--21st-- Posted June 8, 2015 Share Posted June 8, 2015 I wounder if DE will ever upgrade the graphics?Or at least some textures on overall everything?I just thouth of it.Anyone else think so?No rage on me please... Link to comment Share on other sites More sharing options...
Tesseract_The_Pariah Posted June 8, 2015 Share Posted June 8, 2015 You know how they're doing PBR?That should answer your question bud. They actually are working on improving the materials and textures of this game. Link to comment Share on other sites More sharing options...
FLSH_BNG Posted June 8, 2015 Share Posted June 8, 2015 That's exactly what DE's been doing all year. Link to comment Share on other sites More sharing options...
izzatuw Posted June 8, 2015 Share Posted June 8, 2015 You know how they're doing PBR? That should answer your question bud. They actually are working on improving the materials and textures of this game. This, just don't expect an entire overhaul and suddenly move to UE4.A Link to comment Share on other sites More sharing options...
Djangofett Posted June 8, 2015 Share Posted June 8, 2015 They are. The graphics are already amazing, unless you are playing on low settings. Link to comment Share on other sites More sharing options...
Ognj Posted June 8, 2015 Share Posted June 8, 2015 I just want DE to have better draw distance in this game, a lot of object phase and even pop in and out. Link to comment Share on other sites More sharing options...
Ceryk Posted June 8, 2015 Share Posted June 8, 2015 (edited) Like some other people have said, they have been going through and doing the PBR updates. But beyond that, no clue. Steve seems pretty damn excited about DX12, so there's a good chance there may be DX12 content in the game at some point, and that might have a fairly significant graphical overhaul. But that would probably only benefit people capable of running the game with DX12. Edited June 8, 2015 by Ceryk Link to comment Share on other sites More sharing options...
Aoden Posted June 8, 2015 Share Posted June 8, 2015 (edited) I just want DE to have better draw distance in this game, a lot of object phase and even pop in and out. I've never really noticed this, except for flags in certain extra large areas. There isn't much point in having miles of draw distance when most rooms are about the size of an average department store, or smaller. Edited June 8, 2015 by Aoden Link to comment Share on other sites More sharing options...
papatou15 Posted June 8, 2015 Share Posted June 8, 2015 They said that a whole tileset will have full PBR at U17 Also I really whish for real ice on Europa... Link to comment Share on other sites More sharing options...
CTanGod Posted June 8, 2015 Share Posted June 8, 2015 The graphics don't make the game, it's the gameplay, and Warframe has very good gameplay, unless you like to camp all day long and not fully explore the combat system or movement system. Link to comment Share on other sites More sharing options...
eXteelNinja Posted June 8, 2015 Share Posted June 8, 2015 Well I hope they will Restore the old PhysX particle effect or have a slider to adjust the intensity atleast Link to comment Share on other sites More sharing options...
8gbMoreRAM Posted June 8, 2015 Share Posted June 8, 2015 Well I hope they will Restore the old PhysX particle effect or have a slider to adjust the intensity atleast ^ Link to comment Share on other sites More sharing options...
Renan.Ruivo Posted June 8, 2015 Share Posted June 8, 2015 I just wish we had more gore ... also physX/APEX blood... That said, graphics have been extremely overhauled since closed beta. it's an entire different beast now. Link to comment Share on other sites More sharing options...
Eldnacpeek Posted June 8, 2015 Share Posted June 8, 2015 (edited) I would like feedback from my guns. Seriously, Warframe gets so boring watching no blood spatter at all happen, I want to see blood spatter. I want feedback gruesome, disgusting feedback. Boltor Prime pins yes, but how about actually showing the bolts penetrate bodies and pin them accurately, or how about that longsword finisher? If I impale someone straight through the abdomen with the ENTIRE LENGTH OF THE BLADE, I expect that damn blade to be completely and realistically drenched in blood. Also, bisection, we need BLOODIER AND DIRECTIONALLY REALISTIC bisection. Edited June 8, 2015 by LazerSkink Link to comment Share on other sites More sharing options...
--.B.--HARDCOREDAVE- Posted June 8, 2015 Share Posted June 8, 2015 I would like feedback from my guns. Seriously, Warframe gets so boring watching no blood spatter at all happen, I want to see blood spatter. I want feedback gruesome, disgusting feedback. Boltor Prime pins yes, but how about actually showing the bolts penetrate bodies and pin them accurately, or how about that longsword finisher? If I impale someone straight through the abdomen with the ENTIRE LENGTH OF THE BLADE, I expect that damn blade to be completely and realistically drenched in blood. This ^ Link to comment Share on other sites More sharing options...
