Flustershy Posted June 19, 2015 Share Posted June 19, 2015 Or, and stay with me here, encourage you to use melee for what it was intended, actually hitting things. I find melee more beneficial than guns. Blades don't run out of ammo, deflect bullets, execute enemies, cut through a crowd, and have stances allowing them to be modded at rank 0. Give this guy a cookie and key to the city he has what you don't OP. A thing called being intelligent. Melee was never EVER men't to be unrealistic helicopter flying machine..... Link to comment Share on other sites More sharing options...
fatpig84 Posted June 19, 2015 Share Posted June 19, 2015 (edited) The key word is Coptering will remain as a melee slide attack. But DE will reduce it. But by how much ? That is what makes me concern, because if it is a blanket nerf of copter range (IE straight 50% reduction in range for ALL melee weapons), then I can take my Orthos Prime and just throw it into the bin. Your scythes and Scindo Prime will be probably be spinning on the spot instead for lulz. Fact is many heavy weapons already slide attack waaay too slowly and don't even cover enough distance to make them useful for slide attacks. But I still do slide attack with them or air copter slide attack. So this does concern me a little. Edited June 19, 2015 by fatpig84 Link to comment Share on other sites More sharing options...
[DE]Momaw Posted June 19, 2015 Share Posted June 19, 2015 (edited) Some of the more extreme cases of coptering could stand to be addressed, like the fact that dual zorens or tipedo can send you across the entire map and get you stuck against the far wall. But removing it entirely, which is what Steve seems to be suggesting... Well. I all I can really do is be disappointed and say that removing coptering will have a noticeable reduction to how fun Warframe is to play. This feels like Melee 2.0 all over again, with DE taking things out saying "It will be better!", but in reality we ended up with a barely-usable system which is cumbersome and doesn't fit the game at all. There's a sense of the designers proscribing how we ought to play the game, rather than listening to how we like to play the game and improving on that. Sprinting is slow. Wall running jazz only works when there are nice neat walls that go where you need to go. Take out coptering, and ... *sigh* Also, I use my melee weapons for killing people as well as moving around. My melee doesn't have as high a body count because melee is, frankly, just not as efficient at killing as a good rifle. But that's a case for improving the deadliness of melee weapons. Taking out coptering will reduce my body count with melee, because it will become impractically difficult (/impossible) to get into and out of range without being shot. Edited June 19, 2015 by Momaw Link to comment Share on other sites More sharing options...
rockscl Posted June 19, 2015 Share Posted June 19, 2015 im extremely glad to read Steve words, coptering is gone to the trash can, we will have a movement system that will not trivialize the choice of melee weapon, and this dude opens a tread suggesting that melee will die xd, please every one give him a hug Link to comment Share on other sites More sharing options...
Repligon Posted June 19, 2015 Share Posted June 19, 2015 (edited) That is what makes me concern, because if it is a blanket nerf of copter range (IE straight 50% reduction in range for ALL melee weapons), then I can take my Orthos Prime and just throw it into the bin. Your scythes and Scindo Prime will be probably be spinning on the spot instead for lulz. They were talking about normalising coptering distance across all melee weapons. I guess coptering is going to turn into something like DMC 4 "calibur" combo that, by the way, manages to look good despite causeless momentum gain and loss that makes warframe's coptering and aerial melee look so dumb. This feels like Melee 2.0 all over again, with DE taking things out saying "It will be better!", but in reality we ended up with a barely-usable system which is cumbersome and doesn't fit the game at all Before melee 2.0 no melee weapon was good for dealing damage unless it had "Galatine" or "Jatt" and "Kittag" in its name. Melee 2.0 kinda turned it over and made heavy melee underperforming. But they will return to their glory once charge attacks are back. Taking out coptering will reduce my body count with melee, because it will become impractically difficult (/impossible) to get into and out of range without being shot. Stamina will be no more, hence you will be able to avoid being shot by using intended mechanic - blocking. Edited June 19, 2015 by Repligon Link to comment Share on other sites More sharing options...
