Gelkor Posted June 26, 2015 Share Posted June 26, 2015 I'd definitely like it to stick around. Link to comment Share on other sites More sharing options...
blasron Posted June 26, 2015 Share Posted June 26, 2015 i see no evil in latching to a wall. So yes to it. I do have to said that they will have to rework the slide-attack the way reb have show seem to be out of place. By that i mean 0 momentum could be practicle but when and how. Link to comment Share on other sites More sharing options...
r0ckwolf Posted June 26, 2015 Author Share Posted June 26, 2015 reminder**** this is not a thread about discussing Parkour 2.0, this is a simple "vote" Thread for (or against) wall-latching! Link to comment Share on other sites More sharing options...
(XBOX)LordPuck Posted June 26, 2015 Share Posted June 26, 2015 If I cant summon my Sotd while wallhanging, I say no. Im tired of my Sotd not appearing because I was standing on a crate. If it allows for that, then yes. Link to comment Share on other sites More sharing options...
DelialFallen Posted June 26, 2015 Share Posted June 26, 2015 I'm not sure things becoming. real. Slow. Is. Going. .... to.... feel. /weeze As epic. More. Like.... old.... people. Stuck. In.... metal... Casing. /wheeze Less. Like. Tenno. To me.. Link to comment Share on other sites More sharing options...
ra9una Posted June 27, 2015 Share Posted June 27, 2015 Absolutely, I would be devastated to see it take out. In fact, I'd like to see it taken a step further, a climbing ability would awesome for stealth. Link to comment Share on other sites More sharing options...
BloodCarnival Posted June 27, 2015 Share Posted June 27, 2015 Sure, why not. Link to comment Share on other sites More sharing options...
(PSN)DesecratedFlame Posted June 27, 2015 Share Posted June 27, 2015 If they keep it then it needs a better animation. It looks like garbage right now. Link to comment Share on other sites More sharing options...
(PSN)Skyfir51 Posted June 27, 2015 Share Posted June 27, 2015 (edited) Yes to latching! Latching is great, grants a bit more utility... I can agree though that bunny hopping on walls to wall run needs to be better.. offtopic: Gives me an idea though.. what of the wall run being connected to a sprint feature that forces you to continue momentum once you commit (no stopping), leaving the hop for being alil slower with actual control of wall movement. Edited June 27, 2015 by (PS4)Skyfir51 Link to comment Share on other sites More sharing options...
BBOTAA Posted June 27, 2015 Share Posted June 27, 2015 NO. Link to comment Share on other sites More sharing options...
Dreadwire Posted June 27, 2015 Share Posted June 27, 2015 NO.^ Link to comment Share on other sites More sharing options...
Thalahssalyst Posted June 27, 2015 Share Posted June 27, 2015 What is wall latch? Link to comment Share on other sites More sharing options...
Aratir Posted June 27, 2015 Share Posted June 27, 2015 Yes wallrunning is gone the "wall skipp and hopp" is there instead they have confirmed it on twitter. Link to comment Share on other sites More sharing options...
Dreadwire Posted June 27, 2015 Share Posted June 27, 2015 Yes wallrunning is gone the "wall skipp and hopp" is there instead they have confirmed it on twitter. first they want us to be ninja Now they want us to be ninja turtle Link to comment Share on other sites More sharing options...
Deruser Posted June 27, 2015 Share Posted June 27, 2015 Latching all the way! YES YES YES YES. Link to comment Share on other sites More sharing options...
TheGrimCorsair Posted June 27, 2015 Share Posted June 27, 2015 Definitely yes. I can hang on a wall with Effigy below and rain rockets from the sky. :D Link to comment Share on other sites More sharing options...
420degreequicksopeswag Posted June 27, 2015 Share Posted June 27, 2015 For the rest of us stealthy, tactical, engaged players, we very much welcome the wall latching mechanic. It provides another layer of depth to combat, and since when is that a bad thing? Stealthy? Tactical? Engaged? Depth to combat? You are playing the wrong game, or playing warframe the wrong way. Warframe is about holding down LMB with a soma prime and killing every enemy in a single shot, or, better yet, sitting on top of a box with your team, letting a "gunslinger" aimbot kill everything in a 9001 mile radius as soon as an enemy spawns. Or sitting inside sewers, letting macros do the dirty work for hours on end. "stealthy, tactical, and engaged" is a myth. I don't totally care about wall hopping if directional air melee is going to stay. Link to comment Share on other sites More sharing options...
Mr.ToastForPresident Posted June 27, 2015 Share Posted June 27, 2015 "Yes, let me cling to this wall!" *Immediately gets shot to death "Nevermind" Link to comment Share on other sites More sharing options...
ranks21 Posted June 27, 2015 Share Posted June 27, 2015 there is no ninja to parkour 2.0... oh this is gonna be suckage heaven I can hear the cries. gets popcorn nachos and dips. Link to comment Share on other sites More sharing options...
Morec0 Posted June 27, 2015 Share Posted June 27, 2015 I just want to be able to cling to a wall and shoot from there without sliding down to the ground.... Link to comment Share on other sites More sharing options...
Rhundis Posted June 27, 2015 Share Posted June 27, 2015 Keep Latching, Keep Wall running (only on Flat surfaces), Allow "bunny Hopps" on anything else. Honestly, I'd like it better if we could still wall run in places where we could originally but still be able to use the new system being implemented. Basically saying, Keep the current system movement, minus the extra momentum from coptering, plus all the new stuff they talked about. That is my ideal Parkor 2.0 system. Link to comment Share on other sites More sharing options...
Robj414 Posted June 27, 2015 Share Posted June 27, 2015 Yes, time for some proper ninja ambushes Link to comment Share on other sites More sharing options...
.Fire_Fly. Posted June 27, 2015 Share Posted June 27, 2015 keep it, looked vary nice Link to comment Share on other sites More sharing options...
Vaxillian Posted June 27, 2015 Share Posted June 27, 2015 I would like wall-latching if they could add a stealth/escape element to it, and I want wallrunning instead of wall-hopping, Steve said it was to not get stuck on bumps and such but proved no different. Link to comment Share on other sites More sharing options...
(PSN)Lowk721 Posted June 27, 2015 Share Posted June 27, 2015 Yes to wall latching. I need to be able to latch on to high places to brood menacingly while the new cape flows in the wind. Link to comment Share on other sites More sharing options...
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