OfficerBeepsky Posted February 5, 2015 Share Posted February 5, 2015 Okay, so end of level on ship missions. Why, exactly, does every enemy ship, have a conveniently built room, with four tenno shaped holes in the wall. And what the heck are the external shapes of these vessels anyway? The sheer size and shape of some of these maps is absurd! And since you can see into space on some of the tiles, we can assume that generally, on any of those maps, those spots are tracing along the outside of the hull. AND EVEN BEYOND THAT, THE SPACING OF THE HOLES IN THE EXTRACTION ROOMS. The lisets would all be /inside/ each other. HOW DOES THIS WORK. Oh god. Link to comment Share on other sites More sharing options...
Sygnano Posted February 5, 2015 Share Posted February 5, 2015 ok Link to comment Share on other sites More sharing options...
--.B.--HARDCOREDAVE- Posted February 5, 2015 Share Posted February 5, 2015 Cause.. screw logic everything is SPACE MAGIC :) Link to comment Share on other sites More sharing options...
Sixty5 Posted February 5, 2015 Share Posted February 5, 2015 The ships fold themselves into a pocket of the void to connect to the extraction ports. Link to comment Share on other sites More sharing options...
Kuestenjung Posted February 5, 2015 Share Posted February 5, 2015 They are standerized extraction points and the tenno shaped "holes" are from your liset. Link to comment Share on other sites More sharing options...
Brandr_ Posted February 5, 2015 Share Posted February 5, 2015 ^ After they tore the real extraction walls, meant for high ranking officers, out of their positions Link to comment Share on other sites More sharing options...
OfficerBeepsky Posted February 5, 2015 Author Share Posted February 5, 2015 ^ After they tore the real extraction walls, meant for high ranking officers, out of their positions this doesn't solve the problem of TINY ROOM, BIG LISETS Link to comment Share on other sites More sharing options...
Skepsis Posted February 5, 2015 Share Posted February 5, 2015 TYPING IN CAPS SO MY POINT IS HEARD BETTER WITH MY EYES. #immersion Link to comment Share on other sites More sharing options...
Maou Posted February 5, 2015 Share Posted February 5, 2015 The lotus made it so I guess. Link to comment Share on other sites More sharing options...
StinkyPygmy Posted February 5, 2015 Share Posted February 5, 2015 this doesn't solve the problem of TINY ROOM, BIG LISETS Is gaem. uses gaem logic. Link to comment Share on other sites More sharing options...
faustias Posted February 5, 2015 Share Posted February 5, 2015 Nanomachines, son. Link to comment Share on other sites More sharing options...
Tharrick Posted February 5, 2015 Share Posted February 5, 2015 The Liset is pretty small on the outside. It's special void technology that makes it so roomy on the inside Link to comment Share on other sites More sharing options...
(PSN)MoRockaPDX Posted February 5, 2015 Share Posted February 5, 2015 OP, I think you technically right. But, then why artificial gravity without spinning the ships? Why does space travel not take months and years, space is super big? If answer to why space travel doesn't take so long is FTL, how does that conform to the theory of relativity? Why is there sound in space? How can the Lisets be stealth in space? There is no stealth in space ever. Why does the extra dimensional space called the void grant super magic powers to some and horribly mutate others? Its space opera, best not to get hung up on the little stuff. Interesting fact. Somebody asked George Lucas why all the cat walks and bridges have no guard rails in Star Wars. His reply, there are no guard rails in space opera. Link to comment Share on other sites More sharing options...
Hyenasaurus Posted February 5, 2015 Share Posted February 5, 2015 The lisets kind of act like those fish that stick to sharks and stuff by sucking in with their mouths. They either breach some other kind of ports or cut a rectangle in the hull, the 'tenno shape' is the visible part of the liset's hatch. So I guess we're hitching a ride in the spaceship version of killer fleas. Link to comment Share on other sites More sharing options...
Liminal Posted February 5, 2015 Share Posted February 5, 2015 I'd love it if it was just one liset and there was an animation of it blowing a hole in the wall when you first reach the extraction location. Link to comment Share on other sites More sharing options...
