Volume Posted June 2, 2015 Share Posted June 2, 2015 (edited) I would give Supra something like the Imperator, no clip, reloads by itself, etc. energy cells etc I would NOT add an "overheat" mechanic though. Edited June 2, 2015 by Volume Link to comment Share on other sites More sharing options...
Vaskadar Posted June 2, 2015 Share Posted June 2, 2015 Area man gains Z-axis. Becomes volume man. He won't stop yelling. Link to comment Share on other sites More sharing options...
TheBrsrkr Posted June 2, 2015 Share Posted June 2, 2015 Area man gains Z-axis. Becomes volume man. He won't stop yelling. What? Link to comment Share on other sites More sharing options...
SeargantHaztagazpacho Posted June 2, 2015 Share Posted June 2, 2015 I think: Keep damage the same. Increase accuracy- it is a heavy LASER gun after all. Give it some innate punch through, again becausd it's a laser gun. Last, boost the fire rate OR give it access to the ammo pool with a cooldown mechanic. Link to comment Share on other sites More sharing options...
TenguBlade Posted June 4, 2015 Share Posted June 4, 2015 (edited) Area man gains Z-axis. Becomes volume man. He won't stop yelling. Math too op Supra needs to be a stat machine. It's already got a mod that massively increases stat chance. Buff to 15% base stat chance, whose with me? Edited June 4, 2015 by TenguBlade Link to comment Share on other sites More sharing options...
SeargantHaztagazpacho Posted June 4, 2015 Share Posted June 4, 2015 I finally crafted one. You know, you can't really criticise a weapon unless you use it with your own two virtual hands. So I made me one, and now I can see why people feel disappointed with it. So before I go and max out a weapon, I usually grind out the first few levels on my own so I can at least fit a damage mod to help me grind all the way to 30. Even that was a pain in the &#!. You can send a wall of laser projectiles, but enemies could (and would) sidestep it, or casually duck behind a barrier. Not to mention, it sprayed all over the screen, at anything more than 20 or 30 feet away it is useless. Because of that and the medium damage, I ran out of ammo a bunch of times. It will even occasionally miss an enemy at point blank. My idea of a buff is, increase accuracy significantly, and maybe give it a little innate punch through, since it is a HEAVY LASER gun according to it's coded entry. Thoughts? Link to comment Share on other sites More sharing options...
UndeadGhostWarrior Posted June 4, 2015 Share Posted June 4, 2015 literally nearly everyone who has used it has begged for it. DE doesnt care. best thing u can do is forma it.visit mercury.feel like a god ^^ Link to comment Share on other sites More sharing options...
Brynslustafir Posted June 4, 2015 Share Posted June 4, 2015 I'd like to know why a laser gun has slow projectiles. DE's been ignoring this for quite some time. Link to comment Share on other sites More sharing options...
CataReverb Posted June 4, 2015 Share Posted June 4, 2015 More than anything, the reload speed... Link to comment Share on other sites More sharing options...
AgentSkye Posted June 4, 2015 Share Posted June 4, 2015 I'd like to know why a laser gun has slow projectiles. DE's been ignoring this for quite some time. Or projectiles at all. But it's not a laser any more than Lanka is a railgun. Energy bolts yes. Laser no. Link to comment Share on other sites More sharing options...
Brynslustafir Posted June 4, 2015 Share Posted June 4, 2015 Or projectiles at all. But it's not a laser any more than Lanka is a railgun. Energy bolts yes. Laser no. Read the weapon description. They clearly identify it as a heavy laser gun. Link to comment Share on other sites More sharing options...
007-Creed Posted June 4, 2015 Share Posted June 4, 2015 (edited) The feeling of supra is good and the slow projectile and bad accuracy makes it unique compared to other rifles/lmg i dont want it to be changed, but instead increase the firepower to make up for it and magazine size. Basically keep supra projectile properties but make it rly punishing if someone is unfortunate to get hit. Edited June 5, 2015 by N7-Creed Link to comment Share on other sites More sharing options...
-HAKUNA-YOUR-TATAS- Posted June 4, 2015 Share Posted June 4, 2015 It's one of the most beautiful rifles, but it's got waaay to many negatives. I honestly only use it because it looks and sounds cool. XD Link to comment Share on other sites More sharing options...
