fatredbird2 Posted April 25, 2015 Share Posted April 25, 2015 I know I'm probably alone on this, but I really like the Corpus Europa tileset and I also love spy 2.0 missions. I wish that the Spy 2.0 missions could take place in the crashed ships. I mean, it is possible, right? Just be running down a broken hallway and then enter the spy vault, which could be damaged itself but would likely be untouched. It just seems like a cool idea to play around with. I don't know how workable it actually is, but I would love to see Spy 2.0 on the Corpus Ice Planet Tileset. Link to comment Share on other sites More sharing options...
TheGrimCorsair Posted April 25, 2015 Share Posted April 25, 2015 Be nice if they hooked this up, maybe made a couple of the building here and there have elevators that lead into vaults as well. Link to comment Share on other sites More sharing options...
tiduseQ Posted April 27, 2015 Share Posted April 27, 2015 I love the spy and spy 2.0. Never enough of this content. Again - I'd pay for spy DLC :P . Link to comment Share on other sites More sharing options...
[DE]Whirrrrr Posted April 28, 2015 Share Posted April 28, 2015 I know I'm probably alone on this, but I really like the Corpus Europa tileset and I also love spy 2.0 missions. I wish that the Spy 2.0 missions could take place in the crashed ships. I mean, it is possible, right? Just be running down a broken hallway and then enter the spy vault, which could be damaged itself but would likely be untouched. It just seems like a cool idea to play around with. I don't know how workable it actually is, but I would love to see Spy 2.0 on the Corpus Ice Planet Tileset. It's totally workable with the existing tiles, and changing one of the Corpus ship spy nodes on Europa to the ice planet tileset will add more variation to the current collection of Corpus spy missions. Thanks for your feedback, keep a look out for changes on Europa - Valac in a future update! Link to comment Share on other sites More sharing options...
Yezzik Posted April 28, 2015 Share Posted April 28, 2015 Damaged Spy vaults sound interesting, like the "in progress" ones but more... explosive. Link to comment Share on other sites More sharing options...
dandeloreon Posted April 28, 2015 Share Posted April 28, 2015 It's totally workable with the existing tiles, and changing one of the Corpus ship spy nodes on Europa to the ice planet tileset will add more variation to the current collection of Corpus spy missions. Thanks for your feedback, keep a look out for changes on Europa - Valac in a future update! What is the possibility of adding nodes to some of the other planets with Corpus spy missions as an alternative to replacing a ship based spy node? Link to comment Share on other sites More sharing options...
[DE]Whirrrrr Posted April 28, 2015 Share Posted April 28, 2015 What is the possibility of adding nodes to some of the other planets with Corpus spy missions as an alternative to replacing a ship based spy node? Adding more nodes dilutes the pool of players available to form coop squads. Changing or removing duplicates on the other hand tends to concentrate the pool of available players who want to play the same mission (think of how easy it is to find a squad for an alert vs any node in the outer planets). Currently there are two almost identical Corpus ship nodes on Europa, the only difference is enemy levels (21-23 or 23-25), there's little reason for a player to pick one over the other. There are some major star chart changes coming, for now it seems best to work with existing nodes, there are a lot! Link to comment Share on other sites More sharing options...
(PSN)WiiConquered Posted April 28, 2015 Share Posted April 28, 2015 Adding more nodes dilutes the pool of players available to form coop squads. Changing or removing duplicates on the other hand tends to concentrate the pool of available players who want to play the same mission (think of how easy it is to find a squad for an alert vs any node in the outer planets). Currently there are two almost identical Corpus ship nodes on Europa, the only difference is enemy levels (21-23 or 23-25), there's little reason for a player to pick one over the other. There are some major star chart changes coming, for now it seems best to work with existing nodes, there are a lot! Would you like to give us a tiny hint as to those changes? Link to comment Share on other sites More sharing options...
