some kind of really amazing utility that makes up for the lack of damage. Would be cool if it would scan enemies it kills, since it's a scanner. Link to comment Share on other sites More sharing options...
Rorgal_Sina Posted November 29, 2014 Share Posted November 29, 2014 Wait, it's a scanner right?!!! Buff Idea: Once you fire at an enemy for a whole second, the weapon will scan the enemy's weakpoint. It will then "create" a weakpoint like Banshee's Sonar. Link to comment Share on other sites More sharing options...
LascarCapable Posted November 29, 2014 Share Posted November 29, 2014 Gammacor should definitely have a 'void ray' mechanic like in SC2. That would justify its weaksauce stats, or a ramping critical damage and chance. Any of those things would make it a much more interesting weapon than it currently is. It's pretty unjustifiably... well, bad. Such a unique tech base, too. That's a nice idea. I was suggesting innate punch through and damage buff, but that one is very fine too. Link to comment Share on other sites More sharing options...
ra9una Posted November 29, 2014 Share Posted November 29, 2014 Right, I aimed for it because it looked soo different only to be met with disappointment. I'm going to get the Cephalon Suda variant now. I personally feel the synoid gammacore isn't a big enough buff to the regular one to make it pleasant. Link to comment Share on other sites More sharing options...
Phaeton0 Posted November 29, 2014 Share Posted November 29, 2014 I honestly don't undrstand what you guys are comparing it to when you say it's "trash" or "weaksauce". Look at the continuous or automatic secondaries we have right now; the Gammacor is perfectly in line with them. Its stats are midpoint. maybe a tiny bit better. Link to comment Share on other sites More sharing options...
SteelSoldier Posted November 29, 2014 Share Posted November 29, 2014 The problem I have is that this is very short range, I would rather have twin vipers, the ammo comsumption would be slightly worse but at least I could kill things at a much faster rate. Link to comment Share on other sites More sharing options...
AlienOvermind Posted November 29, 2014 Share Posted November 29, 2014 Buff the Gammcor. And shotguns. And Braton Prime. Also, DE buffed Spectra just to release a new "Spectra". Link to comment Share on other sites More sharing options...
Issun135 Posted November 30, 2014 Share Posted November 30, 2014 Well the Synoid Gammacor is actually not bad. Given the extra 5 base damage and 10% crit and status chances (and the innate entropy effect) it actually becomes quite the weapon. Link to comment Share on other sites More sharing options...
HolyDonut3 Posted November 30, 2014 Share Posted November 30, 2014 Well the Synoid Gammacor is actually not bad. Given the extra 5 base damage and 10% crit and status chances (and the innate entropy effect) it actually becomes quite the weapon. Compare it to the Vaykor Marelok. Both are syndicate weapons, both require rank 5 in their respective syndicates, both require 100k rep points to purchase. Yet the Marelok is god tier, while the Synoid Gammacor is mediocre at best. They are both just as difficult to obtain, but one is much better than the other. Why should this be so? Link to comment Share on other sites More sharing options...
Issun135 Posted November 30, 2014 Share Posted November 30, 2014 Compare it to the Vaykor Marelok. Both are syndicate weapons, both require rank 5 in their respective syndicates, both require 100k rep points to purchase. Yet the Marelok is god tier, while the Synoid Gammacor is mediocre at best. They are both just as difficult to obtain, but one is much better than the other. Why should this be so? very true. But the Synod if it were to be buffed should have say 50 base damage (kinda seems high but meh) and swapped from magnetic to do blast damage. (It says its good at vaporizing minerals and blast procs discriminate enemies so i guess it makes sense) and Yea thats about it. normal one can be 50 Synod can be 65. I don't know. Link to comment Share on other sites More sharing options...
DrElephant Posted November 30, 2014 Share Posted November 30, 2014 I've always thought this weapon would be the counter-part side-arm to the nukor but I was dissapointed. I suggest increasing its fire rate and most importantly increase it's status chance. Nukor has a high status base so I think gammacor should have a high status base as well. Link to comment Share on other sites More sharing options...
Orbister Posted November 30, 2014 Share Posted November 30, 2014 If you want a weapon just like Nukor why not use Nukor itself?... Link to comment Share on other sites More sharing options...
-Himari- Posted November 30, 2014 Share Posted November 30, 2014 Merged similar threads. Link to comment Share on other sites More sharing options...
