Tymerc Posted February 4, 2015 Share Posted February 4, 2015 super jump I disagree. Super Jump has saved me quite a lot from melee spammers during Solar Rail Conflicts. Link to comment Share on other sites More sharing options...
Domaik Posted February 4, 2015 Share Posted February 4, 2015 super jump is indeed the most useless ability in WF....if we could at least aim it properly to where we want to jump...but nope.. Link to comment Share on other sites More sharing options...
hoeskioeh Posted February 4, 2015 Share Posted February 4, 2015 Contagion. Link to comment Share on other sites More sharing options...
Second_Measure Posted February 4, 2015 Share Posted February 4, 2015 Hydroid's puddle. Also, Rift Surge. Link to comment Share on other sites More sharing options...
quietcanary Posted February 4, 2015 Share Posted February 4, 2015 In terms of being useless I'd say bounce. Fun but useless. Actually useless? Slight of hand. Worst powers overall? Limbo. Link to comment Share on other sites More sharing options...
Stratego89 Posted February 4, 2015 Share Posted February 4, 2015 I disagree. Super Jump has saved me quite a lot from melee spammers during Solar Rail Conflicts. I can't believe I just saw a founder with almost 2000 posts judge an ability based on it's use in PvP.... that being said... PvP is being redone, you won't have to worry about OP melee zerg rushers in your spawn anymore :p Link to comment Share on other sites More sharing options...
Archangelzz Posted February 19, 2015 Share Posted February 19, 2015 I agree there could be better powers in super jump's slot but I've found uses for all the powers and can use them all effectively in even high level games. Link to comment Share on other sites More sharing options...
ZearingGaming Posted February 19, 2015 Share Posted February 19, 2015 Hydroid's puddle. That ability is awesome, you just need to use correctly. Link to comment Share on other sites More sharing options...
Serialkillerwhale Posted February 19, 2015 Share Posted February 19, 2015 Avalanche. What exactly does it do again? Oh right, waste perfectly good Snowglobe energy because that's all frost has. Link to comment Share on other sites More sharing options...
(PSN)Silverback73 Posted February 20, 2015 Share Posted February 20, 2015 Psychic Bolts. Auto hit does not compensate for low damage and slow speed. Link to comment Share on other sites More sharing options...
Thaumatos Posted February 20, 2015 Share Posted February 20, 2015 Super Jump isn't useless....I can jump higher! Seriously. SJ's only saving grace is that Scott actually made it do something you don't particularly want the jump for...inviz. I have an idea, lets attach inviz to every single ability that is completely and utterly useless! Link to comment Share on other sites More sharing options...
Turnoverman Posted February 20, 2015 Share Posted February 20, 2015 (edited) A tie between psychic bolts and contagion. Maybe a bit of an edge toward contagion now that there's an augment for psychic bolts that tries (but is unquestionably not worth the slot). EDIT: Wow. The super jump hate is real. I like super jump. I like all the movement abilities, really, but even if I didn't, super jump can at least do more than psychic bolts and contagion! Edited February 20, 2015 by Turnoverman Link to comment Share on other sites More sharing options...
ACanOfWin Posted February 20, 2015 Share Posted February 20, 2015 Sleight of Hand Why yes, I would love to destroy those energy and health pickups I so desperately need and get nothing of value in return. Link to comment Share on other sites More sharing options...
HuangZilong Posted February 20, 2015 Share Posted February 20, 2015 Splash!... Oh wait. Wrong game... I'd say well of life because it is not only redundant but a bad heal compared to blessing. Link to comment Share on other sites More sharing options...
Zedera Posted February 20, 2015 Share Posted February 20, 2015 My vote is for Contagion. Weak and useless buff on a frame with three other ways to do damage better. Link to comment Share on other sites More sharing options...
Soniti Posted February 20, 2015 Share Posted February 20, 2015 Psychic Bolts Super Jump Contagion Souls of the Dead (including the recent buff) Well of Life Slight of Hand It's hard to say which one is more worthless considering that they all essentially have no value, but I guess SotD takes the cake since it will usually get the player killed while still being essentially pointless in the event that it does not. Link to comment Share on other sites More sharing options...
Razer_Angel21 Posted February 20, 2015 Share Posted February 20, 2015 Jump plus Javelin on the way down looks epic,high jump plus you freakin crash your way down the ground with an ethereal skana ripping enemies around you,so bad-&#!,the only thing javelin needs now is a glorius shockwave that travels pretty slow and knocks enemies down. P.S.:HEAVY IMPACT visuals are not that appealing. Link to comment Share on other sites More sharing options...
Ragnarlee_Prime Posted February 20, 2015 Share Posted February 20, 2015 Super Jump, followed by paralysis, and lastly psychic bolts. I mean at least Nyx got a prime though. Link to comment Share on other sites More sharing options...
Thaumatos Posted February 21, 2015 Share Posted February 21, 2015 P.S.:HEAVY IMPACT visuals are not that appealing. The functionality isn't that appealing either. People used to use that mod as an excuse for equipping super jump. It's a worthless, short range aoe that's only activated if you ground pound without any power strength. Ground attacks already do an aoe kd...so worthless... Link to comment Share on other sites More sharing options...
Valafor Posted February 21, 2015 Share Posted February 21, 2015 I have to go with Well of Life. It is complete crap, and it does everything blessing can do better. Heals? Blessing heals EVERYONE INSTANTLY. CC? Who actually uses WoL for CC, when Energy Vampire both completely immobilizes enemies and regenerates a valuable thing for Trinity and her team, energy. Link to comment Share on other sites More sharing options...
ZearingGaming Posted February 21, 2015 Share Posted February 21, 2015 I made a thread about small buffs and tweaks search for: Limbo Buffs ;) Link to comment Share on other sites More sharing options...
420degreequicksopeswag Posted February 21, 2015 Share Posted February 21, 2015 Hydroid's puddle. What? Undertow can last a VERY long time with the right mods Curative undertow is a very strong heal 1. Cast undertow 2. Make sandwhich 3. Take a bathroom break 4. Go to sleep 5. wake up next morning 6. Extract from t4 survival 7. Collect 9001 fusion cores, prime parts, etc Most useless ability? Dive bomb. Link to comment Share on other sites More sharing options...
AlphaHorseman Posted February 21, 2015 Share Posted February 21, 2015 Frost's Avalanche. It would've been Mag's Crush, but with the buffs Scott is giving it, Avalanche is now on the top of that list. Link to comment Share on other sites More sharing options...
geninrising Posted February 22, 2015 Share Posted February 22, 2015 Super Jump, 2nd place is Crush but on that point crush is getting a re-work per DEScott on the most recent Dev Stream. Link to comment Share on other sites More sharing options...
bl4ckhunter Posted February 22, 2015 Share Posted February 22, 2015 overload is hands down the worst 100 energy cost ability ingame, while sleight of hand is the worst absolute (who needs an ability whose sole effect is making your weapons ammo starving?) Link to comment Share on other sites More sharing options...
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