Samoth95 Posted April 29, 2015 Share Posted April 29, 2015 Would you like to give us a tiny hint as to those changes? They've said a couple times that their intention is to do a couple things: 1. Reduce the grind (we all know this is a lie but it's a politician's lie - they make campaign promises to sate us now and won't follow up later). 2. Reduce the overall number of nodes (a couple ways I could envision for this: Reduce all planets to just be 1 node per mission type available, or some sort of rotating system like what I've heard they're considering. Though that was secondhand knowledge so I'm not confident). Link to comment Share on other sites More sharing options...
(PSN)WiiConquered Posted April 29, 2015 Share Posted April 29, 2015 They've said a couple times that their intention is to do a couple things: 1. Reduce the grind (we all know this is a lie but it's a politician's lie - they make campaign promises to sate us now and won't follow up later). 2. Reduce the overall number of nodes (a couple ways I could envision for this: Reduce all planets to just be 1 node per mission type available, or some sort of rotating system like what I've heard they're considering. Though that was secondhand knowledge so I'm not confident). True, but that doesn't say much. In the last stream they said there would be 20 nodes, but I really don't know how that would work and I'm wondering if there's more to it. Link to comment Share on other sites More sharing options...
ACorpse Posted April 29, 2015 Share Posted April 29, 2015 Interesting. I can't stand the crashed ship tilesets. I'm surprised to find someone who actually enjoys it. :D Link to comment Share on other sites More sharing options...
spacerocks Posted April 29, 2015 Share Posted April 29, 2015 This sounds awesome. Be pretty cool to have to work around some malfunctioning traps Link to comment Share on other sites More sharing options...
tmtke Posted April 29, 2015 Share Posted April 29, 2015 I think something like a selection based mission screen is coming. Like tileset (connected to a planet for example, like Earth, Jupiter, Phobos, etc.) + mission type + enemy level + modifiers (nightmare, etc.). But it's just a thought. Link to comment Share on other sites More sharing options...
unknow99 Posted April 29, 2015 Share Posted April 29, 2015 (edited) Adding more nodes dilutes the pool of players available to form coop squads. Changing or removing duplicates on the other hand tends to concentrate the pool of available players who want to play the same mission (think of how easy it is to find a squad for an alert vs any node in the outer planets). Currently there are two almost identical Corpus ship nodes on Europa, the only difference is enemy levels (21-23 or 23-25), there's little reason for a player to pick one over the other. There are some major star chart changes coming, for now it seems best to work with existing nodes, there are a lot! Mr Whirrrr, we are very worried about the star chart changes! Can we have some more info before release? Will we have the chance to give feedback on it or something? This topic is huge & it would be a shame not to get some previews and discuss it with you devs!! They've said a couple times that their intention is to do a couple things: 1. Reduce the grind (we all know this is a lie but it's a politician's lie - they make campaign promises to sate us now and won't follow up later). 2. Reduce the overall number of nodes (a couple ways I could envision for this: Reduce all planets to just be 1 node per mission type available, or some sort of rotating system like what I've heard they're considering. Though that was secondhand knowledge so I'm not confident). Man, this is a hard subject. We need to get the answers from D.E. ... No player has a clear view of this thing, and if it isn't well done, we'd lose a lot of beginners on the way. (and nostalgic veterans too). We need to know... Proof that the subject is already controversial : https://forums.warframe.com/index.php?/topic/449049-253-nodes-on-the-star-map-to-20/ Edited April 29, 2015 by unknow99 Link to comment Share on other sites More sharing options...
fatredbird2 Posted May 2, 2015 Author Share Posted May 2, 2015 Man. This topic exploded. I didn't think I'd get even one reply to this lol. I'm relatively new to warframe (haven't had it for more than a year) and this community is great. Link to comment Share on other sites More sharing options...
(PSN)FriendSharkey Posted May 11, 2015 Share Posted May 11, 2015 Be nice if it had a pay out. I haven't seen a gold card drop on the Europa Spy missions in a while. Just blues and bronzes. Link to comment Share on other sites More sharing options...
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