HyokaChan Posted June 19, 2015 Share Posted June 19, 2015 My only complaint is that I don't see anything DE can come up with that can cross the same distance in a similar timeframe. Yeah, fancy parkour, go go go... but here in Warframe we gotta go fast, and killing copter/directional air melee means we can't go fast (barring things like tailwind) so it's obvious people will be mad. Link to comment Share on other sites More sharing options...
10thdivine Posted June 19, 2015 Share Posted June 19, 2015 My only complaint is that I don't see anything DE can come up with that can cross the same distance in a similar timeframe. Yeah, fancy parkour, go go go... but here in Warframe we gotta go fast, and killing copter/directional air melee gmeans we can't go fast (barring things like tailwind) so it's obvious people will be mad. I dont think flying around a whole map room in a second was ever in their game design ideas. Link to comment Share on other sites More sharing options...
Vaxillian Posted June 19, 2015 Share Posted June 19, 2015 My only complaint here is that wallrunning is visually being replaced with hopping. I do not understand this decision and honestly walrunning looks much better than the silly hopping. Steve said they took out running that way you wouldn't get stuck on little bumps and curves on the walls. Link to comment Share on other sites More sharing options...
Vaxillian Posted June 19, 2015 Share Posted June 19, 2015 (edited) One thing he also said was that for gaps that only have one wall, that you would actually hop along it... not sure how that's going to work and even then it feels like running that they previously planned would be a bit more accurate than immdeitaly hopping somewhere. Edited June 19, 2015 by Vaxillian Link to comment Share on other sites More sharing options...
(PSN)witex25 Posted June 19, 2015 Share Posted June 19, 2015 Parkour 2.0 don't know yet how it's gonna be working on ps4 but currently wall running and acurate shooting with directional movement is kind of impossible with use of controler. If it's going to so badly designed that will make my movements slower and not allowing me for effective escapes or/and change fast shooting position than ...unfortunately ...it's even hard to imagine for me but...that will be not so grand finale of warframe for me. Coptering was fun, changing so good gameplay style, was giving so much flexibility in gameplay. Without it, hard to tell by now but from what i think and what i saw on devstream parkour 2.0 will be not even close to coptering! Link to comment Share on other sites More sharing options...
SoIaris Posted June 19, 2015 Share Posted June 19, 2015 Confirmed from Steve on Twitter Coptering is gone just like stamina... Lets be honest, what do you think guys? For me, it loos like awesome new mechanic with more balance, where movement is not based on your melee weapons its amazing... Im happy, very happy, that that dumb mechanic is gone. It's extremely useful dont get me wrong, i just dont like swinging a weapon then suddenly flying a mile. Link to comment Share on other sites More sharing options...
Jinryusai Posted June 19, 2015 Share Posted June 19, 2015 THANK GOD. People actually resisting this change are quite... ugh, I just have no words for them. They're the type of people that prevent progress. They wanna have fun. It's fun to do, and there is no progress until something replaces it. Link to comment Share on other sites More sharing options...
Muminidas Posted June 19, 2015 Share Posted June 19, 2015 Dude...they didn't show the wall-to-wall hops last time because it looked awkward at the time. It may just be 4x as fast as coptering, and allows for fast movement with heavy weapons. True. We have to wait till next devstream for the preview before we start haitin' :) just my opinion. Link to comment Share on other sites More sharing options...
EmptyDevil Posted June 19, 2015 Share Posted June 19, 2015 There have been only 2 streams discussing this, the last one and the one before. The one before the last Scott clearly said stamina is gone because of people who cant learn to copter. And we need a definition on what coptering are we getting. Because not being able to spin attack in the air while still being able to do it on the ground sound like it's not totally gone. Why do you keep trying to make the stamina removal all about coptering? Stamina has been brought up before they mentioned coptering removal in streams. People asked will they remove it because it hinders Archwing's mobility(poor Elytron users), evasive maneuvers, and etc. Link to comment Share on other sites More sharing options...
Cloud Posted June 19, 2015 Share Posted June 19, 2015 Confirmed from Steve on Twitter Coptering is gone just like stamina... Lets be honest, what do you think guys? For me, it loos like awesome new mechanic with more balance, where movement is not based on your melee weapons its amazing... I'm Hyped Link to comment Share on other sites More sharing options...
