dashashou Posted December 9, 2014 Share Posted December 9, 2014 (edited) On the forums i've noticed a lot of ideas being repeated over and over to the point where i just started writing down stuff as it annoys me . i figured i would pre-pub this and we all could add # of things in Warframe that really annoy us as players so agree / disagree - read down the list and add the next # and add / edit latter , disclaimer- ( this is intended as a list for stuff that DE needs to fix as added by the community , not just bashing ) so without ado - 1. the 2 man doors - there always going to be a faster player in the game - means that he 's going to be bored and the slower player(s) are going to be annoyed by his ringing the door bell over and over 2. air rng / life support pods - IN survivals it sucks that some times i'm limited how far i can go due to something i can't control 3. charge attacks removed - i like doing them - alot of people did 4. quick block being removed and being melee mode only , when all your weapons should work together 5. delay between switching between weapons - speed aura doesn't fix it 6. Energy siphon is a needed aura no other aura even comes close 7. nekros desecrate spam being needed in most survivals and nekros needing to press 3 - 100s to 1000s of times 8 . ammo inequality of the machine pistes - burn all your ammo in 2 clips , and spent the next 5 mins refilling ammo before firing again 9. shotgun ammo - just take it out - i shouldn't have to burn a slot for a avg weapon to function normally 10 .overheat - accelate is better with it's buff/ blind built in - but i liked using her as a tank 11. degen of argon cells 12. degen of Kurbrow 13 stasis of kubrow and the 3 hour wait switching between them 14 . The pathfinding on Kubrows is horrible 15 arch traps - they makes no sense , have no lore and are way too hard hitting and hard to target 16 T1 rewards where you get - keys for keys esp. in single reward missions ( non surivival / def / interception ) in the void - no one is running void to get more void keys on those 17. dojo obstacle course - i hate the pillars , only place that even there and it's just frustrating and boring 18 phase bosses 19. concave scailing bosses - makes it impossible for new players to help when playing with old players 20. stances /mods that only drop off bosses 21 . proced to death- posion . bleed i'm looking at you - really punishes the lighter frames 22 . green lazer doors - tripping over them - breaks the flow of the game , shows that it's better to be a rhino and just ignore them - one of the main rhino's are faster than everyone else in the game 23. delerict keys - no point to these just mean that every del group needs to be premade and every one hates the map we only go there for vaults 24. vay hek keys 25. weapons that poorly copter 26. falling out side the map happens occ. 27 . excavation limit of 2 excavators at a time it weirdly wrecks excavation for me 28. getting my weapons knocked from my hands - " why don't sam and dean just attach a teather to them " 29. grineer - door locks - these always take too long to do , aren't challenging / fun and with any lag become impossible ; they have become an auto use cipher 30 the shiva - shield doesn't block 31. interceptions being inherently boring with 4 people you just stand there and occannly kill mobs 32. shared ammo pool weapons 33. extermas mobs only dropping oberon parts - alot of work for no reward - i have more than 60 full sets of oberon(s) atm 34. No Arch-wing parkour just a stun/ bang into wall and try again 35. Scaling - apologizes for not putting this as number 1 but after a year and a half of this omni-present issue little hope on this one 36. Arch-wing interception leaving the map cause your went 50 m in to empty space - happens a lot 37. Multu - navs / keys , for Eris - Alad V boss are all horrible waiting for just one key 38. Multi - Alad V mind controlling is massively anti player agency 39. Mesa ult - is just watching the game play it's self with a holding click as a "your not sleeping are u ? " check 40. New maps - being anti parkour - we can't climb most objects/ walls in the newer tile sets edit 1 * 41- Ordis - the microsoft paper clip that just won't stop he never helps 42 - Lotus reusing lines alot " somethings wrong , this is taking longer that i thought " and ect ... 