alif3 Posted February 27, 2015 Share Posted February 27, 2015 I have been running alot of grineer missions lately and have realized that I no longer see certain tiles. Specifically the large multi-tiered circular drill room. I believe it used to be part of the grineer asteroid mining tileset, does it still exist in the rotation? There was also some other grineer tiles that emphasized parkour that I do not seem to see anymore. Am I going crazy here? Link to comment Share on other sites More sharing options...
(XBOX)Grihaly Posted February 27, 2015 Share Posted February 27, 2015 Am I going crazy here? Probably. Link to comment Share on other sites More sharing options...
TheStag Posted February 27, 2015 Share Posted February 27, 2015 Sadly some tiles are gone on Grineer Asteriod tileset, and I believe some of the old corpus ones are gone as well. I miss them greatly. Update 7 come back to me! Link to comment Share on other sites More sharing options...
RoboDoge Posted February 27, 2015 Share Posted February 27, 2015 Some of them are retired, cannot explain which ones properly. Old Corpus capture room is retired also. Link to comment Share on other sites More sharing options...
Sorez Posted February 27, 2015 Share Posted February 27, 2015 (edited) Sadly some tiles are gone on Grineer Asteriod tileset, and I believe some of the old corpus ones are gone as well. I miss them greatly. Update 7 come back to me! I haven't seen the large corpus room with the two levels (and a 3rd bottom floor level with a secret vent which used to be a teleport out of bound area), elevators, two levels of scaffholding floor on each side, and bridge in the middle in ages. You think that was removed too? :( The room I'm mentioning: EDIT: Guess I've been getting the boring tile rotation, still in the game. Edited February 27, 2015 by Sorez Link to comment Share on other sites More sharing options...
GordoFreeman Posted February 27, 2015 Share Posted February 27, 2015 (edited) I have been running alot of grineer missions lately and have realized that I no longer see certain tiles. Specifically the large multi-tiered circular drill room. I believe it used to be part of the grineer asteroid mining tileset, does it still exist in the rotation? There was also some other grineer tiles that emphasized parkour that I do not seem to see anymore. Am I going crazy here? Yup, that tile is retired. I miss those conveyor belts with the lava but i think that was a newbie nightmare Edited February 27, 2015 by GordoFreeman Link to comment Share on other sites More sharing options...
Senketsu_ Posted February 27, 2015 Share Posted February 27, 2015 I wish someone would post a screen of every tile that isn't here anymore. Link to comment Share on other sites More sharing options...
Sorez Posted February 27, 2015 Share Posted February 27, 2015 I wish someone would post a screen of every tile that isn't here anymore. Just posted a video above of the corpus tile I mentioned. I have no idea if it's still in the game or not, but I haven't seen it in forever. Link to comment Share on other sites More sharing options...
Vanadium Posted February 27, 2015 Share Posted February 27, 2015 All those fun parkour tiles...gone. Link to comment Share on other sites More sharing options...
SquirmyBurrito Posted February 27, 2015 Share Posted February 27, 2015 (edited) I haven't seen the large corpus room with the two levels (and a 3rd bottom floor level with a secret vent which used to be a teleport out of bound area), elevators, two levels of scaffholding floor on each side, and bridge in the middle in ages. You think that was removed too? :( The room I'm mentioning: I haven't seen this tile in a while. Edit: And I really miss that announcement thing they had. It made the Corpus ship tileset feel more alive. Yup, that tile is retired. I miss those conveyor belts with the lava but i think that was a newbie nightmare That's a dumb reason to retire a tile. Edited February 27, 2015 by SquirmyBurrito Link to comment Share on other sites More sharing options...
Cipherid Posted February 27, 2015 Share Posted February 27, 2015 Just posted a video above of the corpus tile I mentioned. I have no idea if it's still in the game or not, but I haven't seen it in forever. It is still ingame, I get it frequently. Link to comment Share on other sites More sharing options...