SteelSoldier Posted November 30, 2014 Share Posted November 30, 2014 Not to mention the Nukor has radiation damage, which is far more useful than magnetic anyways. Link to comment Share on other sites More sharing options...
AlienOvermind Posted November 30, 2014 Share Posted November 30, 2014 If you want a weapon just like Nukor why not use Nukor itself?... There's difference between "just like Nukor" and "as effective as Nukor". And Nukor is not even top-tier secondary. So, I'd say OP is being pretty modest with his buff request. Link to comment Share on other sites More sharing options...
GeneralArmchair Posted November 30, 2014 Share Posted November 30, 2014 Compare it to the Vaykor Marelok. Both are syndicate weapons, both require rank 5 in their respective syndicates, both require 100k rep points to purchase. Yet the Marelok is god tier, while the Synoid Gammacor is mediocre at best. They are both just as difficult to obtain, but one is much better than the other. Why should this be so? That's not really the Gamacor's fault. Both mareloks pretty much need their stats to be halved to bring them down to the realm of mortals. Link to comment Share on other sites More sharing options...
SteelSoldier Posted November 30, 2014 Share Posted November 30, 2014 Yes and Gammacor needs to get a buff in order to bring it to the realms of average. Link to comment Share on other sites More sharing options...
[DE]Momaw Posted November 30, 2014 Share Posted November 30, 2014 (edited) I honestly don't undrstand what you guys are comparing it to when you say it's "trash" or "weaksauce". Look at the continuous or automatic secondaries we have right now; the Gammacor is perfectly in line with them. Its stats are midpoint. maybe a tiny bit better. Uh? Beam secondaries: Base burst DPS Base sustain DPSGammacor 128 107Synoid Gammacor 165 138Spectra 158 140Nukor 165 137 Okay, so that looks pretty reasonable, but now look at Status chanceGammacor 5%Synoid Gammacor 10%Spectra 20%Nukor 20% So the Gammacor has less DPS, a quarter the status chance and a useless base damage type compared to other beam-secondaries. I won't come down hard on the Gammacor itself for this because it's a low MR market weapon, so it's only natural that it should be outclassed by clan-tech weaponry that directly competes with it. But then we have the Synoid Gammacor, which edges up to be competitive in DPS with the clan-tech weapons but costs far more while still having a useless damage type and half the status chance. And while we are busily comparing beam secondaries, let us not lose sight of the fact that NONE of these are endgame guns. They might as well be a Lato when compared to the Marelok, which does as much damage with a single bullet as these guns do with every second of sustained firing. Edited November 30, 2014 by Momaw Link to comment Share on other sites More sharing options...
HyokaChan Posted November 30, 2014 Share Posted November 30, 2014 And Syndicates are supposedly late game content at the end of the road. Now look at the Synoid Gammacor. ...Yeah. Link to comment Share on other sites More sharing options...
SteelSoldier Posted November 30, 2014 Share Posted November 30, 2014 Well hopefully syndicates will have more weapons Link to comment Share on other sites More sharing options...
[DE]Momaw Posted November 30, 2014 Share Posted November 30, 2014 Well hopefully syndicates will have more weapons So in order to restore balance, Steel Meridian's next syndiweapon might be a lightly buffed Kraken while Cephalon Suda gets a lightly buffed Opticor? It's nice to dream I guess. Link to comment Share on other sites More sharing options...
Rydian Posted November 30, 2014 Share Posted November 30, 2014 I won't come down hard on the Gammacor itself for this because it's a low MR market weapon, so it's only natural that it should be outclassed by clan-tech weaponry that directly competes with it. But then we have the Synoid Gammacor, which edges up to be competitive in DPS with the clan-tech weapons but costs far more while still having a useless damage type and half the status chance. Agreed here. I really like the Gammacor's design and looks, but it's a 0-mastery market weapon so it needs to be on the weak end for balance purposes. The Synoid Gammacor, on the other hand, is still below the Braton in base DPS. It's a buff from the Gammacor, but the only syndicate weapon potentially competing with it for "worst upgrade" is the Rakta Ballistica, and that's just because that one is a mild upgrade from a base weapon so bad that it coined the term "Ballistivca Syndrome". Link to comment Share on other sites More sharing options...
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