Ionus Posted February 21, 2015 Share Posted February 21, 2015 I'd be more okay with this if it wasn't "burned" in and was just equip-able... They said if you want to override the enchant with another, you can. I believe they said yiu can remove it as well. Link to comment Share on other sites More sharing options...
immolator1001 Posted February 21, 2015 Share Posted February 21, 2015 They said if you want to override the enchant with another, you can. I believe they said yiu can remove it as well. With a blueprint, but it sounded like you'll lose the enchantment you had on... I want it to be more like a mod card. Link to comment Share on other sites More sharing options...
Parthieon Posted February 21, 2015 Share Posted February 21, 2015 Im behind getting them to take the arcane affect off of cosmetics, at least to were you can switch them around. I dont wear certain helmets because some are just too ick for me. But i like alot of cosmetics, i got the targis prime set and i like it on all of my frames. And i like the prisma yamako and the imperator Link to comment Share on other sites More sharing options...
Blackout751 Posted February 21, 2015 Share Posted February 21, 2015 (edited) It was easy to get bonuses from Arcane helmets, plus they restricted you to wearing helmets you may not like because they have a good bonus even though you like that other one with a bad bonus. Cosmetic Enhancers take skill to get good effects out of, plus can be applied to any cosmetic piece you want. There's no contest here - these enhancers sound awesome to me and would make a worthwhile reward. they can also be overwritten by other enchantments or removed entirely. That clears up my worries about the matter. Edited February 21, 2015 by Blackout751 Link to comment Share on other sites More sharing options...
Ionus Posted February 21, 2015 Share Posted February 21, 2015 With a blueprint, but it sounded like you'll lose the enchantment you had on... I want it to be more like a mod card. Personally I would rather it be "burned" on instead of being the same thing as a mod card. We already have mods and we're pretty darn powerful, but I believe it will encourage more people to take actual consideration when they enchant their helmets or syandanas. Other wise people will just switch around whatever enchant they want depending on the mission. Link to comment Share on other sites More sharing options...
immolator1001 Posted February 21, 2015 Share Posted February 21, 2015 Personally I would rather it be "burned" on instead of being the same thing as a mod card. We already have mods and we're pretty darn powerful, but I believe it will encourage more people to take actual consideration when they enchant their helmets or syandanas. Other wise people will just switch around whatever enchant they want depending on the mission. I just feel like there will be like 2 good ones and we'll need to keep farming over and over to get one for each of our frames. Link to comment Share on other sites More sharing options...
Doom_Bunny Posted February 21, 2015 Share Posted February 21, 2015 Arcane returns with a power creep. Honestly DE rid the game of arcanes (besides those already owned) because they wanted cosmetics to just be cosmetic. Now however we power creep our way past that and allow for way to create even more powerful cosmetics. Link to comment Share on other sites More sharing options...
WyrdHiroya Posted March 9, 2015 Share Posted March 9, 2015 Should ornament is only ornamentMy Arcana Helm does not suit to Prime.For the required effect, I can not use another Shandana.Do not use? It has denied the time of other players.I want a system that you can use the PROTO-ARMOR skin.And play a long time, invincible a languid boss, tedious puzzle is wait, and a bored "raid". Its reward feel slap to me Use of machine translation, sorry Link to comment Share on other sites More sharing options...
Reidmaster Posted March 9, 2015 Share Posted March 9, 2015 And the greatest question : will they be tradeable after being "arcaned"? Probably not, wouldn't make sense to do that. Link to comment Share on other sites More sharing options...
Morec0 Posted March 9, 2015 Share Posted March 9, 2015 I'm still not happy with this, and I doubt I'll be upgrading any of my stuff. Link to comment Share on other sites More sharing options...
Similon Posted March 9, 2015 Share Posted March 9, 2015 The bit I don't get: You can put it on a Sayandana or a Helmet. Helmets can be equipped by 1 (+ prime) Frame. You can slap any Sayandana on anything. So owning many sayandanas allows you a certain freedom not afforded to all. I'm fine with this, but I'm not convinced I should be... I'd prefer it if they were independent of items, or at least more like a badge. Something with its own slot. But I'm pretty sure they said they wanted something that isn't just another (poorly disguised) mod. Link to comment Share on other sites More sharing options...
