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No Glaive Blueprint? Fine, No Support From Me.


Sikab
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What games, what decisions?

 

 Tribes:Ascend is an example.

 

 The Developers, against the desire of most of the Veteran Tribes players, continually nerfed the top speed players could move so it was easier for defenders to kill flag carriers.

 

 Over and over again the Veteran players would get angry and every time there was a decent number of players defending the nerfs.

 

 Now the game is hardly played at all. Nothing even remotely close to the time before those nerfs.

 

 

 Edit: I'm not seeing any reason to expect this for Warframe.

Edited by Blatantfool
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Glaive as Alert reward is totally fine and imho i wish there were 1 new alert only weapon and one BP weapon every friday instead of mostly 2 BP.

 

Could you imagine all those whine P2W threads :D Wonderfull :D

Edited by Venarge
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No, my definition is overcoming a challenge that the game presents, so it sounds like we're mostly on the same page barring some misunderstandings.

To fully clarify, though, I view it like this:

1) Warframe could reward you for overcoming challenge.

2) Warframe could reward you for dedication and persistence.

3) Warframe could reward you for luck.

The third is not good. The second is marginally better. Still not ideal, but it is better. Ideally, the Glaive would be acquired through challenge.

Personally I don't view your #2 and 3 as being better or worse than one another, but that is also because I don't find the Glaive to be of any singular importance. As for your #1 sure, no problem, but it doesn't exist yet so I don't see that as a viable option until it actually does. There are tons of things they could do to implement it, but thus far haven't.

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Personally I don't view your #2 and 3 as being better or worse than one another, but that is also because I don't find the Glaive to be of any singular importance. As for your #1 sure, no problem, but it doesn't exist yet so I don't see that as a viable option until it actually does. There are tons of things they could do to implement it, but thus far haven't.

Then the rest of it just boils down to perspective, I suppose. Fair enough!

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 Tribes:Ascend is an example.

 

 The Developers, against the desire of most of the Veteran Tribes players, continually nerfed the top speed players could move so it was easier for defenders to kill flag carriers.

 

 Over and over again the Veteran players would get angry and every time there was a decent number of players defending the nerfs.

 

 Now the game is hardly played at all. Nothing even remotely close to the time before those nerfs.

 

 

 Edit: I'm not seeing any reason to expect this for Warframe.

 

I was in Tribes, i watched it fall further and further away from what it originally was... it showed me that a lot of people like the short route, weapons that actually aren't realistic or inherently skillful, and that they don't like it when players with skill can utterly destroy them with no chance if they give an inch (going over 300). 

 

I agree, this thing with the Glaive is not indicative of "ignoring" the playerbase or any real sign of capitulation to casuals OR money, unlike Tribes; which btw also was very quiet when people were talking on the forums, I'm glad they learned from that for Smite (I think?)

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I can't hear anyone crying over the sound of how awesome my glaive is.

 

Thats another thing, this weapon is underpowered. Even with my newly nerfed Hek that still doesn't have bloody Hell's Chamber  I kill their target more efficiently and faster, and possibly kill the guy next to them, and if I don't the next shot probably will, before the Glaive even hits the first pellet ridden corpse.

 

Also, why isn't there pellet sim instead off this weird dmg drop off?

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Thats another thing, this weapon is underpowered. Even with my newly nerfed Hek that still doesn't have bloody Hell's Chamber  I kill their target more efficiently and faster, and possibly kill the guy next to them, and if I don't the next shot probably will, before the Glaive even hits the first pellet ridden corpse.

 

Also, why isn't there pellet sim instead off this weird dmg drop off?

Are you sure? I mean, I see that talk all over the forums but I honestly like it quite a bit. Could use some specialised mods though, like enemy penetration and etcetera. Or maybe they added that but it's so rare no one has it yet. xD

I'll trade you a Hell's Chamber for a Streamline. :p

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If there was one alert for the Glaive since the release, I think that no one would have a problem. It's probably the best solution to stop this conflict.

 

I wish that were plausibly true.  Unless the alert is for some utterly unreasonable amount of time so accessing it is essentially guaranteed, it will not placate those who want something for nothing.

 

The entire debate on this to me is disappointing.  I see very little if anything wrong with their release approach save perhaps some under-communication while trying to generate positive interest in the new feature.  A section of the community is crucifying DE for having the audacity to make people want to acquire something and then not just giving it to them.

 

Complaints about the alert system as a whole are an entirely separate argument from where I sit.  While I don't agree with the Alert system hate, I do understand it and can entirely appreciate not liking it's dynamic and randomly accessible nature.  That's a legitimate complaint but has nothing to do with the Glaive issue directly.  If the Alert system IS in place, which it is, the free BP via the alert system was an entirely acceptable and plausible measure.

 

The only truly viable complaint I see about the Glaive item is the price point but as I have stated many times in many threads, I feel the price points in the store are random at best and wholly mis-aligned with actual play value at worse.

 

Are there things to challenge about it? Fair enough, but I think a bunch of them are issues with other related components like Pricing or the alert system in general (Blatantfool makes a good case about Alerts having some key issues; I don't agree with all his points, but I think he presents a solid counter argument to Alerts in their current implementation in general).