43. auto roll - this one personally makes some mastery test nigh impossible - personal victim of this one 44. direction melee - it doesn't really improve directional air attacks , and still unable to target ait units ,it seems to have certain bugs / randomness built into it , all it ends up doing is tripping me up / making my ground slam harder to do while in battle 45 . Commanders teleports making me unable to move / do anythign for too long - annoying at low levels, instant death at high levels 46. Dark sectors bait and switching - the dark sectors have always been a mess , but it doesn't seem all that hard to credit lock the people that join in . So bait and switching shouldn't happen 47 . Rng frustration - we all had 20 + runs where that part that we need is just not dropping and seems never to drop - i've given up on specific parts till the next hot fix / patch . 48 . secondary fire weapons inability to aim - the quanta is one of those long range weapons rifles that needs to have the secondary fire ie the firing the boxes via my thumb button on my mouse or by clicking my scroll wheel 49. Uranus Archwing wave 4 keys - it's 20-30 mins all for a arching part , not for a t4 key ! - feels like a slap to the face. 50 . the old universe UI map - it connected the whole universe together now it just feels like floating separate planets 51- min map is soo messed up - right now 52 - arch wing mini - this is almost a joke - after running the maps a few times you learn to ignore it in sabotage / exterminate vent maps , and really need a 3d element 53. there so many weapons that are just useless if counted i bet they would number over 100 54. 50 plat for other warframe animations on your warframe - this one just confuses me - why so much for so little 55. Extractor drones caped at 3 , it was 1 every 5 levels but they didn't keep up with the mastery levels - this one just feel like a broken promise special thanks to -Arunafeltz - 41 , Akkerusia-43 , Darkslayer220-47 , SnakeCZR-48 , - for adding there voice to this and a sound off to those that took time to go down the list- perfectStranger, ensignvidiot Edited December 10, 2014 by Ravel7 Link to comment Share on other sites More sharing options...
ensignvidiot Posted December 9, 2014 Share Posted December 9, 2014 41. Misleading Forum titles leading to false expectations and crushed hopes and dreams Link to comment Share on other sites More sharing options...
Arunafeltz Posted December 9, 2014 Share Posted December 9, 2014 (edited) 42: Ordis Edited December 9, 2014 by Arunafeltz Link to comment Share on other sites More sharing options...
GinKenshin Posted December 9, 2014 Share Posted December 9, 2014 you wrote 40 problems....now write 40 solutions and then we'll talk >_> that's the DE way Link to comment Share on other sites More sharing options...
Samoth95 Posted December 9, 2014 Share Posted December 9, 2014 Not gonna respond to all of these, but as far as Excavation goes...it WAS 3 during Cryotic Front, but because people in general are idiots it was brought down to 2 (someone said that apparently people were being dumb and activating all 3 at once and leaving them alone running around like headless chickens and drills were dying and they were whining cause they screwed up but they want to blame everyone but themselves, and because of this DE brought it down to 2. I like the mechanic as 2 a bit more, easier to split people up for defending - 2 and 2). Link to comment Share on other sites More sharing options...
Monsterwithin Posted December 9, 2014 Share Posted December 9, 2014 43: That there's only 40 reasons instead of 100. Link to comment Share on other sites More sharing options...
ensignvidiot Posted December 9, 2014 Share Posted December 9, 2014 you wrote 40 problems....now write 40 solutions and then we'll talk >_> that's the DE way My uber sarcasm aside, this Tenno hit the nail on teh head. How do you think each of these issues should be corrected? Link to comment Share on other sites More sharing options...
MrNonApplicable Posted December 9, 2014 Share Posted December 9, 2014 44: DE only responds with, offer solutions and we can help then when solutions crop up barely reply. Link to comment Share on other sites More sharing options...
GoSonic Posted December 9, 2014 Share Posted December 9, 2014 TL;DR Things that could make this game easier for me. Link to comment Share on other sites More sharing options...
(PSN)jwernecke Posted December 9, 2014 Share Posted December 9, 2014 My top 3... #1... Those that can't count. #2... Those that can't spell. #3... Those that misspell in game items. Link to comment Share on other sites More sharing options...
GrizzlyBear Posted December 9, 2014 Share Posted December 9, 2014 (edited) 100. Not being able to see my forehead. Edited December 9, 2014 by GrizzlyBear Link to comment Share on other sites More sharing options...
vaugahn Posted December 9, 2014 Share Posted December 9, 2014 Wow. You have put a lot of effort into hating Warframe. Congrats, I guess? Link to comment Share on other sites More sharing options...