CGs_Knackie Posted June 4, 2015 Share Posted June 4, 2015 It needs to have more basic damages, an increasing status chance and an increasing reload speed. Link to comment Share on other sites More sharing options...
Eldnacpeek Posted June 4, 2015 Share Posted June 4, 2015 inb4 YouHaveShamedYourFamory --- Super slow projectiles, pathetically long reload, heavy recoil, terrible accuracy, infuriatingly long spool up period. [size=8]Buff it.[/size] Link to comment Share on other sites More sharing options...
Vaskadar Posted June 4, 2015 Share Posted June 4, 2015 Buff all the things for the Supra. Link to comment Share on other sites More sharing options...
Keiiken Posted June 4, 2015 Share Posted June 4, 2015 (edited) Innate multishot that stacks with Split Chamber thats all I want. True Spray and Pray! Edited June 4, 2015 by Keiiken Link to comment Share on other sites More sharing options...
AgentSkye Posted June 4, 2015 Share Posted June 4, 2015 Read the weapon description. They clearly identify it as a heavy laser gun. And the Lanka's clearly identifies it as a railgun. It's not. And neither is the Supra a laser or any related form of technology. Link to comment Share on other sites More sharing options...
Necr0Ra1se Posted June 4, 2015 Share Posted June 4, 2015 Forget about it you will get new weapon like supra that just better in any way instead buffing supra. Enjoy. Link to comment Share on other sites More sharing options...
YouHaveShamedYoFamory Posted June 4, 2015 Share Posted June 4, 2015 inb4 YouHaveShamedYourFamory --- Super slow projectiles, pathetically long reload, heavy recoil, terrible accuracy, infuriatingly long spool up period. Buff it. i was busy so i couldnt reply in my usual swiftness buff the supra :I Link to comment Share on other sites More sharing options...
YouHaveShamedYoFamory Posted June 4, 2015 Share Posted June 4, 2015 Math too op Supra needs to be a stat machine. It's already got a mod that massively increases stat chance. Buff to 15% base stat chance, whose with me? status chance would be pretty cool Link to comment Share on other sites More sharing options...
CGs_Knackie Posted June 5, 2015 Share Posted June 5, 2015 Supra needs more love. :| Link to comment Share on other sites More sharing options...
rapt0rman Posted June 5, 2015 Share Posted June 5, 2015 (edited) Also make the supra augment not a joke, allow status chance mods to scale off the modified base status chance, instead of arbitrarily just tacking on the flat 20% at the end of the equation. I even did the math the other day in another thread: Current calculation of the supra with 1 dual-stat mod and entropy burst: 0.025+(0.025*0.6)+0.2= 0.24 (which translates to 24%) When it should (ideally) be: (0.025+0.2)+((0.025+0.2)*0.6)= 0.36 (which translates to 36%) And with all 4 dual-stat mods it would be: (0.025+0.2)+((0.025+0.2)*(0.6+0.6+0.6+0.6))= 0.765 (which translates to 76.5%) Needless to say, 76.5% status on the supra would be amazing. Edited June 5, 2015 by rapt0rman Link to comment Share on other sites More sharing options...
jrkong Posted June 5, 2015 Share Posted June 5, 2015 At least it's better then the Gorgon! :D Seriously though all the heavy LMG like weapons haven't felt strong since U6. At least Supra is good for making fireworks at the end of the mission I guess. Link to comment Share on other sites More sharing options...
LifeNine Posted June 5, 2015 Share Posted June 5, 2015 The problem with buffing the Supra is that it will buff the Supra the Heavy Corpus' uses. If we buff the accuracy, then you will get hit more often by the Heavy Corpus. Same thing happens if we buff the projectile speed. If we reduce the reload time, then the Heavy Corpus will spend less time reloading and more time shooting you. The Hind was a good weapon. It was also used by the Elite Grineer soldiers. They would always put slash procs on you with how much you get hit by them. DE made the Hind fire slower, and thus making you get hit less in the same time frame. I'm guessing because they didn't want Elite Grineers to killing everyone with slash procs. Now the Hind is unusable with how slow it fires. This is the problem with changing stats on weapons used by the enemy (at least as far as I noticed). Buffing the weapon would mean the enemy becomes much stronger because they can have many units firing the weapon at you at any given time. Nerfing it would make it unusable for us, but less deadly on the field when we face multiple enemies using that weapon. Link to comment Share on other sites More sharing options...
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