TenzoZero Posted June 19, 2015 Share Posted June 19, 2015 I really hope they globally increase sprint speed with this. Link to comment Share on other sites More sharing options...
HyokaChan Posted June 19, 2015 Share Posted June 19, 2015 I dont think flying around a whole map room in a second was ever in their game design ideas. It eventually became a necessity, though. Some maps are just pretty hilarious distances to cross, and not all of them have the priviledge of giving you a wall. Link to comment Share on other sites More sharing options...
Thalahssalyst Posted June 19, 2015 Author Share Posted June 19, 2015 It eventually became a necessity, though. Some maps are just pretty hilarious distances to cross, and not all of them have the priviledge of giving you a wall. The purpose of DE, i dont think it was "lets create huge maps, so people can use that bug called coptering, and finish the mission on 2 minutes" Yes... there is something wrong Link to comment Share on other sites More sharing options...
(XBOX)ForEv3rYung Posted June 19, 2015 Share Posted June 19, 2015 Why can't we keep coptering and get parkour 2.0. I am disappointed. Link to comment Share on other sites More sharing options...
Thalahssalyst Posted June 19, 2015 Author Share Posted June 19, 2015 Why can't we keep coptering and get parkour 2.0. I am disappointed. Because, why you are going to do parkour, when you can swing your melee and fly 100000k/h and ignore all other movement mechanics, they are fixing that bug called coptering. Link to comment Share on other sites More sharing options...
(PSN)Cynicaid Posted June 19, 2015 Share Posted June 19, 2015 Coptering? Couldn't care less. I do want the old Melee slam back though. This whole nonsense of dropping straight down makes it pretty useless. Link to comment Share on other sites More sharing options...
EmptyDevil Posted June 19, 2015 Share Posted June 19, 2015 Why can't we keep coptering and get parkour 2.0. I am disappointed. Just to be clear, you mean keeping slide attacks or being able to fly 50+ meters in 1 swing? Link to comment Share on other sites More sharing options...
vtipoman Posted June 19, 2015 Share Posted June 19, 2015 I want to feel like a ninja, not a beyblade Link to comment Share on other sites More sharing options...
polarbearhammer Posted June 19, 2015 Share Posted June 19, 2015 (edited) Scott clearly said in the stream before the last stamina was being taken away because of people who did not learn how to copter. Edited June 19, 2015 by polarbearhammer Link to comment Share on other sites More sharing options...
Thalahssalyst Posted June 19, 2015 Author Share Posted June 19, 2015 Scott clearly said in the stream before the last stamina was being taken away because of people who did not learn how to copter. Yes, but we all the community know that coptering is not hard, and stamina means nothing when you copter so... Link to comment Share on other sites More sharing options...
SHOKK_ Posted June 19, 2015 Share Posted June 19, 2015 I really hope they globally increase sprint speed with this. Yiss Link to comment Share on other sites More sharing options...
7Lions Posted June 19, 2015 Share Posted June 19, 2015 just give all the melee weapons the same momentum and coptering distance and peace will resume once again Link to comment Share on other sites More sharing options...
Thalahssalyst Posted June 19, 2015 Author Share Posted June 19, 2015 just give all the melee weapons the same momentum and coptering distance and peace will resume once again Movement depends of your melee never was the meta, so i dont see why Link to comment Share on other sites More sharing options...
OnimaruX Posted June 19, 2015 Share Posted June 19, 2015 I don't see it as too much of a big deal but i mean it never made sense that you can move at light speeds with the help of a melee weapon, I know this a video game but come on if any weapon should be able to do this it should be the jat katag cause of the rocket propelling you forward. Movement will finally feel more natural and look a hell of a lot cooler than coptering. Link to comment Share on other sites More sharing options...
dadaddadada Posted June 19, 2015 Share Posted June 19, 2015 Damn. look at my poor zephy. She's cringing around so much there in her nest now :( and there is only so much I can do to cheer her up with my cuttlebone. Link to comment Share on other sites More sharing options...
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