Fabpsi Posted December 9, 2014 Share Posted December 9, 2014 43: That there's only 40 reasons instead of 100. Thought the same^^ and about the "here are things i hate! Change it DE!!" ...no... thats not how it works.... this is pointless. Megan said in another thread (https://forums.warframe.com/index.php?/topic/361312-things-that-are-wrong-with-this-game/?p=4008421 ,not a long time ago) this As [player name] stated a couple posts up, feedback is just one side of the coin. Why don't you like A and B? What would you change about C? We can only do so much with 'I don't like this or that'. Help us improve by giving some insight as to WHY you don't like it and what you would recommend! Link to comment Share on other sites More sharing options...
-HAKUNA-YOUR-TATAS- Posted December 9, 2014 Share Posted December 9, 2014 (edited) I got 99 problems, but Warframe ain't one. Edited December 9, 2014 by sushidubya Link to comment Share on other sites More sharing options...
Dead10ck Posted December 9, 2014 Share Posted December 9, 2014 45: people who complain about things in a non-constructive and pointless manner. Link to comment Share on other sites More sharing options...
UnbeBleeder Posted December 9, 2014 Share Posted December 9, 2014 48:Threads that are soon to be locked because of all the hate they will generate. Link to comment Share on other sites More sharing options...
Noabettiet Posted December 9, 2014 Share Posted December 9, 2014 (edited) 46. Auto roll - The antagonist to anyone who is trying to parkour in game. Edited December 9, 2014 by akkerusia Link to comment Share on other sites More sharing options...
Nira Posted December 9, 2014 Share Posted December 9, 2014 My top 3...#1... Those that can't count.#2... Those that can't spell.#3... Those that misspell in game items. Eurgh me too. Liek when I was looking for the barrel, stock, and receiver, all those four parts, for my Bolter Prime. Link to comment Share on other sites More sharing options...
JaysInc Posted December 9, 2014 Share Posted December 9, 2014 47. People who want change but don't post it in Feedback (i.e. this thread). Link to comment Share on other sites More sharing options...
(XBOX)Grihaly Posted December 9, 2014 Share Posted December 9, 2014 I got 99 problems, but Warframe ain't one. This ^^^^^ Link to comment Share on other sites More sharing options...
Tsukinoki Posted December 9, 2014 Share Posted December 9, 2014 @OPAnd how would you solve #2 on your list?If we didn't have life support it would be far too easy to sit in a place that AI can't hurt you and either wait for all the rewards you would ever want or kill them without any fear of retaliation until you get what you want.No fear of dieing or ever failing that type of game play....Life support is needed in survivals to keep players active and give an actual fail condition. Link to comment Share on other sites More sharing options...
DarkSlayer220 Posted December 9, 2014 Share Posted December 9, 2014 101. When RNGesus doesn't like you. Link to comment Share on other sites More sharing options...
perfectStranger Posted December 9, 2014 Share Posted December 9, 2014 On the forums i've noticed a lot of ideas being repeated over and over to the point where i just started writing down stuff as it annoys me . i figured i would pre-pub this and we all could add # of things in Warframe that really annoy us as players so agree / disagree - read down the list and add the next # and add / edit latter , disclaimer- ( this is intended as a list for stuff that DE needs to fix as added by the community , not just bashing ) so without ado - 1. the 2 man doors - there always going to be a faster player in the game - means that he 's going to be bored and the slower player(s) are going to be annoyed by his ringing the door bell over and over Actually it could be even better if it was a puzzle game like locks, but to be played in 2 :) 2. air rng / life support pods - IN survivals it sucks that some times i'm limited how far i can go due to something i can't control ... but they are trying to make it better and also endless missions are not supposed to be endless anyway. Now the good things that they need to do is to remove the REQUIREMENT of having a nekros in the team for desecrate 3. charge attacks removed - i like doing them - alot of people did I'm Still hoping they are going back to a mixed fight mode like in melee 1.0 but with 2 buttons for melee: 1 for light attack and one for strong attack and then to have the combos reworked to be used with those 2 keys combinations 4. quick block being removed and being melee mode only , when all your weapons should work together Agree 5. delay between switching between weapons - speed aura doesn't fix it Agree 6. Energy siphon is a needed aura no other aura even comes close Not true, but others are really underwhelming, say Physique for example :) 7. nekros desecrate spam being needed in most survivals and nekros needing to press 3 - 100s to 1000s of times Agree. Many times have