Rydian Posted February 27, 2015 Share Posted February 27, 2015 I have been running alot of grineer missions lately and have realized that I no longer see certain tiles. Specifically the large multi-tiered circular drill room. I believe it used to be part of the grineer asteroid mining tileset, does it still exist in the rotation? There was also some other grineer tiles that emphasized parkour that I do not seem to see anymore. Am I going crazy here? Nope, I remember that tile. ... I'm glad it's gone. "Newbie nightmare" is an understatement. If that tile was in a mission, it was a guarantee that any player who has been around for less than a month would never make it to extraction in time. Link to comment Share on other sites More sharing options...
RoboDoge Posted February 27, 2015 Share Posted February 27, 2015 Nope, I remember that tile. ... I'm glad it's gone. "Newbie nightmare" is an understatement. If that tile was in a mission, it was a guarantee that any player who has been around for less than a month would never make it to extraction in time. Was confusing as hell, and good luck if you fell down. Once i counted you need around 50-55 seconds just to get up if you dont use elevator. Link to comment Share on other sites More sharing options...
VentiGlondi Posted February 27, 2015 Share Posted February 27, 2015 I haven't seen this tile in a while. Edit: And I really miss that announcement thing they had. It made the Corpus ship tileset feel more alive. That tile is still in the game. The only difference is that you can land on the bridge thing at the bottom without being teleported back up. Link to comment Share on other sites More sharing options...
SquirmyBurrito Posted February 27, 2015 Share Posted February 27, 2015 Nope, I remember that tile. ... I'm glad it's gone. "Newbie nightmare" is an understatement. If that tile was in a mission, it was a guarantee that any player who has been around for less than a month would never make it to extraction in time. I don't see why that's a problem. It used to be where games would force you to get better... That tile is still in the game. The only difference is that you can land on the bridge thing at the bottom without being teleported back up. I guess I've just been getting the boring rotation. Link to comment Share on other sites More sharing options...
MrNonApplicable Posted February 27, 2015 Share Posted February 27, 2015 Notice how most of the tiles we no longer see were large and open? They better suited sniper and ranged play, rather than always fighting in hallways like we seem to do so much of now. They also offered up more options for movement. It seems so counter-intuitive to remove them. Link to comment Share on other sites More sharing options...
CatPhoenix Posted February 27, 2015 Share Posted February 27, 2015 There was also a grineer tile, that was commonly with the large vertical drill tile, where you would go across a walkway, then a moderate size area with an air vent (which was used to entering some tile sets sometimes) and then you would go down two or three ramps to an elevator that went down to a room, with a side room with a few lockers and then the other way would connect to existing sets. I remember jumping from the walkway down to the ramps a few times. I know this tileset was retired before Zephyr came around though, because I would have air jumped from the ramps to the walkway, just to see if I could do it. Link to comment Share on other sites More sharing options...
[DE]Grzegorz Posted February 27, 2015 Share Posted February 27, 2015 The room I'm mentioning: This room is still in the rotation. Although some rooms are restricted to specific gamemodes. Link to comment Share on other sites More sharing options...
Sorez Posted February 27, 2015 Share Posted February 27, 2015 (edited) I don't see why that's a problem. It used to be where games would force you to get better... I guess I've just been getting the boring rotation. Can confirm, boring rotation here too. Also, I cant remember, which grineer tile is OP referring to again? Edited February 27, 2015 by Sorez Link to comment Share on other sites More sharing options...
Stormandreas Posted February 27, 2015 Share Posted February 27, 2015 A LOT of the really brilliant rooms are gone now. Not sure why. They gave the area character. There's at least 6 asteroid rooms that are gone, and I think 2/3 galleon ones. Link to comment Share on other sites More sharing options...
zoboso Posted February 27, 2015 Share Posted February 27, 2015 There was a room where the way-point to lead you through it never worked, it was removed. Link to comment Share on other sites More sharing options...
unknow99 Posted February 27, 2015 Share Posted February 27, 2015 Sadly some tiles are gone on Grineer Asteriod tileset, and I believe some of the old corpus ones are gone as well. I miss them greatly. Update 7 come back to me! I relate 100% to this post. Link to comment Share on other sites More sharing options...
