Sarmon Posted December 12, 2014 Share Posted December 12, 2014 Kohm comes out and to nobody's surprise it's got a D polarity on the first slot... DE, I'm asking you nicely to read the following statement: Make more D polarity mods for weapons or stop adding D polarities into weapons one after another. I've seen plenty of threads after paracyst and gammacor came out, talking about how horrible innate D polarities are on ranged weapons. What did DE do? Add another D polarity. If a weapon has a D polarity out of the box, I'm not formaing or potatoing to fix the issue that there's a severe lack of mods for the starting polarity. If DE wants people to forma their weapons, make them seem like something with potential if forma'd, and not something that is in need of fixing using a forma. Link to comment Share on other sites More sharing options...
Esleyer Posted December 12, 2014 Share Posted December 12, 2014 Yeah, D polarities on weapons suck some serious nuts. I'm all in for removing/replacing them. Link to comment Share on other sites More sharing options...
FreshShockwave Posted December 12, 2014 Share Posted December 12, 2014 +1 Link to comment Share on other sites More sharing options...
StarScribe Posted December 12, 2014 Share Posted December 12, 2014 Agreed. Link to comment Share on other sites More sharing options...
Imaru Posted December 12, 2014 Share Posted December 12, 2014 There is a definite need for a look at mods. As it is there are only two pistol mods with a d polarity, and both are overshadowed by the same mod. There is a desperate need for overall balance between mod power (all solo elemental mods give 90%) and mod polarities (more with d, les with - and v). Link to comment Share on other sites More sharing options...
Evers Posted December 12, 2014 Share Posted December 12, 2014 Was prety much absolutly disappointed when i saw the D polarity on the Syndicate Akbolto. Link to comment Share on other sites More sharing options...
-FV-Wsocks Posted December 12, 2014 Share Posted December 12, 2014 The 'Step: 1' on most weapons has now become 'Forma out that pesky D polarity.' I'm surprised that it's not yet been dealt with. Link to comment Share on other sites More sharing options...
Lordofgore Posted December 12, 2014 Share Posted December 12, 2014 perhaps DE just need to make mod's that don't suck &#! under that category. or you know buff the basic *@##$ status mods to not be a flaming pile of garbage . Link to comment Share on other sites More sharing options...
Spellbinding Posted December 12, 2014 Share Posted December 12, 2014 Guys the most important thing for your argument is that the vazarin (D) polarity are for Defensive, Health, Armor, and Stamina mods. DE why would you give weapons this polarity. What sense does it make. There are only like 6 mods that accommodate that polarity on firearms. That includes the ice mods. Vazarin polarities should be exclusive to frames. If it's not a Madurai (damage polarity) it should be a Naramon (misc mods aka utility). Vazarin mods have no business being on firearms. Link to comment Share on other sites More sharing options...
Eric1738 Posted December 12, 2014 Share Posted December 12, 2014 D slot is fine, the problom is no good D polarity weapon mod.... ya it's supposed to be "defensive", but come on we can have something both fit the idea of defensive and have good effect on weapons Link to comment Share on other sites More sharing options...
Zagrax Posted December 12, 2014 Share Posted December 12, 2014 Overall, there needs to be a good hard look at polarities in general. Most weapons don't even come with them, and most weapons that require forma come with -none- and some, like castanas, or soma, come with -two- for no apparent reason. Most rifles need a minimum of 3x V polarities to even be partially viable. Not asking for 2x V's on every one out of the gate, but a token one would be nice. Suggestions: Weapons that have lower mastery reqs start with more polarities (to help out new players that might not have an abundance of potatos.) Weapons that cost a forma to make should start with at least one useful polarity. No more D polarities please. The mods that use those slots kind of suck and don't fit into most standard builds (especially while leaving those basic status chance mods as -terrible- as they are for this long), having to band-aid a bad slot with forma really feels crappy. Link to comment Share on other sites More sharing options...
Lesserli Posted December 12, 2014 Share Posted December 12, 2014 A D polarity is quite useless for weapons. The only one you can use is the cold damage and some of them have just 60% so with ice/proc mods it's just meh. Link to comment Share on other sites More sharing options...
SabreUr Posted December 12, 2014 Share Posted December 12, 2014 Moved to a proper section. Link to comment Share on other sites More sharing options...
WhisperByte Posted December 12, 2014 Share Posted December 12, 2014 It's a time/forma sink. It helps with player retention. Few people might complain for a week or two but most will just grind it out I can't wait till they release a weapon with double D polarities :D Link to comment Share on other sites More sharing options...
Flackenstien Posted December 12, 2014 Share Posted December 12, 2014 Just give us more D mods, and not have the D polarities be on the first slot, ever. Link to comment Share on other sites More sharing options...
yles9056 Posted December 12, 2014 Share Posted December 12, 2014 (edited) Some how I have a feeling that there will be prime version of this mod Instead of buffing it, it is possible that DE would just release Prime Rifle Aptitude. So people would be glad to see D polarity on weapon. Let's hope this would never happen... :( Edited December 12, 2014 by yles9056 Link to comment Share on other sites More sharing options...