Monolake Posted March 9, 2015 Share Posted March 9, 2015 (edited) I wish it wasn't bound to cosmetic items. I don't want to use a single syndana all the time because it has stats bonus. Even worse for helmets cause helms are frame-specific. DE please no. Alternative idea: a separate slot for these new mods. Edited March 9, 2015 by Monolake Link to comment Share on other sites More sharing options...
Samoth95 Posted March 9, 2015 Share Posted March 9, 2015 Because you'll be able to apply what bonuses you want to the items you want, they'll also have to be earned. Two big issues with the old arcanes is they were available for platinum much, much more easily than they were earned, also a lot of "bonuses" were applied to items that you wanted the appearance of but couldn't use because it was a bad bonus. Not to mention if you didn't want to drop plat you had to wait for an alert to pop up. Link to comment Share on other sites More sharing options...
Oystar Posted March 9, 2015 Share Posted March 9, 2015 every one seems to be ignoring tenno live where they said it was more like modding the helm or syndana not burning it in and i like putting armor and capes on every thing i've found the uru to work with every thing and the eos prime looks great no matter were you put it and as long as you can mod the standard helm and don't have to use a cosmetic helm (i don't like putting non prime cosmetic helms on my primes as they look extremely out of place) Link to comment Share on other sites More sharing options...
Samoth95 Posted March 9, 2015 Share Posted March 9, 2015 (edited) Arcane returns with a power creep. Honestly DE rid the game of arcanes (besides those already owned) because they wanted cosmetics to just be cosmetic. Now however we power creep our way past that and allow for way to create even more powerful cosmetics. I don't get why people complain about this. Unless there's something they're hiding from us, YOU CAN APPLY AN ARCANE TO ANY COSMETIC HELMET. It doesn't have to be the old arcanes, it could be your default. Or one that came out after arcane helmets were removed. There's NOTHING forcing you to go get these. The only example procs they've described thus far seemed minor at best. Nothing ludicrous. What, small HP restore for 10 headshots? The other one, whatever it was? They don't sound that stellar. Nothing like the old ones "here, have more power strength on top of the 2 mods that already do this [since Arcanes only were a thing back before Transient Fortitude. Kinda still are, but not as accessible to the public]." There's another difference between these rewards and the old helmets: The old helmets were either plat-locked or alert-locked depending on how you got them. Now? You could be able to put a future raid reward on a default helmet. Or get a syndicate syandana - look! No plat or alert locks! - and slap it on that. Edited March 9, 2015 by Samoth95 Link to comment Share on other sites More sharing options...
CanIbiteU Posted March 9, 2015 Share Posted March 9, 2015 Wonder how much i get for my Arcane Prime Misa Syndanna ;) Link to comment Share on other sites More sharing options...
RoboDoge Posted March 9, 2015 Share Posted March 9, 2015 Wonder how much i get for my Arcane Prime Misa Syndanna ;) Inb4 Prime Accessories are not tradable. Link to comment Share on other sites More sharing options...
Similon Posted March 9, 2015 Share Posted March 9, 2015 Inb4 Prime Accessories are not tradable. Neither are Sayandanas. I can see them making the things themselves tradable, but making all cosmetics tradable seems unlikely. Link to comment Share on other sites More sharing options...
(PSN)obsidiancurse Posted March 9, 2015 Share Posted March 9, 2015 Really looking forward to this myself, hope they have some cool perks lined up. Mixing these "enchants" and the syndicate weapons should be bring lots of customisation combinations, should be lots of fun. And if some of the perks are team related the squad options will be immense. Link to comment Share on other sites More sharing options...
weak_man_small_hands Posted March 9, 2015 Share Posted March 9, 2015 I still have like all of my Arcane helmets, so I don't mind much. Link to comment Share on other sites More sharing options...
PookieNumnums Posted March 9, 2015 Share Posted March 9, 2015 The stats added to our arcane helmets weren't that well thought out. That caused some helms to be rather undesired. This way we choose stat combos so sounds good to me. I hope they're tradeable and stackable fire raid replayability sake.. Not fire. For. Stoopid phone Link to comment Share on other sites More sharing options...
KiteoHatto Posted March 9, 2015 Share Posted March 9, 2015 I don't know how i want to feel about this. Link to comment Share on other sites More sharing options...
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