Agentawesome Posted June 8, 2015 Share Posted June 8, 2015 I would like feedback from my guns. Seriously, Warframe gets so boring watching no blood spatter at all happen, I want to see blood spatter. I want feedback gruesome, disgusting feedback. Boltor Prime pins yes, but how about actually showing the bolts penetrate bodies and pin them accurately, or how about that longsword finisher? If I impale someone straight through the abdomen with the ENTIRE LENGTH OF THE BLADE, I expect that damn blade to be completely and realistically drenched in blood. Also, bisection, we need BLOODIER AND DIRECTIONALLY REALISTIC bisection. This used to be the case in earlier days. However I believe they stated in a devstream that the implementation of damage 2.0 caused different death animation due to ips and status procs. Now, most gore only take effect in slash damage. Im sure theyre on thier way to improve this. Link to comment Share on other sites More sharing options...
Eldnacpeek Posted June 8, 2015 Share Posted June 8, 2015 This used to be the case in earlier days. However I believe they stated in a devstream that the implementation of damage 2.0 caused different death animation due to ips and status procs. Now, most gore only take effect in slash damage. Im sure theyre on thier way to improve this. I know that, ragdolling ruined everything. The suffering before death was minor compared to the rest of the gold gore and smooth stealth kill animations (irrelevant). I know all that already, they mentioned it in Devstream 50 that they'll readd the suffering animations and then begin introducing more and more new gore. Link to comment Share on other sites More sharing options...
arch111 Posted June 8, 2015 Share Posted June 8, 2015 Remember the livestream with light, shadows and focus-effects depending on position and map? Is this in game yet, because it looked amazing when they showed it. Link to comment Share on other sites More sharing options...
B01scout Posted June 8, 2015 Share Posted June 8, 2015 I would reallly love to see supersampling in any API like DX9, DX10 and DX11. The only reason not to use DX11 for me is the lack of proper hardware anti-aliasing. The shaders like reflections are aliasing a lot and post shaders can't fix that. Because of that im running on DX9 and force supersampling vie drivers. It looks amazing. Also i'd love Bokeh depth of field or any other higher resolution DoF. The current one flickers at bloom light effects. And last DE could fix the bleeding of eg. ambient occlusion and sigils through the lens flares. Link to comment Share on other sites More sharing options...
MechaGent Posted June 8, 2015 Share Posted June 8, 2015 Remember the livestream with light, shadows and focus-effects depending on position and map? Is this in game yet, because it looked amazing when they showed it. You mean like, if you walk into a bright room from a dark room the screen goes dark, then brightens slowly? yes, they added this, it may be set OFF by default, though. Link to comment Share on other sites More sharing options...
-HAKUNA-YOUR-TATAS- Posted June 8, 2015 Share Posted June 8, 2015 I just want DE to have better draw distance in this game, a lot of object phase and even pop in and out. Yeah the draw distance thing is pretty severe on some maps. Overall I like the graphics in Warframe. I'm looking forward to more PBR stuff too. Honestly I see a lot of fine detail even on the older warframes when using DSR rendering at 4k and 1440p on Nvidia cards. Quite nice. Link to comment Share on other sites More sharing options...
Noioiy Posted June 8, 2015 Share Posted June 8, 2015 You guys are talking about AAA graphics, and I'm just here playing in 800x600 with everything turned low.. Link to comment Share on other sites More sharing options...
Kinzuko Posted June 8, 2015 Share Posted June 8, 2015 Everyone keeps mentioning PBR but have you guys SEEN the crap textures?! They are way too low rez in some places (seriously stick your face on the wall next to the crafting station and you will see large squares) we need high resolution textures (at the very least for the player ship and clan dojo) also a lot of the PBR so far is ugly and makes the bloom way worse (I know I know "turn off bloom problem solved" but the lighting is largely bloom based so I get rid of a lot of the lighting effects when I stop using bloom) Link to comment Share on other sites More sharing options...
Invalid_Infinity Posted June 8, 2015 Share Posted June 8, 2015 If they could make the game more stable with AMD graphics cards that would be great. This is the only game that makes my computer redscreen randomly. GTA5 runs near flawlessly on this card with maxed graphics. No I have no idea what causes the Redscreening. DE told me to turn it off and turn it back on again. -.- Like that ever works. But yes, if they could improve the graphics without making me crash even more and also add to the gameplay then I am all for it. Link to comment Share on other sites More sharing options...
Berserkerkitten Posted June 8, 2015 Share Posted June 8, 2015 I'd like for some of my enemies to have intestines and stuff. Clone degeneration or not, it's spines here, ribcages there, but other than that they're all hollow on the inside. Boo! Link to comment Share on other sites More sharing options...
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