been suggesting to either remove Desecrate as best case scenario, or at least to make quality of life improvements, like have it to cast only once on alive enemies (ala Radial Disarm or Sonar) then marked enemies will 100% chance benefit of desecrate effect 8 . ammo inequality of the machine pistes - burn all your ammo in 2 clips , and spent the next 5 mins refilling ammo before firing again Indifferent 9. shotgun ammo - just take it out Indifferent 10 .overheat - accelate is better with it's buff/ blind built in - but i liked using her as a tank WAT? 11. degen of argon cells It is a game mechanic, live with it 12. degen of Kurbrow Agree, this really makes me avoid using kubrows 13 stasis of kubrow and the 3 hour wait switching between them Agree, see 12 14 . The pathfinding on Kubrows is horrible Minor problem, hopefully soon to be fixed, one beautiful day 15 arch traps - they makes no sense , have no lore and are way too hard hitting and hard to target It is a game mechanic, live with it 16 T1 rewards where you get - keys for keys esp. in single reward missions ( non surivival / def / interception ) in the void - no one is running void to get more void keys on those Indifferent 17. dojo obstacle course i hate the pillars , only place that even there and it's just frustrating and boring Indifferent 18 phase bosses Indifferent 19. concave scailing bosses - makes it impossible for new players to help when playing with old players Indifferent, i feel it is correct, but maybe is better to scale the boss to the average conclave of the whole squad instead of the highest one; maybe using a geometric average so it is biased for giving higher CC than a linear average 20. stances /mods that only drop off bosses It is a game mechanic, live with it 21 . proced to death- posion . bleed i'm looking at you It is a game mechanic, live with it 22 . green lazier door tripping over them - breaks the flow of the game , shows that it's better to be a rhino and just ignore them Indifferent 23. delerict keys - no point to these just mean that every del group needs to be premade and every one hates the map we only go there for vaults "Derelict". Implementing a fully automated matchmaking for void is desiderable, yet difficult, and could be disappointing if you lost one key for a bad group composition 24. vay hek keys It is a game mechanic, live with it 25. weapons that poorly copter It is a game mechanic, live with it 26. falling out side the map happens occ. It is a game mechanic, live with it... wait no, just some bugs 27 . excavation limit of 2 excavators at a time it weirdly wrecks excavation for me It is a game mechanic, live with it, and with random pugs is better because if the team is not coordinated you can get people wandering off the map just to die and then screaming in chat at you for the reason you didn't revive them in time 28. getting my weapons knocked from my hands - " why don't sam and dean just attach a teather to them " It is a game mechanic, live with it 29. grineer - door locks - these always take too long to do , aren't challenging / fun and with any lag become impossible ; they have become an auto use cipher It is a game mechanic, live with it, and they are very fun for me 30 the shiva - shield doesn't block Agree, it could benefit of some parry chance proc since the lack in damage performance 31. interceptions being inherently boring with 4 people you just stand there and occannly kill mobs minor problem, spawn need to get tuned better, some are broken even 32. shared ammo pool weapons Minor annoyance 33. extermas mobs only dropping oberon parts - alot of work for no reward - i have more than 60 full sets of oberon(s) atm Sell them 34. No Arch-wing parkour just a stun/ bang into wall and try again Agree. I like the idea of archwing, but the action is still not developed fully, like you said we could need some additional effect else than the stun bang one, like a slide against a surface, but not necessarily ending up in a bang, it just ruin the experience and it gives me thet "outrun" effect when you crashed your car into something -> 35. Scaling - apologizes for not putting this as number 1 but after a year and a half of this omni-present issue little hope on this one Scaling what? 36. Arch-wing interception leaving the map cause your went 50 m in to empty space - happens a lot Agree 37. Multu - navs / keys , for Eris - Alad V boss are all horrible waiting for just one key It is a game mechanic, live with it. it will be better after they introduce some new warframe and the mesa fever is gonna be over 38. Multi - Alad V mind controlling is massively anti player agency Indifferent 39. Mesa ult - is just watching the game play it's self with a holding click as a "your not sleeping are u ? " check Indifferent 40. New maps - being anti parkour - we can't climb most objects/ walls in the newer tile sets Agree, got the same feeling like being in an archwing trench run wow...done :) Link to comment Share on other sites More sharing options...