TheGunSlanger Posted June 19, 2015 Share Posted June 19, 2015 In Warframe, melees are only useful for movement enhancement only. Period. You can be a invisilbe loki using dual ichors and your melee dps still doesn't keep up with your guns. All melees are weak compared to guns, but they are still useful because they can aid your movement (hence why people don't like using weapons that are too slow like scythes and axes). But with parkour 2.0 they are planning to remove the coptering and air meleeing capabilites from melee weapons, which will utterly ruin melees. Remember the time when coptering didn't exist? I don't, because I wasn't around during that time; however, the removal of coptering will also remove your ability to fly around the map, which was never intended. INSTEAD, we actually have to use our resources to our advantage. I know opinions are opinions, but why would you not enjoy having another level of skill added to the game? I feel great times are coming! Link to comment Share on other sites More sharing options...
(XBOX)ShapelessHorr0r Posted June 19, 2015 Share Posted June 19, 2015 (edited) My Jat Kittag would like a moment with your anus. It is my most damaging weapon currently. I don't have the mods yet to justify using my Boltor exclusively. So please don't generalize the community. Edited June 19, 2015 by (XB1)ShapelessHorr0r Link to comment Share on other sites More sharing options...
(PSN)xPaizenx Posted June 19, 2015 Share Posted June 19, 2015 No one ever said coptering is being removed. DE Scott has said at least three times in devstreams that it will be REWORKED to make the possible distance covered a bit less ridiculous. So why are you guys even addressing this thread? Link to comment Share on other sites More sharing options...
[DE]Momaw Posted June 19, 2015 Share Posted June 19, 2015 why would you not enjoy having another level of skill added to the game? This is literally the same argument you could use to propose that everybody should use unicycles instead of bicycles. >_> Why use your feet to get around when you can use a pogo stick! It takes more skill! Link to comment Share on other sites More sharing options...
Feallike Posted June 19, 2015 Share Posted June 19, 2015 (edited) I remember when coptering didn't exist. People still used melee for close range..... So ya if coptering is gone all it will do is nerf high speed melee weapons and buff slow melee weapons. Also this was way before melee 2.0 so even when melee sucked people still used it once in a while on a close range mob. Saying that coptering is the only reason to use melee is beyond stupid and honestly I only think players who don't have the correct mods or melee weapons to be good can say that. I don't think that melee sucks, I think you just don't know anything other than your coptering weapons. Edited June 19, 2015 by Feallike Link to comment Share on other sites More sharing options...
4G3NT_0R4NG3 Posted June 19, 2015 Share Posted June 19, 2015 If your completely unsupported claim as to melee's worthlessness in terms of DPS is true, then we buff melee DPS, not keep a feature that's detrimental to the game. There's no reason whatsoever to keep coptering, and if melee is too weak, then we buff melee DPS. Try to think before rage posting. It's a novel concept, I know. Link to comment Share on other sites More sharing options...
Thalahssalyst Posted June 19, 2015 Share Posted June 19, 2015 No one ever said coptering is being removed. DE Scott has said at least three times in devstreams that it will be REWORKED to make the possible distance covered a bit less ridiculous. So why are you guys even addressing this thread? You have to read steve twits, he have say, it is going to be removed. Link to comment Share on other sites More sharing options...
Kaiservadin Posted June 19, 2015 Share Posted June 19, 2015 In Warframe, melees are only useful for movement enhancement only. Period. Link to comment Share on other sites More sharing options...
(PSN)xPaizenx Posted June 19, 2015 Share Posted June 19, 2015 DE Scott restated as recently as the last devstream (54) that coptering is being reworked. Why would Steve contradict that? We're also getting an entirely new parkour system to make up for it (and Steve also purposely poked fun at these kinds of topics in another tweet). You can't bring up a fraction of the overall system and not mention the rest of it, when it's all interconnected. It's just gonna misinform people. ...and If you're referring to comments like this one, this in no way implies a removal of coptering. Link to comment Share on other sites More sharing options...