Noble_Cactus Posted December 12, 2014 Share Posted December 12, 2014 It's a time/forma sink. It helps with player retention. Few people might complain for a week or two but most will just grind it out I can't wait till they release a weapon with double D polarities :D Pretty crappy way of retaining players in that case. It's not rewarding and it's something most people dread doing. Link to comment Share on other sites More sharing options...
vaelamin Posted December 12, 2014 Share Posted December 12, 2014 Some how I have a feeling that there will be prime version of this mod Instead of buffing it, it is possible that DE would just release Prime Rifle Aptitude. So people would be glad to see D polarity on weapon. Let's hope this would never happen... :( No one will be dropping 525 r5 cores and 1mil+ credits for a measly 30 status% Link to comment Share on other sites More sharing options...
Jahakarr Posted December 13, 2014 Share Posted December 13, 2014 Kohm comes out and to nobody's surprise it's got a D polarity on the first slot... DE, I'm asking you nicely to read the following statement: Make more D polarity mods for weapons or stop adding D polarities into weapons one after another. I've seen plenty of threads after paracyst and gammacor came out, talking about how horrible innate D polarities are on ranged weapons. What did DE do? Add another D polarity. If a weapon has a D polarity out of the box, I'm not formaing or potatoing to fix the issue that there's a severe lack of mods for the starting polarity. If DE wants people to forma their weapons, make them seem like something with potential if forma'd, and not something that is in need of fixing using a forma. Well the fact being that i believe that a lot of people spend plats on either buying formas or rushing them, cause 24 hours is just freaking ridiculously long. And this D polarity = 1 extra forma spent on each weapon.. Which means that they earn more money. Link to comment Share on other sites More sharing options...
fatpig84 Posted December 13, 2014 Share Posted December 13, 2014 Instead of removing D polarity... why not make D mods suck less ? Link to comment Share on other sites More sharing options...
WhisperByte Posted December 13, 2014 Share Posted December 13, 2014 Pretty crappy way of retaining players in that case. It's not rewarding and it's something most people dread doing. It is crappy but it works. Just like Ubisoft business practices. If players were unsatisfied and left DEvs would try to find a better system but since majority of the playerbase are ok (or with their inaction show that they are ok) with it DEvs have no reason to change it. Hek, I see "gives me something to do" argument often enough on these forums. Link to comment Share on other sites More sharing options...
Fullmetal_Underpants Posted December 13, 2014 Share Posted December 13, 2014 For the love of your playerbase, DE if the weapon is good, i will put 5-6 polarities on it anyway, if you do this, you're just making that first round that much more obnoxious, this does not make me play that much longer, it just pisses me off, makes me groan and then i just look at the gun and sit there with a calculator to figure out if it's worth it. this weapon already needs its base damage doubled and it comes with a polarity that's going to make more people than not... just ignore the weapon. Link to comment Share on other sites More sharing options...
Marthrym Posted December 13, 2014 Share Posted December 13, 2014 It is crappy but it works. Just like Ubisoft business practices. If players were unsatisfied and left DEvs would try to find a better system but since majority of the playerbase are ok (or with their inaction show that they are ok) with it DEvs have no reason to change it. Hek, I see "gives me something to do" argument often enough on these forums. And what do you want us to do? Go on strike or something? It's not like we can actually do much about it. Quitting the game massively would just kill it. Because they probably would take their sweet time to remove all these pesky D polarities from weapons. As far as I'm concerned, a weapon with ZERO polarity is BETTER than any weapon with a D polarity. Link to comment Share on other sites More sharing options...
Hochstepanzerjager Posted December 13, 2014 Share Posted December 13, 2014 I'm not understanding the problem with D slots. I can think of 2 mods I'd load up on a bore weapon right now in a D slot, and they are Shotgun Savvy and Chilling Grasp, Status Chance and Status damage. Link to comment Share on other sites More sharing options...
Snipehunter67 Posted December 17, 2014 Share Posted December 17, 2014 I can live with a Vazarin polarity on a rifle. Cryo rounds is a decent dps mod. That said ranked cryo rounds is only 9 energy so hardly the first choice for a polarity. On a sidearm, a vazarin polarity is as close to useless as it can get without being a total waste of space. It can be used with deep freeze to alllow a couple extra energy while leveling and polarizing the weapon until you get to the stage where it NEEDS to be replaced by a useful polarity. My personal theory as to why we're getting the vazarin polarity on weapons is that someone at DE is wanting to add some "benefit" to a weapon without actually adding anything useful. At least I hope it's something like that instead of rank incompetence. BTW to the gentleman above that likes shotguns. Shotgun savvy doesn't even hold a candle to the rare elemental/status combo mods. All the plain status mods are so weak that there's no reasonable point to equipping them. I'm not going to do it here atm, but I could compile a fairly long list of mods that are so weak that they get ridiculed by people that understand what they actually do. Dunno if DE balanced them out of usefulness, or they simply got forgotten. Link to comment Share on other sites More sharing options...
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