immolator1001 Posted February 9, 2015 Share Posted February 9, 2015 (edited) Mission Reward Changes The following Missions / Rotations have been updated to include a pack of 5 Rare Fusion Cores as a reward: Hard Survival Missions (Enemy Level 20+), reward available on Rotation A . Hard Interception Missions (Enemy Level 20+), reward available on Rotation B. Thanks DE. Now here's hoping there as common as they were in the void pre 15.13. Edited February 9, 2015 by immolator1001 Link to comment Share on other sites More sharing options...
Qynchou Posted February 9, 2015 Share Posted February 9, 2015 Going to test right now, once of the best "updates" in a long while. Link to comment Share on other sites More sharing options...
Buzkyl Posted February 9, 2015 Share Posted February 9, 2015 Going to test right now, once of the best "updates" in a long while. They also added back void prime part back into sabotage caches. Great steps taken Link to comment Share on other sites More sharing options...
DarkLordX2 Posted February 9, 2015 Share Posted February 9, 2015 Then, Orokin Cells added as reward in High level survivals and Interceptions! /Sarcasm Link to comment Share on other sites More sharing options...
Xaturas Posted February 9, 2015 Share Posted February 9, 2015 (edited) So time to run 10m survivals then. Or interception 3 messages. Edited February 9, 2015 by Xaturas Link to comment Share on other sites More sharing options...
MechaKnight Posted February 10, 2015 Share Posted February 10, 2015 All survivals on all tilesets? That is very good progress for variety in gameplay. Link to comment Share on other sites More sharing options...
AdunSaveMe Posted February 10, 2015 Share Posted February 10, 2015 They also added back void prime part back into sabotage caches. Great steps taken Now all I need is some god damn sabotage keys All survivals on all tilesets? That is very good progress for variety in gameplay. Just the higher level ones. Link to comment Share on other sites More sharing options...
Yazeth Posted February 10, 2015 Share Posted February 10, 2015 How are the chances, though. :p Link to comment Share on other sites More sharing options...
AlakiNuva Posted February 10, 2015 Share Posted February 10, 2015 Yeah, we should probably check drop chances before the server-wide parties start. Still, this is pretty kickass news. :D Link to comment Share on other sites More sharing options...
Qynchou Posted February 10, 2015 Share Posted February 10, 2015 Just did 20 mins Eris - Nimus survival I would hope DE would add same pack drop rates as old T4 survival. Link to comment Share on other sites More sharing options...
AlakiNuva Posted February 10, 2015 Share Posted February 10, 2015 Eh, I saw a screenshot of a guy that got two R5 core packs after ten minutes. Your mileage may vary. Link to comment Share on other sites More sharing options...
cyrus106 Posted February 10, 2015 Share Posted February 10, 2015 Let's look at why this "re-inclusion of R5 cores" might actually be waaaaay worse than running t4 survival: Drop rate of high level survival missions on star chart: +2000 Credits Cache,1,COMMON, 14.2% (estimated) +2500 Credits Cache,1,COMMON,14.2% (estimated) +Fusion Core,1,COMMON,14.2% (estimated) +Fusion Core,1,COMMON,14.2% (estimated) +Steady Hands,1,COMMON,14.2% (estimated) +Stabilizer,1,COMMON,14.2% (estimated) +Power Throw,1,COMMON,14.2% (estimated) Let's add R5 core packs into that, assuming they are also categorized as "common" 100/7 rewards = 14.2% (the old rates of rotation A in high level survival) 100/8 rewards(Add the r5 core pack) = 12.5% chance. in rotation A Why is this terrible? The old T4 survival rates were 77% (they were the only "common" drop in rotation A). By including O cellsx3 in the "common" type, rare 5 packs were cut in half: 38.5%. Now tell me....which is better? 38.5%? Or.....12.5%? Link to comment Share on other sites More sharing options...
vaugahn Posted February 10, 2015 Share Posted February 10, 2015 Let's add R5 core packs into that, assuming they are also categorized as "common Are we sure about that? I mean, I'm all for fusion cores coming back and I'm a bit worried this isn't it, but there's no need to jump the gun complaining. Until we get some actual gameplay in it's hard to tell. Link to comment Share on other sites More sharing options...