fatpig84 Posted December 9, 2014 Share Posted December 9, 2014 DE refusing to acknowledge that Nullifiers made any small mag, low ROF weapons completely useless. I am not even mad for losing the 4 spam but allowing a single ability to make an entire line up of underused weapons even more underused (except Brakk and Marelok). Yes you can walk in to shoot him. Yes you can slide melee. Works great until level 45 and if you are tanky. But after that just spray him with Boltor Prime and move on. Probably because the Soma Prime is coming and we can't have more weapons to outshine it I guess. Link to comment Share on other sites More sharing options...
ensignvidiot Posted December 9, 2014 Share Posted December 9, 2014 wow...done :) Okay, Ill do it too! Yay Positive Feedback! 1. the 2 man doors - there always going to be a faster player in the game - means that he 's going to be bored and the slower player(s) are going to be annoyed by his ringing the door bell over and over Friendship doors are a good idea to keep the team together. I hate the slow of it, but then I kick myself for shooting so far ahead of other players that arent as skilled as i am. 2. air rng / life support pods - IN survivals it sucks that some times i'm limited how far i can go due to something i can't control True, however it is still possible to stay at least one full rotation of rewards (20 minutes) without the use of a Nekros. RNG as an enemy isnt an extremely flawed idea, it ads a layer of difficulty to the mission. I'd be more angry if i couldnt make it to 20 minutes without a nekros in the party 3. charge attacks removed - i like doing them - alot of people did I agree. But i like channeling+Combos. While different, ive grown to enjoy the increased damage output and consistance of the damage instead. Charge builds used to win games, now its Channeling builds. YAY PROGRESS 4. quick block being removed and being melee mode only , when all your weapons should work together I agree 5. delay between switching between weapons - speed aura doesn't fix it I agree as well. I would like faster frames and low armor frames would be quicker on the draw, since it matters most to them 6. Energy siphon is a needed aura no other aura even comes close BLATANT LIES. I use auras on different frames for different situations: Energy siphon IS most common. Rejuvination is on Trinity (for additional healing), Frost Prime (default polarity), and Saryn (ditto, and i build health because of high armor). Corrosive Projection is on Nekros, as high level survival enemies are quite resilient Steel Charge is on my Valkyr because Hysteria I will forma Mesa for Rifle Amp, because Ultimate Loki (and soon Mirage) will get a Dead-Eye, because they are my sniper frames. its a PERSONAL CHOICE to be energy-reliant. You can sidestep it with weapons, or building energy drops 7. nekros desecrate spam being needed in most survivals and nekros needing to press 3 - 100s to 1000s of times Again, this is a personal Choice. I only do it once an ally pushes '4', as the bodycount warrants a huge desecrate sweep 8 . ammo inequality of the machine pistes - burn all your ammo in 2 clips , and spent the next 5 mins refilling ammo before firing again Ammo Economy - its what balances out slowfiring to fastfiring weapons. Its up to you to mod the weapon's built-in weakness. As DE putting horrible ammo economy is the balance for that weapon's pluses. If you hate mods, you could build ammo drops 9. shotgun ammo - just take it out Why? Actually, Why not? Primary Ammo, Secondary Ammo, Specialty Ammo (launchers and Arrows) 10 .overheat - accelate is better with it's buff/ blind built in - but i liked using her as a tank I never had ember when overheat existed. But again, Accelerant is a nice damage boost. 11. degen of argon cells Its to hurt Veterans. We have huge piles of resources, so... for Tenno reinforcements we would log in, build the thing. Come in the next day and rank it up in a day or two. 12. degen of Kurbrow Im with you here. Lorewise, it makes senes.... but WHY CANT MY SHIPS CEPHALON FEED MY DOG FOR ME AND WARN ME IF HE IS ABOUT TO DIE OR THE INJECTORS ARE LOW!? It would make Ordis usefull 13 stasis of kubrow and the 3 hour wait switching between them Hate this too. 14 . The pathfinding on Kubrows is horrible Eh, my Huras seems to follow me well and good. I cant take him into derelicts, as she likes to splash in deadly electro-water 15 arch traps - they makes no sense , have no lore and are way too hard hitting and hard to target Makes sense to me. Grineer are faced with warriors that move faster than most of their grunts can aim. So theyneed traps to even the playingfield Arctraps zap out sheilds and may get us to stop moving to shoot them, and Mag-Screens stops us from using our Grineer-killing powers. 