Lynxh Posted February 5, 2015 Share Posted February 5, 2015 Okay, so end of level on ship missions. Why, exactly, does every enemy ship, have a conveniently built room, with four tenno shaped holes in the wall. And what the heck are the external shapes of these vessels anyway? The sheer size and shape of some of these maps is absurd! And since you can see into space on some of the tiles, we can assume that generally, on any of those maps, those spots are tracing along the outside of the hull. AND EVEN BEYOND THAT, THE SPACING OF THE HOLES IN THE EXTRACTION ROOMS. The lisets would all be /inside/ each other. HOW DOES THIS WORK. Oh god. This is the start of along journey into madness, if one is foolish enough to look even further. Link to comment Share on other sites More sharing options...
Abenoki Posted February 5, 2015 Share Posted February 5, 2015 (edited) I have played MANY MMO and this is literally the only game that has had posts about "muh immersion herp herp" You know what also breaks my immersion? Chat, we should remove that because when people talk about things outside the game or the game as a game it makes me remember that the Tenno arent real and that Im not really a space ninja more like samurai but who really cares. Even worse is plat, we need to just completely disconnect the game from reality so I can escape and pretend that Warframe is my world and having real world money involved just ruins that... Please....this immersion S#&$ is stupid EDIT: Its also been stated this was from the original Dark Sector idea and has mostly been place holder for pretty much ever. Its not an important thing and theyll change it when they get around to it. Edited February 5, 2015 by Echoa Link to comment Share on other sites More sharing options...
Tymerc Posted February 5, 2015 Share Posted February 5, 2015 Honestly, I always thought it was pretty silly, and stupid in regards to the enemy. It'd be cool if they change how we leave missions. As for the shape of ships, if you glitch outside of the map, you will see that every room you go in, be it inside or outside is concealed in a cube-shape of space. Going outside that space will have you fall into a black void until you die. Link to comment Share on other sites More sharing options...
faustias Posted February 5, 2015 Share Posted February 5, 2015 what if we always extract via archwing? short exterminate mission or race to extract while evading enemy fire. Link to comment Share on other sites More sharing options...
Muminidas Posted February 5, 2015 Share Posted February 5, 2015 SPACE MAGIC! :D Link to comment Share on other sites More sharing options...
Liminal Posted February 5, 2015 Share Posted February 5, 2015 Please....this immersion S#&$ is stupid No, stupid is saying stuff like that instead of "it doesn't affect me, I don't care about immersion". Feedback, YMMV. Link to comment Share on other sites More sharing options...
DeMeritus Posted February 5, 2015 Share Posted February 5, 2015 Okay, so end of level on ship missions. Why, exactly, does every enemy ship, have a conveniently built room, with four tenno shaped holes in the wall. And what the heck are the external shapes of these vessels anyway? The sheer size and shape of some of these maps is absurd! And since you can see into space on some of the tiles, we can assume that generally, on any of those maps, those spots are tracing along the outside of the hull. AND EVEN BEYOND THAT, THE SPACING OF THE HOLES IN THE EXTRACTION ROOMS. The lisets would all be /inside/ each other. HOW DOES THIS WORK. Oh god. An Orokin dunnit. Link to comment Share on other sites More sharing options...
Nidamir Posted February 5, 2015 Share Posted February 5, 2015 The Liset is pretty small on the outside. It's special void technology that makes it so roomy on the inside Umm.. Tardis <=> Liset? Time frame confirmed Link to comment Share on other sites More sharing options...
Yazyflame Posted February 5, 2015 Share Posted February 5, 2015 BOOBS On topic: meh- It would be better if there was only one, or a cutscene where we jump to the space and get picked up- like in real life evacuation operation, you don't get something specificaly built, but a oh-sh*t-let's-get-there kind of evac point. Link to comment Share on other sites More sharing options...
quan256 Posted February 5, 2015 Share Posted February 5, 2015 Link to comment Share on other sites More sharing options...
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