Odadda Posted February 10, 2015 Share Posted February 10, 2015 Drop rate of high level survival missions on star chart: +2000 Credits Cache,1,COMMON, 14.2% (estimated) +2500 Credits Cache,1,COMMON,14.2% (estimated) +Fusion Core,1,COMMON,14.2% (estimated) +Fusion Core,1,COMMON,14.2% (estimated) +Steady Hands,1,COMMON,14.2% (estimated) +Stabilizer,1,COMMON,14.2% (estimated) +Power Throw,1,COMMON,14.2% (estimated) Let's add R5 core packs into that, assuming they are also categorized as "common" 100/7 rewards = 14.2% (the old rates of rotation A in high level survival) 100/8 rewards(Add the r5 core pack) = 12.5% chance. in rotation A This hoping the chances are equal and not weighted accross the options, which seems unlikely for me. 5 r5 cores having the same chance of 2000 credits? uhmmm... Link to comment Share on other sites More sharing options...
Buzkyl Posted February 10, 2015 Share Posted February 10, 2015 20 Mins of ODS, no r5 cores. Link to comment Share on other sites More sharing options...
cyrus106 Posted February 10, 2015 Share Posted February 10, 2015 (edited) Are we sure about that? I mean, I'm all for fusion cores coming back and I'm a bit worried this isn't it, but there's no need to jump the gun complaining. Until we get some actual gameplay in it's hard to tell. It's not just blatant speculation, I'm using the actual drop-table calculations. Notice DE didn't say "removed all other rotation A rewards in high end survival and interception" This hoping the chances are equal and not weighted accross the options, which seems unlikely for me. 5 r5 cores having the same chance of 2000 credits? uhmmm... Your point? If they ARE weighted then they are even lower, still an issue regardless, even in the best-case-scenario Edited February 10, 2015 by cyrus106 Link to comment Share on other sites More sharing options...
Odadda Posted February 10, 2015 Share Posted February 10, 2015 Your point? If they ARE weighted then they are even lower, still an issue regardless, even in the best-case-scenario And I was indeed strenghtening your argument; my sarcastic tone was referred to this supposed return of cores to their previous drop. However I don't want to sound too pessimistic now, We still need to test this for good. Link to comment Share on other sites More sharing options...
cyrus106 Posted February 10, 2015 Share Posted February 10, 2015 And I was indeed strenghtening your argument; my sarcastic tone was referred to this supposed return of cores to their previous drop. However I don't want to sound too pessimistic now, We still need to test this for good. Ah, sorry I misred. And yes, I will go out and take screenshots of my 10 or 30 minute runs. I hear Palus Pluto is good supposedly Link to comment Share on other sites More sharing options...
Zeromanicus Posted February 10, 2015 Share Posted February 10, 2015 They need to remove some of the other stuff. Link to comment Share on other sites More sharing options...
immolator1001 Posted February 10, 2015 Author Share Posted February 10, 2015 They need to remove some of the other stuff. Like credits... Link to comment Share on other sites More sharing options...
cyrus106 Posted February 10, 2015 Share Posted February 10, 2015 Like credits... How about we refuse to compromise? In-order to restore the old method, make rare 5 packs "common" and all the other drops "uncommon". This means the drops arent removed, and the cores retain the 77% drop rate. Sounds like an easy solution to me Link to comment Share on other sites More sharing options...
SilentCircle Posted February 10, 2015 Share Posted February 10, 2015 Thanks DE. Now here's hoping there as common as they were in the void pre 15.13. They are not. The nerf in T4S is still there (from 77% to 25%). The new survival location has the same nerfed drop rate (25%) We now have more places to choose from but the old/good drop rates are gone! Link to comment Share on other sites More sharing options...
immolator1001 Posted February 10, 2015 Author Share Posted February 10, 2015 How about we refuse to compromise? In-order to restore the old method, make rare 5 packs "common" and all the other drops "uncommon". This means the drops arent removed, and the cores retain the 77% drop rate. Sounds like an easy solution to me They are not. The nerf in T4S is still there (from 77% to 25%). The new survival location has the same nerfed drop rate (25%) We now have more places to choose from but the old/good drop rates are gone! Ya they should actually move some of the mods to rewards for other missions like they are in archwing mission (ie after exterms, caps, etc). Link to comment Share on other sites More sharing options...
TheGuyver Posted February 10, 2015 Share Posted February 10, 2015 (edited) Just got done in egeria on ceres and got 15 in 30 minutes. Also, t3 survival gives out uncommon 5 packs o.O Edited February 10, 2015 by TheGuyverOne Link to comment Share on other sites More sharing options...
Qynchou Posted February 10, 2015 Share Posted February 10, 2015 Just got done in egeria on ceres and got 15 in 30 minutes. Also, t3 survival gives out uncommon 5 packs o.O 10 mins egeria 1 pack Going again now Link to comment Share on other sites More sharing options...
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