16 T1 rewards where you get - keys for keys esp. in single reward missions ( non surivival / def / interception ) in the void - no one is running void to get more void keys on those with you there. ive gotten more keys than hikou parts from t1 captures 17. dojo obstacle course i hate the pillars , only place that even there and it's just frustrating and boring ditto 18 phase bosses I love Phase Bosses, it gives me a sense of progression, and shows boss design intellegence and ads more flavor to what would have been an otherwise boring fight. 19. concave scailing bosses - makes it impossible for new players to help when playing with old players Do you have proof of this? I was aware that bosses only scaled to the average level of the current frames/gear. I didnt know anything about conclave 20. stances /mods that only drop off bosses im indifferent 21 . proced to death- posion . bleed i'm looking at you Enemies have to kill the super-sayin ninjas SOMEHOW 22 . green lazier door tripping over them - breaks the flow of the game , shows that it's better to be a rhino and just ignore them Corpus need to counter us: see grineer note above 23. delerict keys - no point to these just mean that every del group needs to be premade and every one hates the map we only go there for vaults They are DAMN GOOD for Mutagen, Neurode, and O Cell Farming. Also: Lephantis has a high chance to drop up to 4 Cells in one fight! I love running Derelicts when im low on raw potatoes. Recruitment is good for getting people. There is always a few people that need to run whatever 24. vay hek keys While a pain, i dont mind them. I can just farm Ceres for them... MESA on the other hand... 25. weapons that poorly copter If you have a proper copter/rush build, dont use the, 26. falling out side the map happens occ. those are bugs, report them and then they get fixed! 27 . excavation limit of 2 excavators at a time it weirdly wrecks excavation for me thats ALSO a bug, you should report and submit your Error Log so they can fix it! I often have 3 drills up if they are in the same tileset 28. getting my weapons knocked from my hands - " why don't sam and dean just attach a teather to them " Adds depth and intelegence to our enemies: see grineer note above. Note that melee weapons can NOT be disarmed, and a waypoint is spawned on your weapn 29. grineer - door locks - these always take too long to do , aren't challenging / fun and with any lag become impossible ; they have become an auto use cipher I disagree, but you infact mentioned that you can sidestep them with ciphers! or let allies do them 30 the shiva - shield doesn't block Yeah, where is that Fix? They DID have a poll on it! 31. interceptions being inherently boring with 4 people you just stand there and occannly kill mobs Play high-level or Void interceptions. After round 2-3, i have a hard time keeping points without dying. Or... you could NOT use your 100% overpowered Win-At-All-Costs build! I do it from time to time to give me a challenge, Ill take a powerful frame with crappy weapons to level, or a forma'd frame with high level weapons! 32. shared ammo pool weapons Never cared much 33. extermas mobs only dropping oberon parts - alot of work for no reward - i have more than 60 full sets of oberon(s) atm makes him the easiest frame to get. which means a lot of new players can build Broberon. Which means a lot more supportframes in Pug matches. Though, i would like it if Eximi mobs had a 25% chance of dropping a node's rare resource 34. No Arch-wing parkour just a stun/ bang into wall and try again THIS IS MY ONLY COMPLAINT ABOUT ARCHWING RIGHT HERE! 35. Scaling - apologizes for not putting this as number 1 but after a year and a half of this omni-present issue little hope on this one Yes. Weapon-Teirs and more direct upgrades (like latron to tiberon) need to happen 36. Arch-wing interception leaving the map cause your went 50 m in to empty space - happens a lot I hate it too, needs to just port you to start 37. Multu - navs / keys , for Eris - Alad V boss are all horrible waiting for just one key seriously. I hate mesa. I dont even want to see mesa in my game. its a reminder that a frame exists that i WILL NEVER BE ABLE TO GET BECAUSE I HAVE A LIFE AND CANT WAIT FOR INVASIONS I feel your pain on this one 38. Multi - Alad V mind controlling is massively anti player agency Oh hey, a boss mechanic that makes the boss dangerous and scary. We need more of these 39. Mesa ult - is just watching the game play it's self with a holding click as a "your not sleeping are u ? " check sorry, i'd be having too much fun pretending to be a Grammiton Cleric to care. 40. New maps - being anti parkour - we can't climb most objects/ walls in the newer tile sets Agree, we are starting to feel less like ninjas Link to comment Share on other sites More sharing options...
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