 

The amount of indignation at the release method of the Glaive, in my opinion, is wholly unwarranted and disappointing to see in a community that had otherwise been reasonably rational and problem focused to date.

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If there was one alert for the Glaive since the release, I think that no one would have a problem. It's probably the best solution to stop this conflict.

 

 It'll pop eventually. DE really shouldn't force it this soon after release - it would be a tad unfair to hand out several hundred free copies of the weapon after plenty of people have jumped hoops and bought it.

Edited by Blatantfool
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The entire debate on this to me is disappointing.  I see very little if anything wrong with their release approach save perhaps some under-communication while trying to generate positive interest in the new feature.  A section of the community is crucifying DE for having the audacity to make people want to acquire something and then not just giving it to them.

I think under-communication is the main issue that caused a lot of the community to blow up. Because it wasn't communicated properly, much of the community ended up feeling like DE was trying to use the hype that had built up around the weapon for their own profit. Note that I don't think that they're doing this, I'm just saying it's what seems like is the core of the issue for many other players.

 

Complaints about the alert system as a whole are an entirely separate argument from where I sit.  While I don't agree with the Alert system hate, I do understand it and can entirely appreciate not liking it's dynamic and randomly accessible nature.  That's a legitimate complaint but has nothing to do with the Glaive issue directly.  If the Alert system IS in place, which it is, the free BP via the alert system was an entirely acceptable and plausible measure.

I don't think anyone was really complaining about the alert system so much as saying that it wasn't appropriate for the Glaive, but ultimately that comes down to a matter of perspective as to what you feel the Glaive amounts to. My perspective is that the Glaive is a new gameplay mechanic, and thus all players should be able to access it in a manner better than the existing alert system (a wholly luck-based system should not be used for the introduction of a new mechanic, in my opinion).

Other people have a different perspective on the Glaive, which is fine.

 

 It'll pop eventually. DE really shouldn't force it this soon after release - it would be a tad unfair to hand out several hundred free copies of the weapon after plenty of people have jumped hoops and bought it.

True, there'd be a whole new outcry from another segment of the community.

Edited by Quetzhal
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ok, 2 things, first HOLY %^&$% people stop making a big deal about a weapon.

 

2nd, i dont care that the blueprint only available through alert, im trying to sell my xobx and becom a founder cause DE deserve it, if you guys/girls butthurt so much over a weapon then come back when the game launched and not in beta. k?

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ok, 2 things, first HOLY %^&$% people stop making a big deal about a weapon.

2nd, i dont care that the blueprint only available through alert, im trying to sell my xobx and becom a founder cause DE deserve it, if you guys/girls butthurt so much over a weapon then come back when the game launched and not in beta. k?

The issue becomes one of a precedence of behavior. As noted the Glaive is a new catagory for weapon, Throwable. It is the only throwable melee weapon in the game currently. It is not like a Dark Sword/Heat Dagger or a Skin/Helmet. DE should not be throwing new categories of weapons into the RNG pool

If there was a throwable dagger thing first, then putting the Glaive in the RNG pool would work. If there had been a bladed boomerang (Baterang) and the Glaive as a skin for it, that also would have worked.

Let's say DE makes a Polarm, type weapon next and only puts it in the RNG alerts for-non-plat. That would be a reinforcement of a "new category of weapon? Put it in RNG." I, and others don't want DE to go down that road. There are better ways for DE to handle the release of "cool" rare weapons. This was not it.

Edited by Brasten
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The issue becomes one of a precedence of behavior. As noted the Glaive is a new catagory for weapon, Throwable. It is the only throwable melee weapon in the game currently. It is not like a Dark Sword/Heat Dagger or a Skin/Helmet. DE should not be throwing new categories of weapons into the RNG pool

If there was a throwable dagger thing first, then putting the Glaive in the RNG pool would work. If there had been a bladed boomerang (Baterang) and the Glaive as a skin for it, that also would have worked.

Let's say DE makes a Polarm, type weapon next and only puts it in the RNG alerts for-non-plat. That would be a reinforcement of a "new category of weapon? Put it in RNG." I, and others don't want DE to go down that road. There are better ways for DE to handle the release of "cool" rare weapons. This was not it.

 

Agreed, new type weapons shouldn't be in alerts. Probably the next one I wouldn't mind but for the first, it's not really fun to not being able to build it.

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making it an alert and people wiil stop playing to wait for the alert. Because if you don't  have that sector open you won't see it in game.

 

***If Stalker drops the Glaive when you kill him, then people will continue to play the game and more so to get the Stalker to appear. It's still random, keeps people playing and you have to work for it a bit more than an alert. 

 

Also it could help prevent some rushers since everyone will want to stick together in case the stalker appears so they can help defeat him and collect the Glaive.

 

I say change nothing. But also add this new way to obtain the Glaive. DE makes money and increases user playtime and concurrent users. All things free-2-play needs to maintain.

Edited by RawGritz
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After last night's hiatus, I'm here to remind people there's a topic for them to go to if they want their feedback heard by DE.

 

If you don't want your name on the topic, PM me and I'll put it into my own offline file that I'll be sending to Rebecca. The important part is that if you care at all, either way, you should get heard.

 

https://forums.warframe.com/index.php?/topic/35839-collection-glaive-debut-discussion-breakdown-thread/

Edited by nullqasael
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