Rydian Posted February 27, 2015 Share Posted February 27, 2015 I don't see why that's a problem. Do you actually remember that specific tile? It was... Idunno', 7 stores high? There was an elevator, but it was only one-way back then, if one player took it the other three had to climb up manually. There were no paths to certain exits (had to climb higher than the edit and jump down onto the ledge), the tile was huge and the waypoint system was even more broken back then, often pointing the wrong way. Not to mention that the conveyor belts could and would pull you outside the map. It used to be where games would force you to get better... No other tiles in Warframe will require parkour. A lot of them are purposely built so that getting good at the movement system allows you to get through them faster, but for this tile you needed to do it to get through it at all. This tile was vertical, so if you started at the bottom and messed up you went back to the beginning. And at that time, no extraction meant no rewards. This was a very frustrating time for newbies, there was no air melee or such back then, and coptoring doesn't move you up even if newbies knew how to do that. This tile was removed most likely because it was an unreasonable tile, the devs most likely realized that it punished (newer) players by not letting them get mission rewards if they didn't have movement experience that only comes with long playtime. Link to comment Share on other sites More sharing options...
SquirmyBurrito Posted February 28, 2015 Share Posted February 28, 2015 Do you actually remember that specific tile? It was... Idunno', 7 stores high? There was an elevator, but it was only one-way back then, if one player took it the other three had to climb up manually. There were no paths to certain exits (had to climb higher than the edit and jump down onto the ledge), the tile was huge and the waypoint system was even more broken back then, often pointing the wrong way. Not to mention that the conveyor belts could and would pull you outside the map. No other tiles in Warframe will require parkour. A lot of them are purposely built so that getting good at the movement system allows you to get through them faster, but for this tile you needed to do it to get through it at all. This tile was vertical, so if you started at the bottom and messed up you went back to the beginning. And at that time, no extraction meant no rewards. This was a very frustrating time for newbies, there was no air melee or such back then, and coptoring doesn't move you up even if newbies knew how to do that. This tile was removed most likely because it was an unreasonable tile, the devs most likely realized that it punished (newer) players by not letting them get mission rewards if they didn't have movement experience that only comes with long playtime. Yes, I remember it. A broken waypoint system should be fixed. There are tiles that require parkour, but they're parkour rooms so I guess you weren't counting those. The elevator could have also been made two-way... The conveyor belt issue should have been fixed. And the no-extraction-no-rewards thing has since been fixed. Still not seeing a good reason to take out such a cool tile. What it did was forced players to learn how to use the movement system that DE went through the trouble of including in this game. Removing a tile because it is difficult is just... dumb (couldn't think of a nicer way of putting that). IMO we need more complex rooms, I'm getting tired of all the lateral movement with little vertical variance that our current tile sets are composed of. Yes, there are some exceptions. Scrapping an entire room just because it was difficult just doesn't make sense to me. Link to comment Share on other sites More sharing options...
Rydian Posted February 28, 2015 Share Posted February 28, 2015 There are tiles that require parkour, but they're parkour rooms so I guess you weren't counting those. Those are generally dead-end tiles, it's not required to make it through them, they are a bonus that rewards extra skill. Again, this was the only tile I can remember that required parkour to make it through at all (even taking an elevator to the top, you still needed to jump a gap to two of the possible connecting rooms). The idea that Warframe used to require such a thing on a regular basis is false, this is the only tile I can remember that made the advanced movement system a requirement to complete the mission, opposed to a bonus in completion time or offering extra containers. Link to comment Share on other sites More sharing options...
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