Kaiservadin Posted June 19, 2015 Share Posted June 19, 2015 DE Scott restated as recently as the last devstream (54) that coptering is being reworked. Why would Steve contradict that? ...and If you're referring to comments like this one, this in no way implies a removal of coptering. He might remove it but we get to FLY OFF ENEMYS ! Link to comment Share on other sites More sharing options...
Latronico Posted June 19, 2015 Share Posted June 19, 2015 (edited) In Warframe, melees are only useful for movement enhancement only. Period. You can be a invisilbe loki using dual ichors and your melee dps still doesn't keep up with your guns. All melees are weak compared to guns, but they are still useful because they can aid your movement (hence why people don't like using weapons that are too slow like scythes and axes). But with parkour 2.0 they are planning to remove the coptering and air meleeing capabilites from melee weapons, which will utterly ruin melees. Edited June 19, 2015 by Latronico Link to comment Share on other sites More sharing options...
TheBrsrkr Posted June 19, 2015 Share Posted June 19, 2015 Op, no one can take you seriously if you think melee is only for coptering. Link to comment Share on other sites More sharing options...
Thalahssalyst Posted June 19, 2015 Share Posted June 19, 2015 (edited) DE Scott restated as recently as the last devstream (54) that coptering is being reworked. Why would Steve contradict that? ...and If you're referring to comments like this one, this in no way implies a removal of coptering. Im trying to find a twit where he says, movement not based on your melee weapon. So... Edit: And here is it Edited June 19, 2015 by Grimlock- Link to comment Share on other sites More sharing options...
Xiankua Posted June 19, 2015 Share Posted June 19, 2015 In Warframe, melees are only useful for movement enhancement only. Period. I'm sorry, I can't hear you over glorious Jat Kittag knockback and dmg. Link to comment Share on other sites More sharing options...
Hueminator Posted June 19, 2015 Share Posted June 19, 2015 I demand Zoren Prime when this is out. Link to comment Share on other sites More sharing options...
Whiteaggro Posted June 19, 2015 Share Posted June 19, 2015 Coptering should be gone, and it will be gone. Good riddance. The tears have been collected to the museum, listed under 'natural disasters'. Link to comment Share on other sites More sharing options...
Mr.Lube Posted June 19, 2015 Share Posted June 19, 2015 DESteve said on twitter 2 times already that coptering will be removed in u17. Good riddance. Link to comment Share on other sites More sharing options...
Thaumatos Posted June 19, 2015 Share Posted June 19, 2015 In Warframe, melees are only useful for movement enhancement only. Period. You can be a invisilbe loki using dual ichors and your melee dps still doesn't keep up with your guns. All melees are weak compared to guns, but they are still useful because they can aid your movement (hence why people don't like using weapons that are too slow like scythes and axes). But with parkour 2.0 they are planning to remove the coptering and air meleeing capabilites from melee weapons, which will utterly ruin melees. The fact that anyone gave a +1 to anyone who draws this conclusion denotes a serious flaw in logical thought processes. Link to comment Share on other sites More sharing options...
MagPrime Posted June 19, 2015 Share Posted June 19, 2015 The fact that anyone gave a +1 to anyone who draws this conclusion denotes a serious flaw in logical thought processes. Shouldn't the existence of this thread denote that on its own? Personally, I'm looking forward to coptering being gone. I enjoy playing just for the sake of having fun and it drives me crazy when some well meaning meta player tries to tell me how to play and that coptering is the only movement ability. Link to comment Share on other sites More sharing options...
Thaumatos Posted June 19, 2015 Share Posted June 19, 2015 DESteve said on twitter 2 times already that coptering will be removed in u17. What Steve said, word for word: U17 Doomthread fuel: Stamina gone,Coptering is for melee not super-man flying,latched Wallrun gone,Metroidy along/off-wall jumps&double flip Translation? No more: Good. Link to comment Share on other sites More sharing options...
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