Sannidor Posted February 8, 2015 Share Posted February 8, 2015 (edited) Please don't move this to art & animation, this is a complex issue, not just clipping. If this won't be fixed in U16 I'm losing faith in DE's reaction to feedback. I don't play full melee at all, I don't use Valkyr, I stay away from Suda power which also causes parry stun... The bug is super old, stupid easy to replicate and extremally game breaking as we are left stuck or fall to abyss and lose revive. We can't parry counter next to any obstacle, stairs, wall, sometimes even flat surfaces don't save us from failure. Edited February 10, 2015 by Sannidor Link to comment Share on other sites More sharing options...
ranks21 Posted February 8, 2015 Share Posted February 8, 2015 yes it is as you said<< priorities ... Link to comment Share on other sites More sharing options...
DenmarkVessey Posted February 8, 2015 Share Posted February 8, 2015 We're going to have to start putting this in patch note replies "still no fix for...". This thing has been around for ages and can happen in pretty much any place. It is clearly an issue with the animation moving the character model away from the starting position without respect for map hitboxes. Link to comment Share on other sites More sharing options...
[DE]Rebecca Posted February 10, 2015 Share Posted February 10, 2015 I tried to repro this last evening but fell short, although your screenshot depicts the result of the issue clearly. Does anyone have a video of this? Link to comment Share on other sites More sharing options...
Issun135 Posted February 10, 2015 Share Posted February 10, 2015 I tried to repro this last evening but fell short, although your screenshot depicts the result of the issue clearly. Does anyone have a video of this? you basically do a finisher on stairs and the finisher animation forces you through the terrain and volia you are stuck. Link to comment Share on other sites More sharing options...
Jeloxale Posted February 10, 2015 Share Posted February 10, 2015 you basically do a finisher on stairs and the finisher animation forces you through the terrain and volia you are stuck. Nerf Loki they said. Link to comment Share on other sites More sharing options...
Sannidor Posted February 10, 2015 Author Share Posted February 10, 2015 I tried to repro this last evening but fell short, although your screenshot depicts the result of the issue clearly. Does anyone have a video of this? you basically do a finisher on stairs and the finisher animation forces you through the terrain and volia you are stuck. ^this But it's not only for the stairs, we glitch on everything that pushes frame through textures while parry counter and very often on flat surfaces depending on melee used. Here's a video I made: Thanks for replying DERebecca, I hope this will be taken care of :3 Link to comment Share on other sites More sharing options...
[DE]Rebecca Posted February 10, 2015 Share Posted February 10, 2015 ^this But it's not only for the stairs, we glitch on everything that pushes frame through textures while parry counter and very often on flat surfaces depending on melee used. Here's a video I made: Thanks for replying DERebecca, I hope this will be taken care of :3 *bows* your dedication is honorable, Tenno. Link to comment Share on other sites More sharing options...
Sannidor Posted February 10, 2015 Author Share Posted February 10, 2015 *bows* your dedication is honorable, Tenno. ✿◕ ‿ ◕✿ Link to comment Share on other sites More sharing options...
tmtke Posted February 10, 2015 Share Posted February 10, 2015 Rarely I was stuck in geometry when doing air melee. Last happened on earth tileset, at that kinda treause tile, where the waterfall and some containers are. I think it's the same problem (animation can ignore collisions). Link to comment Share on other sites More sharing options...
[DE]Rebecca Posted February 10, 2015 Share Posted February 10, 2015 The Dev team is working on a fix for Melee Parry actions resulting in getting stuck in Stairs/Ramps at this time! Link to comment Share on other sites More sharing options...
thetruninja Posted February 10, 2015 Share Posted February 10, 2015 This also frequently occurs when using Ash's Teleport on enemies near stairs or certain walls and on Valkyr prolonged paralysis (seems to be the finisher animation that is the problem). Will these be fixed as well in the parry fix? Link to comment Share on other sites More sharing options...
FLSH_BNG Posted February 10, 2015 Share Posted February 10, 2015 The Dev team is working on a fix for Melee Parry actions resulting in getting stuck in Stairs/Ramps at this time! Woo! No more sepuku in the Void!... eventually anyway. Link to comment Share on other sites More sharing options...
Sannidor Posted February 11, 2015 Author Share Posted February 11, 2015 The Dev team is working on a fix for Melee Parry actions resulting in getting stuck in Stairs/Ramps at this time! It's harder to replicate on stairs if done at an angle but if we have back to the wall = death fall. It's not just slant surfaces, we glitch through everything. It looks horrible, we can see broken textures and space geometry and still get stuck/die. Please revise it until it's solved. Thank you. Video from 15.13.8 obviously Link to comment Share on other sites More sharing options...
-10no-GCoda Posted February 11, 2015 Share Posted February 11, 2015 Can this be abused to get into the vaults? XD Link to comment Share on other sites More sharing options...
thetruninja Posted February 11, 2015 Share Posted February 11, 2015 Can this be abused to get into the vaults? XD Doubtful, but even if you could you would still have to get out again... Link to comment Share on other sites More sharing options...
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