Chroia Posted January 18, 2015 Share Posted January 18, 2015 I've been meaning to post about this for a couple of weeks. Maybe now that I've begun I actually will, but for the moment this is just a stub to open a discussion: Let me start by saying: DE seems to have done a good job balancing Copter distance vs. air-melee distance on every weapon I've tried since air-melee's introduction. Now: Weapon DPS is Weapon Damage*Attacks per round Second. The tradeoff being faster (not more, just faster stamina drain, and energy drain if channeling. Does anyone think that this is an actual detriment? Given that Stamina has no effect on actual attack damage or speed, and that you don't 'waste' energy on whiffed hits, this seems to me to be a (mostly) non-existent downside (aside from the 'No stamina? no run/copter' thing). Further, stacking speed lets weapons copter better. Like Multishot, as things stand, +% melee speed is a false choice, being a pure damage multiplier (though on a lesser scale... as is normally the case in melee vs. guns). On the other hand, a high speed screws up any number of melee combos. So: What if "heavier" weapons air melee'ed better? (Not sure about coptering.) i.e. I have this jet-powered Jat. It weighs a freaking ton and takes me a year to get it moving, but once it starts, watch out! >:P This opens up choice on several fronts: Quick-melee vs. combo. Parkour/mobility abilities/copter vs. air-melee. More viable combat/mobility weapons? Good, bad, ugly? As Renegade343 would say: Please discuss civilly in this thread. Link to comment Share on other sites More sharing options...
(PSN)DanceOnUrGav3 Posted January 18, 2015 Share Posted January 18, 2015 I believe this was the original plan for air melee, but for whatever reason it was scrapped Link to comment Share on other sites More sharing options...
(PSN)freakyassassin24 Posted January 18, 2015 Share Posted January 18, 2015 Just to say heavy weapons already air melee good because they go farther than most melee weapons it just takes longer. Link to comment Share on other sites More sharing options...
(PSN)immanks102 Posted January 18, 2015 Share Posted January 18, 2015 Love it +1 for coptering! Once/if they ever take coptering out I don't think I'd ever equipt a melee weapon other to get the mastery out of it. Melees to weak and to slow. I'd rather cover alot of ground in a hurry to shoot someone then beat on a single enemy forever. Link to comment Share on other sites More sharing options...
R34LM Posted January 18, 2015 Share Posted January 18, 2015 (edited) I have this jet-powered Jat. It weighs a freaking ton That's enough to keep you grounded. If it is heavy, that is more force needed to swing it somewhere, force that most likely a tenno can't pull off. The Jat is probably the only exception to be able to fly around. Edited January 18, 2015 by R34LM Link to comment Share on other sites More sharing options...
SquirmyBurrito Posted January 18, 2015 Share Posted January 18, 2015 Eh? No. I think heavy melee weapon should be made desirable via their damage and combat orientated utility (being able to send enemies flying) while lighter weapons should be made desirable via their movement orientated utility (coptering and directional melee). I do not think heavy weapons should compete with lighter weapons. Link to comment Share on other sites More sharing options...
Versuvious Posted January 18, 2015 Share Posted January 18, 2015 If all melee's were in somewhat grounded from copter use, things like daggers would have no use and no one would use them, thus bringing every weapon having to be equal damage/speed in order to be of function thus taking away a choice in use of specific weapons for specific functions.A good idea, but practically a bad one... so I am going to have to disagree with this. Link to comment Share on other sites More sharing options...
vaugahn Posted January 18, 2015 Share Posted January 18, 2015 Air melee seems to be based on range, so heavy weapons do win there. Link to comment Share on other sites More sharing options...
lol_NICK_lol Posted January 18, 2015 Share Posted January 18, 2015 Well, if slower melee weapons air melee farther, then i finally found a use for my sheev. Link to comment Share on other sites More sharing options...
Shy0 Posted January 18, 2015 Share Posted January 18, 2015 there already is a difference in air melee between two-handed (not counting staves and polearms) and one-handed weapons. there is a longer wind-up time and more momentum with the heavy weapons. don't tell me all those posting in this thread have not noticed? Link to comment Share on other sites More sharing options...
taiiat Posted January 18, 2015 Share Posted January 18, 2015 (edited) this is basically already a thing. Melee's with a long Range and / or have poor SpinDashes Aerial Melee (can we just call this Copter2? it's just Copter2) well. i don't think you need to take over the night shift spamming random threads about anything you can think of. Renegade can handle that himself pretty well. Quality over Quantity. Edited January 18, 2015 by taiiat Link to comment Share on other sites More sharing options...
(XBOX)Grihaly Posted January 18, 2015 Share Posted January 18, 2015 That's like saying "What if a cannon ball traveled with the kinetic energy of a .50 BMG?" Link to comment Share on other sites More sharing options...
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